namespace Theriapolis.Core.Util;
///
/// Direction encoding for tile-level features (rivers, rail, roads).
/// Directions are stored as byte values 0–7, matching the 8 compass points.
/// 255 = "no direction" / unset.
///
public static class Dir
{
// Direction constants (0-based, CCW from North)
public const byte None = 255;
public const byte N = 0; // (dx= 0, dy=-1)
public const byte NE = 1; // (dx= 1, dy=-1)
public const byte E = 2; // (dx= 1, dy= 0)
public const byte SE = 3; // (dx= 1, dy= 1)
public const byte S = 4; // (dx= 0, dy= 1)
public const byte SW = 5; // (dx=-1, dy= 1)
public const byte W = 6; // (dx=-1, dy= 0)
public const byte NW = 7; // (dx=-1, dy=-1)
private static readonly (int dx, int dy)[] _deltas =
{
( 0,-1), ( 1,-1), ( 1, 0), ( 1, 1),
( 0, 1), (-1, 1), (-1, 0), (-1,-1),
};
/// Convert a (dx, dy) delta to a direction byte. Both values must be in {-1,0,1}.
public static byte FromDelta(int dx, int dy)
{
for (byte i = 0; i < 8; i++)
if (_deltas[i].dx == dx && _deltas[i].dy == dy)
return i;
return None;
}
public static (int dx, int dy) ToDelta(byte dir)
{
if (dir == None) return (0, 0);
return _deltas[dir & 7];
}
///
/// Two directions are parallel if their angular difference is ≤ 45° (including opposite directions).
///
public static bool IsParallel(byte a, byte b)
{
if (a == None || b == None) return false;
int diff = Math.Abs((int)(a & 7) - (int)(b & 7));
diff = Math.Min(diff, 8 - diff);
// diff 0 = same; diff 1 = 45°; diff 4 = 180° (opposite still parallel)
return diff <= 1 || diff >= 3; // ≤45° or ≥135° (anti-parallel)
}
///
/// Two directions are perpendicular if their angular difference is in [60°, 120°].
/// Using discrete 45° steps: diff 2 = 90°.
///
public static bool IsPerpendicular(byte a, byte b)
{
if (a == None || b == None) return false;
int diff = Math.Abs((int)(a & 7) - (int)(b & 7));
diff = Math.Min(diff, 8 - diff);
return diff == 2;
}
/// Opposite direction.
public static byte Opposite(byte d) => d == None ? None : (byte)((d + 4) & 7);
}