using Godot; using Theriapolis.GodotHost.Platform; using Theriapolis.GodotHost.Rendering; using Theriapolis.GodotHost.UI; namespace Theriapolis.GodotHost; public partial class Main : Node { public override void _Ready() { // GetCmdlineArgs returns every arg (Godot's own flags + ours); // GetCmdlineUserArgs only returns args after a "--" separator. // Use the union so users don't have to remember the separator. var userArgs = OS.GetCmdlineUserArgs(); var allArgs = OS.GetCmdlineArgs(); var args = new string[userArgs.Length + allArgs.Length]; userArgs.CopyTo(args, 0); allArgs.CopyTo(args, userArgs.Length); ulong? smokeTestSeed = null; ulong? worldMapSeed = null; bool runAssetTest = false; bool runCodexTest = false; (ulong seed, int tx, int ty)? tacticalArgs = null; for (int i = 0; i < args.Length; i++) { if (args[i] == "--codex-test") { runCodexTest = true; break; } if (args[i] == "--smoke-test") { ulong seed = 12345UL; if (i + 1 < args.Length && ulong.TryParse(args[i + 1], out var parsed)) seed = parsed; smokeTestSeed = seed; break; } if (args[i] == "--asset-test") { runAssetTest = true; break; } if (args[i] == "--world-map") { ulong seed = 12345UL; if (i + 1 < args.Length && ulong.TryParse(args[i + 1], out var parsed)) seed = parsed; worldMapSeed = seed; break; } if (args[i] == "--tactical") { ulong seed = 12345UL; int tx = 128, ty = 128; if (i + 1 < args.Length && ulong.TryParse(args[i + 1], out var s)) seed = s; if (i + 2 < args.Length && int.TryParse(args[i + 2], out var x)) tx = x; if (i + 3 < args.Length && int.TryParse(args[i + 3], out var y)) ty = y; tacticalArgs = (seed, tx, ty); break; } } if (smokeTestSeed.HasValue) { int code = SmokeTest.Run(smokeTestSeed.Value); GetTree().Quit(code); return; } if (runAssetTest) { int code = AssetTest.Run(); GetTree().Quit(code); return; } if (worldMapSeed.HasValue) { // M4: unified seamless-zoom view. --world-map starts zoomed out // (fit-to-viewport, initialZoom=0 = compute fit), --tactical // starts at native sprite zoom 32 with the player at the given // tile. Wheel between them seamlessly. foreach (Node child in GetChildren()) child.QueueFree(); AddChild(new WorldView(worldMapSeed.Value)); return; } if (tacticalArgs.HasValue) { foreach (Node child in GetChildren()) child.QueueFree(); var (seed, tx, ty) = tacticalArgs.Value; AddChild(new WorldView(seed, tx, ty, initialZoom: 32f)); return; } if (runCodexTest) { foreach (Node child in GetChildren()) child.QueueFree(); AddChild(new KitchenSink()); return; } GD.Print("Theriapolis.Godot host ready (M0 hello-world)."); } public override void _UnhandledInput(InputEvent @event) { if (@event.IsActionPressed("ui_toggle_fullscreen")) { var mode = DisplayServer.WindowGetMode(); DisplayServer.WindowSetMode( mode == DisplayServer.WindowMode.Fullscreen ? DisplayServer.WindowMode.Windowed : DisplayServer.WindowMode.Fullscreen); } } }