using Godot; namespace Theriapolis.GodotHost; public partial class Main : Node { public override void _Ready() { GD.Print("Theriapolis.Godot host ready (M0 hello-world)."); } public override void _UnhandledInput(InputEvent @event) { if (@event.IsActionPressed("ui_toggle_fullscreen")) { var mode = DisplayServer.WindowGetMode(); DisplayServer.WindowSetMode( mode == DisplayServer.WindowMode.Fullscreen ? DisplayServer.WindowMode.Windowed : DisplayServer.WindowMode.Fullscreen); } } }