using Theriapolis.Core.World.Generation;
using Xunit;
namespace Theriapolis.Tests.Determinism;
///
/// Phase 2+3 determinism contract: same seed → identical settlements and polylines.
/// Uses variant 0 and variant 1 so the fixture returns two independent pipeline
/// runs rather than comparing one cached context to itself.
///
public sealed class Phase23DeterminismTests : IClassFixture
{
private const ulong TestSeed = 0xCAFEBABEUL;
private readonly WorldCache _cache;
public Phase23DeterminismTests(WorldCache cache) => _cache = cache;
[Fact]
public void SameSeed_ProducesIdenticalSettlements()
{
var h1 = _cache.Get(TestSeed, variant: 0).World.HashSettlements();
var h2 = _cache.Get(TestSeed, variant: 1).World.HashSettlements();
Assert.Equal(h1, h2);
}
[Fact]
public void SameSeed_ProducesIdenticalPolylines()
{
var h1 = _cache.Get(TestSeed, variant: 0).World.HashPolylines();
var h2 = _cache.Get(TestSeed, variant: 1).World.HashPolylines();
Assert.Equal(h1, h2);
}
[Fact]
public void DifferentSeeds_ProduceDifferentSettlements()
{
var h1 = _cache.Get(TestSeed).World.HashSettlements();
var h2 = _cache.Get(TestSeed + 7).World.HashSettlements();
Assert.NotEqual(h1, h2);
}
[Theory]
[InlineData(0xABCD1234UL)]
[InlineData(0x00000001UL)]
[InlineData(0xDEADBEEFUL)]
public void MultipleSeeds_SettlementsAreDeterministic(ulong seed)
{
var h1 = _cache.Get(seed, variant: 0).World.HashSettlements();
var h2 = _cache.Get(seed, variant: 1).World.HashSettlements();
Assert.Equal(h1, h2);
}
}