# .NET build output bin/ obj/ *.user *.suo .vs/ # Rider / JetBrains .idea/ # VS Code .vscode/ # Godot editor cache (do not commit — regenerated per machine). # NOTE: per-asset *.import files MUST be committed; only the binary # cache under .godot/imported/ is machine-local. The .godot/ rule # already covers that. .godot/ # Godot exports /export/ export.cfg export_presets.cfg # OS .DS_Store Thumbs.db desktop.ini # Claude Code — share project settings, ignore local + transcripts .claude/settings.local.json .claude/projects/ .claude/shell-snapshots/ .claude/todos/ .claude/statsig/ # Misc runtime artefacts *.log *.tmp