M6.7: Parchment theme pass

Lights up the M5 codex design system across the wizard. Default
palette swaps from dark leather to aged-parchment cream with
sealing-wax red selection emphasis, matching the React prototype's
default theme variant. CodexTheme.Build() is applied at the wizard
root so every step + Aside + popover cascades through it.

Theme additions:
- Parchment palette in CodexPalette (Dark retained as alt)
- Type variations registered for Card, CodexPopover, Pill,
  PillDetriment, AbilityToken, AbilitySlot, SkillRow — without
  SetTypeVariation, panel-stylebox lookup falls through to Godot's
  default dark slate, which is what was happening to every bare
  PanelContainer before this pass.
- panel_hover stylebox on Card (gild border) wired via CodexCard's
  MouseEntered/Exited helper; panel_selected bumped to 3px seal-red
  border + soft shadow so selection reads at a glance.

Card selection refactor:
- Replaced the warm-cream Modulate hint on cards with stylebox swaps
  via the new CodexCard.SetSelected helper. The Modulate approach
  was a no-op on cream-on-cream parchment; the stylebox swap looks
  the same on either palette.
- Step intros + Aside section headers now use the existing Eyebrow /
  H2 / H3 / CardName / CardMeta / CardBody label variations.
- Confirm button on Step VIII uses the PrimaryButton variation.

Popover + chip behaviour:
- PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all
  pass through. Adjacent chips fire reliably even when the previous
  popover overlaps them spatially.
- Dropped the 80ms grace timer; chip MouseExited closes immediately.
- TraitChip MouseFilter Stop → Pass so clicks bubble up to the
  parent card's GuiInput (selecting the card).

Misc:
- Wizard._Ready inserts a backing Panel so the parchment Bg fills
  the canvas — Wizard root is a plain Control, which paints nothing.
- CodexTheme font lookup tries Cormorant-Medium before -Regular and
  globalizes res://Fonts/ for runtime FontFile load (the previous
  fallback used ContentPaths which points at a sibling data tree).
- StepStats final-score Label rendered at font_size 22 to match the
  AbilityToken die.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-05-03 22:04:24 -07:00
parent bb986d49f9
commit e3f0296e6f
17 changed files with 348 additions and 129 deletions
+11 -6
View File
@@ -41,8 +41,8 @@ public partial class StepSkills : VBoxContainer, IStep
var intro = new VBoxContainer();
intro.AddThemeConstantOverride("separation", 6);
AddChild(intro);
intro.AddChild(new Label { Text = "FOLIO VII · SKILLS" });
intro.AddChild(new Label { Text = "Choose Your Skills" });
intro.AddChild(new Label { Text = "FOLIO VII · SKILLS", ThemeTypeVariation = "Eyebrow" });
intro.AddChild(new Label { Text = "Choose Your Skills", ThemeTypeVariation = "H2" });
intro.AddChild(new Label
{
Text = "Your background grants two skills automatically (sealed). From your "
@@ -51,7 +51,7 @@ public partial class StepSkills : VBoxContainer, IStep
AutowrapMode = TextServer.AutowrapMode.WordSmart,
});
_countLabel = new Label { Text = "0 / 0 chosen" };
_countLabel = new Label { Text = "0 / 0 chosen", ThemeTypeVariation = "Meta" };
AddChild(_countLabel);
_groupsGrid = new GridContainer
@@ -96,7 +96,11 @@ public partial class StepSkills : VBoxContainer, IStep
HashSet<string> chosen,
int required)
{
var panel = new PanelContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
var panel = new PanelContainer
{
SizeFlagsHorizontal = SizeFlags.ExpandFill,
ThemeTypeVariation = "Card",
};
var col = new VBoxContainer();
col.AddThemeConstantOverride("separation", 4);
panel.AddChild(col);
@@ -105,10 +109,10 @@ public partial class StepSkills : VBoxContainer, IStep
var header = new HBoxContainer();
header.AddThemeConstantOverride("separation", 8);
col.AddChild(header);
header.AddChild(new Label { Text = SkillsCatalog.AbilityFullName[ability] });
header.AddChild(new Label { Text = SkillsCatalog.AbilityFullName[ability], ThemeTypeVariation = "H3" });
var spacer = new Control { SizeFlagsHorizontal = SizeFlags.ExpandFill };
header.AddChild(spacer);
header.AddChild(new Label { Text = ability });
header.AddChild(new Label { Text = ability, ThemeTypeVariation = "Eyebrow" });
foreach (var s in SkillsCatalog.ByAbility(ability))
col.AddChild(BuildSkillRow(s, lockedFromBg, classOptions, chosen, required));
@@ -130,6 +134,7 @@ public partial class StepSkills : VBoxContainer, IStep
var row = new PanelContainer
{
MouseFilter = MouseFilterEnum.Stop,
ThemeTypeVariation = "SkillRow",
};
// Visual state: dim unavailable rows, gild-tint background-locked,