Commit Graph

  • a802fb318f M7.6: Hostile encounter stub + marker-scale fix — closes M7 port/godot Christopher Wiebe 2026-05-10 21:39:01 -07:00
  • 289c918d6c M7.5: Interact prompt + dialogue overlay Christopher Wiebe 2026-05-10 21:19:13 -07:00
  • b1fc3f244b M7.4b: Top-right cursor-debug panel for play-testing Christopher Wiebe 2026-05-10 20:49:44 -07:00
  • 6f47700820 M7.4a: PlayScreen polish — facing tick, road overlap, WASD pan Christopher Wiebe 2026-05-10 19:51:44 -07:00
  • 116193c1e3 M7.4: Pause menu + save-from-pause, slot rows show wall-clock time Christopher Wiebe 2026-05-10 19:14:24 -07:00
  • 8e2efdd878 M7.3: Save/load round-trip — F5 quicksave, Continue → slot picker Christopher Wiebe 2026-05-10 19:03:18 -07:00
  • bf0041605f M7.1-7.2: Play-loop hand-off — Wizard → WorldGen → PlayScreen Christopher Wiebe 2026-05-10 18:07:28 -07:00
  • 83c6343783 M6.21: Dark theme parity + card shadow polish + hover/selection fixes Christopher Wiebe 2026-05-09 22:55:40 -07:00
  • 2db442be7e M6.20: TitleScreen entry point with parchment-themed button stack Christopher Wiebe 2026-05-09 22:01:51 -07:00
  • f7cadaeb68 M6.19: Confirm & Begin → CharacterBuilder handoff + hybrid pick plumbing Christopher Wiebe 2026-05-09 21:26:16 -07:00
  • 97b49d4145 M6.18: Skill expansion to 5 per ability — 12 new Theriapolis-flavored skills Christopher Wiebe 2026-05-09 20:25:56 -07:00
  • 39117a09ed M6.17: Variant content + Sheep/Goat split + calling lore + uniform card layout Christopher Wiebe 2026-05-07 22:23:47 -07:00
  • 0ab4715aee M6.16: Unified hybrid species grid + codex-styled hover popover Christopher Wiebe 2026-05-06 21:26:38 -07:00
  • 479899d3d1 M6.15: Unified hybrid clade grid with Sire/Dam toggle headers Christopher Wiebe 2026-05-04 22:01:29 -07:00
  • 66055f9549 M6.14: Single-column card layout with clade/species descriptions Christopher Wiebe 2026-05-04 21:47:00 -07:00
  • 067038de45 M6.13a: Show character sex in Aside lineage block Christopher Wiebe 2026-05-04 21:39:33 -07:00
  • e1fb988969 M6.13: Sex picker + species variant schema Christopher Wiebe 2026-05-04 21:03:56 -07:00
  • 44b2ec111f M6.12: Brown Bear / Polar Bear / Moose-Folk restoration Christopher Wiebe 2026-05-04 20:46:53 -07:00
  • 29657f73f8 M6.11: Mustelidae line restoration Christopher Wiebe 2026-05-04 20:45:24 -07:00
  • 83afb8606f M6.10: Leporidae trait restoration + HP math fix Christopher Wiebe 2026-05-04 20:43:18 -07:00
  • 796cc58e19 M6.9: Cervidae + Ursidae clade rebuild Christopher Wiebe 2026-05-04 20:41:59 -07:00
  • 8bf9eba2a7 M6.8: Hybrid trait pickers (Phase B) Christopher Wiebe 2026-05-04 20:12:56 -07:00
  • e3f0296e6f M6.7: Parchment theme pass Christopher Wiebe 2026-05-03 22:04:24 -07:00
  • bb986d49f9 M6.6: StepReview signing + hybrid math revision Christopher Wiebe 2026-05-03 20:51:55 -07:00
  • 0e5d4b7425 M6.5: StepSkills + ability-bonus breakdown + Aside redesign Christopher Wiebe 2026-05-03 18:10:05 -07:00
  • ce87eb11ad M6.4: Card-grid steps + hybrid origin + clade-restricted backgrounds Christopher Wiebe 2026-05-02 22:24:33 -07:00
  • ba3ebe7ff3 M6.3: Trait popovers — shared PopoverLayer + TraitChip triggers Christopher Wiebe 2026-05-02 20:57:02 -07:00
  • 4d3db17a89 M6.2: Step V Abilities — drag-drop assignment + roll/auto-assign Christopher Wiebe 2026-05-02 20:36:19 -07:00
  • ee5439285c M6.1: Character creation wizard foundation (.tscn + Resource-based draft) Christopher Wiebe 2026-05-02 19:35:03 -07:00
  • 953bb985ad M5: Codex design system (dark theme) + kitchen-sink Christopher Wiebe 2026-05-01 20:29:22 -07:00
  • 42d66c00c3 M4: Tactical render + unified seamless-zoom WorldView Christopher Wiebe 2026-05-01 20:08:14 -07:00
  • f57ea0b70c Fix ChunkStreamer.EnsureLoadedAround leaving pre-warmed chunks stuck Christopher Wiebe 2026-05-01 20:07:06 -07:00
  • a23cf8bd97 M3: Asset pipeline — ContentPaths + ContentLoader + asset-test Christopher Wiebe 2026-05-01 19:13:51 -07:00
  • 59784048cd M2: World map render in Godot Christopher Wiebe 2026-05-01 19:04:02 -07:00
  • 57fe6bf173 M1: Headless parity verified between Tools and Godot Christopher Wiebe 2026-04-30 21:38:15 -07:00
  • b3da447673 Fix MoistureGen/TemperatureGen non-determinism (FastNoiseLite race) Christopher Wiebe 2026-04-30 21:37:55 -07:00
  • 59e86af7a2 M0: Scaffold Theriapolis.Godot project (hello-world) Christopher Wiebe 2026-04-30 20:52:35 -07:00
  • b451f83174 Initial commit: Theriapolis baseline at port/godot branch point Christopher Wiebe 2026-04-30 20:40:51 -07:00