M6.7: Parchment theme pass
Lights up the M5 codex design system across the wizard. Default palette swaps from dark leather to aged-parchment cream with sealing-wax red selection emphasis, matching the React prototype's default theme variant. CodexTheme.Build() is applied at the wizard root so every step + Aside + popover cascades through it. Theme additions: - Parchment palette in CodexPalette (Dark retained as alt) - Type variations registered for Card, CodexPopover, Pill, PillDetriment, AbilityToken, AbilitySlot, SkillRow — without SetTypeVariation, panel-stylebox lookup falls through to Godot's default dark slate, which is what was happening to every bare PanelContainer before this pass. - panel_hover stylebox on Card (gild border) wired via CodexCard's MouseEntered/Exited helper; panel_selected bumped to 3px seal-red border + soft shadow so selection reads at a glance. Card selection refactor: - Replaced the warm-cream Modulate hint on cards with stylebox swaps via the new CodexCard.SetSelected helper. The Modulate approach was a no-op on cream-on-cream parchment; the stylebox swap looks the same on either palette. - Step intros + Aside section headers now use the existing Eyebrow / H2 / H3 / CardName / CardMeta / CardBody label variations. - Confirm button on Step VIII uses the PrimaryButton variation. Popover + chip behaviour: - PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all pass through. Adjacent chips fire reliably even when the previous popover overlaps them spatially. - Dropped the 80ms grace timer; chip MouseExited closes immediately. - TraitChip MouseFilter Stop → Pass so clicks bubble up to the parent card's GuiInput (selecting the card). Misc: - Wizard._Ready inserts a backing Panel so the parchment Bg fills the canvas — Wizard root is a plain Control, which paints nothing. - CodexTheme font lookup tries Cormorant-Medium before -Regular and globalizes res://Fonts/ for runtime FontFile load (the previous fallback used ContentPaths which points at a sibling data tree). - StepStats final-score Label rendered at font_size 22 to match the AbilityToken die. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ namespace Theriapolis.GodotHost.Scenes.Steps;
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public partial class StepClade : VBoxContainer, IStep
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{
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private CharacterDraft _draft = null!;
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private CheckBox _hybridToggle = null!;
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private Button _hybridToggle = null!;
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private VBoxContainer _purebredSection = null!;
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private VBoxContainer _hybridSection = null!;
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private OptionButton _dominantToggle = null!;
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@@ -61,8 +61,8 @@ public partial class StepClade : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO I · CLADE" });
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intro.AddChild(new Label { Text = "Choose a Clade" });
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intro.AddChild(new Label { Text = "FOLIO I · CLADE", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Clade", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "The broad mammalian family of your line. Clade defines the largest "
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@@ -71,10 +71,18 @@ public partial class StepClade : VBoxContainer, IStep
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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// Toggle Button (not CheckBox) so the inverted-on-press button style
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// from the codex theme handles selection visually — no checkbox glyph
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// needed, the bg colour shift is the affordance.
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var toggleRow = new HBoxContainer();
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toggleRow.AddThemeConstantOverride("separation", 12);
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AddChild(toggleRow);
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_hybridToggle = new CheckBox { Text = "Hybrid Origin (two parent lineages)" };
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_hybridToggle = new Button
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{
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Text = "Hybrid Origin (two parent lineages)",
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ToggleMode = true,
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FocusMode = Control.FocusModeEnum.None,
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};
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_hybridToggle.Toggled += OnHybridToggled;
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toggleRow.AddChild(_hybridToggle);
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@@ -91,12 +99,12 @@ public partial class StepClade : VBoxContainer, IStep
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_hybridSection.AddThemeConstantOverride("separation", 16);
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AddChild(_hybridSection);
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage" });
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_hybridSection.AddChild(new Label { Text = "SIRE — Paternal Lineage", ThemeTypeVariation = "Eyebrow" });
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var sireGrid = MakeGrid();
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_hybridSection.AddChild(sireGrid);
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PopulateGrid(sireGrid, _sireCards, id => OnLineageCladePicked("sire", id));
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage" });
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_hybridSection.AddChild(new Label { Text = "DAM — Maternal Lineage", ThemeTypeVariation = "Eyebrow" });
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var damGrid = MakeGrid();
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_hybridSection.AddChild(damGrid);
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PopulateGrid(damGrid, _damCards, id => OnLineageCladePicked("dam", id));
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@@ -106,7 +114,7 @@ public partial class StepClade : VBoxContainer, IStep
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_bonusSection = new VBoxContainer();
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_bonusSection.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(_bonusSection);
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_bonusSection.AddChild(new Label { Text = "LINEAGE BONUSES" });
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_bonusSection.AddChild(new Label { Text = "LINEAGE BONUSES", ThemeTypeVariation = "Eyebrow" });
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_sireBonusRow = new HBoxContainer();
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_sireBonusRow.AddThemeConstantOverride("separation", 8);
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@@ -119,7 +127,7 @@ public partial class StepClade : VBoxContainer, IStep
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var dominantRow = new HBoxContainer();
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dominantRow.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(dominantRow);
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dominantRow.AddChild(new Label { Text = "DOMINANT LINEAGE" });
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dominantRow.AddChild(new Label { Text = "DOMINANT LINEAGE", ThemeTypeVariation = "Eyebrow" });
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_dominantToggle = new OptionButton();
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_dominantToggle.AddItem("Sire", 0);
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_dominantToggle.AddItem("Dam", 1);
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@@ -253,7 +261,7 @@ public partial class StepClade : VBoxContainer, IStep
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private static void UpdateSelection(Dictionary<string, PanelContainer> cards, string selectedId)
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{
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foreach (var (id, card) in cards)
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card.Modulate = id == selectedId ? new Color(1f, 0.95f, 0.85f) : Colors.White;
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CodexCard.SetSelected(card, id == selectedId);
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}
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private void OnPurebredCladePicked(string cladeId)
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@@ -318,11 +326,8 @@ public partial class StepClade : VBoxContainer, IStep
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private PanelContainer BuildCard(CladeDef clade, System.Action<string> onClick)
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{
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var card = new PanelContainer
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{
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CustomMinimumSize = new Vector2(200, 0),
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MouseFilter = MouseFilterEnum.Stop,
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};
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var card = CodexCard.Make();
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card.CustomMinimumSize = new Vector2(200, 0);
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card.GuiInput += (InputEvent e) =>
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{
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if (e is InputEventMouseButton mb && mb.Pressed && mb.ButtonIndex == MouseButton.Left)
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@@ -333,8 +338,8 @@ public partial class StepClade : VBoxContainer, IStep
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box.AddThemeConstantOverride("separation", 6);
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card.AddChild(box);
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box.AddChild(new Label { Text = clade.Name });
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box.AddChild(new Label { Text = clade.Kind.ToUpperInvariant() });
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box.AddChild(new Label { Text = clade.Name, ThemeTypeVariation = "CardName" });
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box.AddChild(new Label { Text = clade.Kind.ToUpperInvariant(), ThemeTypeVariation = "CardMeta" });
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if (clade.AbilityMods.Count > 0)
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{
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