# Theriapolis — Godot Port — Design & Implementation Plan **Status:** Proposed (drafted 2026-04-30). Targets the codebase state **after Phase 7 ships**: SAVE_SCHEMA_VERSION ≥ 7, ~700+ tests green, dungeons + PoI interiors + dialogue→combat handoff live, 17–19 screens in `Theriapolis.Game`, CodexUI as the in-game UI framework. **Audience:** the agent who will land the Godot port. Read §3 (pre-flight audit) before writing code — the size and shape of the rewrite surface determines milestone ordering. Read §10 (risks) before committing to dates. **Governing docs:** - `theriapolis-rpg-implementation-plan.md` §12 (binding hard rules — all still apply post-port) - `CharacterCreator.zip` (at repo root) — the **canonical visual + interaction spec** for character creation and, by extension, the design language for every other screen. See `README.md` inside the zip for the integration contract; `index.html` `