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a802fb318f
M7.6: Hostile encounter stub + marker-scale fix — closes M7
port/godot
Christopher Wiebe
2026-05-10 21:39:01 -07:00
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289c918d6c
M7.5: Interact prompt + dialogue overlay
Christopher Wiebe
2026-05-10 21:19:13 -07:00
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b1fc3f244b
M7.4b: Top-right cursor-debug panel for play-testing
Christopher Wiebe
2026-05-10 20:49:44 -07:00
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6f47700820
M7.4a: PlayScreen polish — facing tick, road overlap, WASD pan
Christopher Wiebe
2026-05-10 19:51:44 -07:00
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116193c1e3
M7.4: Pause menu + save-from-pause, slot rows show wall-clock time
Christopher Wiebe
2026-05-10 19:14:24 -07:00
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8e2efdd878
M7.3: Save/load round-trip — F5 quicksave, Continue → slot picker
Christopher Wiebe
2026-05-10 19:03:18 -07:00
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bf0041605f
M7.1-7.2: Play-loop hand-off — Wizard → WorldGen → PlayScreen
Christopher Wiebe
2026-05-10 18:07:28 -07:00
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83c6343783
M6.21: Dark theme parity + card shadow polish + hover/selection fixes
Christopher Wiebe
2026-05-09 22:55:40 -07:00
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2db442be7e
M6.20: TitleScreen entry point with parchment-themed button stack
Christopher Wiebe
2026-05-09 22:01:51 -07:00
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f7cadaeb68
M6.19: Confirm & Begin → CharacterBuilder handoff + hybrid pick plumbing
Christopher Wiebe
2026-05-09 21:26:16 -07:00
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97b49d4145
M6.18: Skill expansion to 5 per ability — 12 new Theriapolis-flavored skills
Christopher Wiebe
2026-05-09 20:25:56 -07:00
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39117a09ed
M6.17: Variant content + Sheep/Goat split + calling lore + uniform card layout
Christopher Wiebe
2026-05-07 22:23:47 -07:00
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0ab4715aee
M6.16: Unified hybrid species grid + codex-styled hover popover
Christopher Wiebe
2026-05-06 21:26:38 -07:00
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479899d3d1
M6.15: Unified hybrid clade grid with Sire/Dam toggle headers
Christopher Wiebe
2026-05-04 22:01:29 -07:00
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66055f9549
M6.14: Single-column card layout with clade/species descriptions
Christopher Wiebe
2026-05-04 21:47:00 -07:00
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067038de45
M6.13a: Show character sex in Aside lineage block
Christopher Wiebe
2026-05-04 21:39:33 -07:00
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e1fb988969
M6.13: Sex picker + species variant schema
Christopher Wiebe
2026-05-04 21:03:56 -07:00
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44b2ec111f
M6.12: Brown Bear / Polar Bear / Moose-Folk restoration
Christopher Wiebe
2026-05-04 20:46:53 -07:00
-
29657f73f8
M6.11: Mustelidae line restoration
Christopher Wiebe
2026-05-04 20:45:24 -07:00
-
83afb8606f
M6.10: Leporidae trait restoration + HP math fix
Christopher Wiebe
2026-05-04 20:43:18 -07:00
-
796cc58e19
M6.9: Cervidae + Ursidae clade rebuild
Christopher Wiebe
2026-05-04 20:41:59 -07:00
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8bf9eba2a7
M6.8: Hybrid trait pickers (Phase B)
Christopher Wiebe
2026-05-04 20:12:56 -07:00
-
e3f0296e6f
M6.7: Parchment theme pass
Christopher Wiebe
2026-05-03 22:04:24 -07:00
-
bb986d49f9
M6.6: StepReview signing + hybrid math revision
Christopher Wiebe
2026-05-03 20:51:55 -07:00
-
0e5d4b7425
M6.5: StepSkills + ability-bonus breakdown + Aside redesign
Christopher Wiebe
2026-05-03 18:10:05 -07:00
-
ce87eb11ad
M6.4: Card-grid steps + hybrid origin + clade-restricted backgrounds
Christopher Wiebe
2026-05-02 22:24:33 -07:00
-
ba3ebe7ff3
M6.3: Trait popovers — shared PopoverLayer + TraitChip triggers
Christopher Wiebe
2026-05-02 20:57:02 -07:00
-
4d3db17a89
M6.2: Step V Abilities — drag-drop assignment + roll/auto-assign
Christopher Wiebe
2026-05-02 20:36:19 -07:00
-
ee5439285c
M6.1: Character creation wizard foundation (.tscn + Resource-based draft)
Christopher Wiebe
2026-05-02 19:35:03 -07:00
-
953bb985ad
M5: Codex design system (dark theme) + kitchen-sink
Christopher Wiebe
2026-05-01 20:29:22 -07:00
-
42d66c00c3
M4: Tactical render + unified seamless-zoom WorldView
Christopher Wiebe
2026-05-01 20:08:14 -07:00
-
f57ea0b70c
Fix ChunkStreamer.EnsureLoadedAround leaving pre-warmed chunks stuck
Christopher Wiebe
2026-05-01 20:07:06 -07:00
-
a23cf8bd97
M3: Asset pipeline — ContentPaths + ContentLoader + asset-test
Christopher Wiebe
2026-05-01 19:13:51 -07:00
-
59784048cd
M2: World map render in Godot
Christopher Wiebe
2026-05-01 19:04:02 -07:00
-
57fe6bf173
M1: Headless parity verified between Tools and Godot
Christopher Wiebe
2026-04-30 21:38:15 -07:00
-
b3da447673
Fix MoistureGen/TemperatureGen non-determinism (FastNoiseLite race)
Christopher Wiebe
2026-04-30 21:37:55 -07:00
-
59e86af7a2
M0: Scaffold Theriapolis.Godot project (hello-world)
Christopher Wiebe
2026-04-30 20:52:35 -07:00
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b451f83174
Initial commit: Theriapolis baseline at port/godot branch point
Christopher Wiebe
2026-04-30 20:40:51 -07:00