M6.7: Parchment theme pass
Lights up the M5 codex design system across the wizard. Default palette swaps from dark leather to aged-parchment cream with sealing-wax red selection emphasis, matching the React prototype's default theme variant. CodexTheme.Build() is applied at the wizard root so every step + Aside + popover cascades through it. Theme additions: - Parchment palette in CodexPalette (Dark retained as alt) - Type variations registered for Card, CodexPopover, Pill, PillDetriment, AbilityToken, AbilitySlot, SkillRow — without SetTypeVariation, panel-stylebox lookup falls through to Godot's default dark slate, which is what was happening to every bare PanelContainer before this pass. - panel_hover stylebox on Card (gild border) wired via CodexCard's MouseEntered/Exited helper; panel_selected bumped to 3px seal-red border + soft shadow so selection reads at a glance. Card selection refactor: - Replaced the warm-cream Modulate hint on cards with stylebox swaps via the new CodexCard.SetSelected helper. The Modulate approach was a no-op on cream-on-cream parchment; the stylebox swap looks the same on either palette. - Step intros + Aside section headers now use the existing Eyebrow / H2 / H3 / CardName / CardMeta / CardBody label variations. - Confirm button on Step VIII uses the PrimaryButton variation. Popover + chip behaviour: - PopoverLayer is now MouseFilter=Ignore so clicks/scroll/hover all pass through. Adjacent chips fire reliably even when the previous popover overlaps them spatially. - Dropped the 80ms grace timer; chip MouseExited closes immediately. - TraitChip MouseFilter Stop → Pass so clicks bubble up to the parent card's GuiInput (selecting the card). Misc: - Wizard._Ready inserts a backing Panel so the parchment Bg fills the canvas — Wizard root is a plain Control, which paints nothing. - CodexTheme font lookup tries Cormorant-Medium before -Regular and globalizes res://Fonts/ for runtime FontFile load (the previous fallback used ContentPaths which points at a sibling data tree). - StepStats final-score Label rendered at font_size 22 to match the AbilityToken die. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -40,8 +40,8 @@ public partial class StepSubclass : VBoxContainer, IStep
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO IV · SUBCLASS" });
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intro.AddChild(new Label { Text = "Choose a Subclass" });
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intro.AddChild(new Label { Text = "FOLIO IV · SUBCLASS", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Subclass", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "Specialization within your calling. Subclass features unlock at "
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@@ -77,12 +77,9 @@ public partial class StepSubclass : VBoxContainer, IStep
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{
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bool selected = _draft.SubclassId == sub.Id;
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var card = new PanelContainer
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{
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CustomMinimumSize = new Vector2(200, 0),
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MouseFilter = MouseFilterEnum.Stop,
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};
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if (selected) card.Modulate = new Color(1f, 0.95f, 0.85f);
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var card = CodexCard.Make();
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card.CustomMinimumSize = new Vector2(200, 0);
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CodexCard.SetSelected(card, selected);
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card.GuiInput += (InputEvent e) =>
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{
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@@ -94,13 +91,14 @@ public partial class StepSubclass : VBoxContainer, IStep
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box.AddThemeConstantOverride("separation", 6);
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card.AddChild(box);
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box.AddChild(new Label { Text = sub.Name });
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box.AddChild(new Label { Text = sub.Name, ThemeTypeVariation = "CardName" });
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if (!string.IsNullOrEmpty(sub.Flavor))
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{
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box.AddChild(new Label
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{
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Text = sub.Flavor,
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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ThemeTypeVariation = "CardBody",
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});
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}
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