; Engine configuration file. ; Generated for Theriapolis Godot port (M0). ; ; Format documentation: https://docs.godotengine.org/en/stable/classes/class_projectsettings.html config_version=5 [application] config/name="Theriapolis" config/description="Theriapolis — TTRPG worldgen + simulation game (Godot port)." run/main_scene="res://Main.tscn" config/features=PackedStringArray("4.6", "C#", "Forward Plus") config/icon="res://icon.svg" [display] ; Borderless fullscreen at the primary monitor's native resolution ; (per port plan §10 resolved decisions). F11 toggles to windowed. window/size/mode=3 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [autoload] ; M7.1 — cross-scene state (seed, post-worldgen ctx, pending character, ; pending save snapshot). See GameSession.cs and the M7 plan §4.3. GameSession="*res://GameSession.cs" [dotnet] project/assembly_name="Theriapolis.Godot" [input] ui_toggle_fullscreen={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="forward_plus" textures/canvas_textures/default_texture_filter=0