using System.Text.Json.Serialization;
namespace Theriapolis.Core.Data;
///
/// Immutable clade (race-equivalent) record loaded from clades.json.
/// Defines the broad biological family — Canidae, Felidae, etc. —
/// plus the ability mods, traits, and detriments shared by all member
/// species. See clades.md for the authoritative content.
///
public sealed record CladeDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
/// STR/DEX/CON/INT/WIS/CHA → modifier (typically +1 each on two abilities).
[JsonPropertyName("ability_mods")]
public Dictionary AbilityMods { get; init; } = new();
[JsonPropertyName("traits")]
public TraitDef[] Traits { get; init; } = Array.Empty();
[JsonPropertyName("detriments")]
public TraitDef[] Detriments { get; init; } = Array.Empty();
[JsonPropertyName("languages")]
public string[] Languages { get; init; } = Array.Empty();
///
/// "Predator" / "Prey" — surfaces in dialogue + faction-affinity logic
/// (Phase 6) and gates a few class features in Phase 5 (e.g. Feral
/// level-20 Apex Predator vs Apex Prey).
///
[JsonPropertyName("kind")]
public string Kind { get; init; } = "predator";
}