namespace Theriapolis.Core.Entities.Ai; /// /// Defends a point of interest. Phase 5 M5 ships this as Brigand-equivalent /// combat behavior — patrolling around a home position is M6 territory once /// out-of-combat tactical movement is implemented (currently NPCs only act /// during encounters). /// public sealed class PoiGuardBehavior : INpcBehavior { private readonly BrigandBehavior _melee = new(); public void TakeTurn(Rules.Combat.Combatant self, AiContext ctx) { // Same combat logic as Brigand. The "patrol around home" behavior // outside of combat hooks in at M6 — for now PoiGuards stand still // until engaged. _melee.TakeTurn(self, ctx); } }