using Theriapolis.Core.World.Generation;
using Xunit;
namespace Theriapolis.Tests.Determinism;
///
/// Phase 1 determinism contract:
/// seed 0xCAFEBABE run twice → byte-identical elevation, moisture, temperature,
/// and biome arrays.
///
/// Uses variant 0 and variant 1 so the WorldCache fixture returns two
/// independent pipeline runs of the same seed (otherwise comparing the cached
/// context against itself would prove nothing).
///
public sealed class WorldgenDeterminismTests : IClassFixture
{
private const ulong TestSeed = 0xCAFEBABEUL;
private readonly WorldCache _cache;
public WorldgenDeterminismTests(WorldCache cache) => _cache = cache;
[Fact]
public void SameSeed_ProducesIdenticalElevation()
{
var h1 = _cache.Get(TestSeed, variant: 0).World.HashElevation();
var h2 = _cache.Get(TestSeed, variant: 1).World.HashElevation();
Assert.Equal(h1, h2);
}
[Fact]
public void SameSeed_ProducesIdenticalMoisture()
{
var h1 = _cache.Get(TestSeed, variant: 0).World.HashMoisture();
var h2 = _cache.Get(TestSeed, variant: 1).World.HashMoisture();
Assert.Equal(h1, h2);
}
[Fact]
public void SameSeed_ProducesIdenticalTemperature()
{
var h1 = _cache.Get(TestSeed, variant: 0).World.HashTemperature();
var h2 = _cache.Get(TestSeed, variant: 1).World.HashTemperature();
Assert.Equal(h1, h2);
}
[Fact]
public void SameSeed_ProducesIdenticalBiomes()
{
var h1 = _cache.Get(TestSeed, variant: 0).World.HashBiomes();
var h2 = _cache.Get(TestSeed, variant: 1).World.HashBiomes();
Assert.Equal(h1, h2);
}
[Fact]
public void DifferentSeeds_ProduceDifferentElevation()
{
var h1 = _cache.Get(TestSeed).World.HashElevation();
var h2 = _cache.Get(TestSeed + 1).World.HashElevation();
Assert.NotEqual(h1, h2);
}
}