namespace Theriapolis.Core.Util;
///
/// SplitMix64-based pseudo-random number generator with named sub-stream support.
/// All game randomness must go through this class — no new System.Random() anywhere.
///
public sealed class SeededRng
{
private ulong _state;
public SeededRng(ulong seed)
{
// Mix the seed to avoid bad low-entropy states
_state = seed == 0 ? 0x9e3779b97f4a7c15UL : seed;
// Warm up the state
NextUInt64();
NextUInt64();
}
/// Create a sub-stream for a specific subsystem using the world seed and a named tag constant.
public static SeededRng ForSubsystem(ulong worldSeed, ulong subsystemTag)
=> new(worldSeed ^ subsystemTag);
public ulong NextUInt64()
{
// SplitMix64 step
_state += 0x9e3779b97f4a7c15UL;
ulong z = _state;
z = (z ^ (z >> 30)) * 0xbf58476d1ce4e5b9UL;
z = (z ^ (z >> 27)) * 0x94d049bb133111ebUL;
return z ^ (z >> 31);
}
public uint NextUInt32() => (uint)(NextUInt64() >> 32);
/// Returns a double in [0, 1).
public double NextDouble() => (NextUInt64() >> 11) * (1.0 / (1UL << 53));
/// Returns a float in [0, 1).
public float NextFloat() => (float)NextDouble();
/// Returns a float in [min, max).
public float NextFloat(float min, float max) => min + NextFloat() * (max - min);
/// Returns an int in [min, max).
public int NextInt(int min, int max)
{
if (max <= min) return min;
return min + (int)(NextUInt64() % (ulong)(max - min));
}
/// Returns an int in [0, max).
public int NextInt(int max) => NextInt(0, max);
/// Returns true with probability p (0–1).
public bool NextBool(double p = 0.5) => NextDouble() < p;
/// Shuffles a span in place using Fisher–Yates.
public void Shuffle(Span span)
{
for (int i = span.Length - 1; i > 0; i--)
{
int j = NextInt(0, i + 1);
(span[i], span[j]) = (span[j], span[i]);
}
}
}