[ { "id": "wolf", "clade_id": "canidae", "name": "Wolf-Folk", "size": "medium_large", "ability_mods": { "STR": 1 }, "base_speed_ft": 30, "traits": [ { "id": "jaws_of_the_alpha", "name": "Jaws of the Alpha", "description": "Unarmed bite deals 1d8 + STR piercing (1d10 at level 5, 1d12 at level 11). On crit, target makes a STR save (DC = 8 + prof + STR) or is grappled." }, { "id": "tireless_pursuit", "name": "Tireless Pursuit", "description": "Forced march for additional CON-mod hours before exhaustion. Advantage on CON checks vs. exhaustion from prolonged activity." }, { "id": "howl", "name": "Howl", "description": "Action: territorial howl audible to 1 mile. Allied Canidae who hear gain advantage on next attack roll or save within 1 minute. Once per long rest." } ], "detriments": [ { "id": "dominance_reflex", "name": "Dominance Reflex", "description": "When publicly challenged, WIS save (DC 12) or compelled to respond with aggression or dominance display." }, { "id": "heavy_frame", "name": "Heavy Frame", "description": "Disadvantage on DEX (Stealth) checks in enclosed or quiet environments." } ] }, { "id": "fox", "clade_id": "canidae", "name": "Fox-Folk", "size": "medium", "ability_mods": { "DEX": 1 }, "base_speed_ft": 35, "traits": [ { "id": "vulpine_agility", "name": "Vulpine Agility", "description": "Base speed 35 ft. Move through the space of any creature one size larger without penalty." }, { "id": "clever_paws", "name": "Clever Paws", "description": "Proficiency with Thieves' Tools and one additional tool of choice." }, { "id": "tricksters_mask", "name": "Trickster's Mask", "description": "Advantage on CHA (Deception) checks. Once per long rest, suppress natural scent for 1 hour, imposing disadvantage on tracking and identification by smell." } ], "detriments": [ { "id": "fragile_frame", "name": "Fragile Frame", "description": "Hit point maximum reduced by 1 per level (minimum 1 HP per level)." }, { "id": "canid_prejudice", "name": "Canid Prejudice", "description": "Disadvantage on CHA (Persuasion) against wolf-folk until competence has been demonstrated to that individual." } ] }, { "id": "coyote", "clade_id": "canidae", "name": "Coyote-Folk", "size": "medium", "ability_mods": { "CHA": 1 }, "base_speed_ft": 30, "traits": [ { "id": "urban_adaptation", "name": "Urban Adaptation", "description": "Proficiency in Survival in urban environments. Find food, water, and shelter in any settlement within 1 hour. Advantage on checks to navigate sewers, rooftops, and alleys." }, { "id": "scavengers_stomach", "name": "Scavenger's Stomach", "description": "Advantage on CON saves vs. ingested poisons and disease from spoiled food. Subsist on half the normal food and water requirements." }, { "id": "opportunist", "name": "Opportunist", "description": "Reaction: when a creature within 5 ft. is hit by an ally's attack, make a single melee attack against that creature. Uses equal to proficiency bonus per long rest." } ], "detriments": [ { "id": "distrusted", "name": "Distrusted", "description": "Disadvantage on CHA checks to establish trust with strangers from established institutions (merchants' guilds, noble houses, military)." }, { "id": "restless_blood", "name": "Restless Blood", "description": "Disadvantage on checks or saves involving long-duration waiting, stakeouts, or monotonous tasks." } ] }, { "id": "lion", "clade_id": "felidae", "name": "Lion-Folk", "size": "medium_large", "ability_mods": { "STR": 1 }, "base_speed_ft": 30, "traits": [ { "id": "commanding_presence", "name": "Commanding Presence", "description": "Proficiency in Intimidation (expertise if already proficient). When intimidating, may roar — creatures within 15 ft. who hear it make a WIS save (DC = 8 + prof + CHA) or are frightened until end of next turn. Once per short rest." }, { "id": "pride_fighter", "name": "Pride Fighter", "description": "Lion-folk can both grant and benefit from flanking. When you and an ally are adjacent to the same enemy, both gain +2 to attack rolls against that enemy." }, { "id": "mane_guard", "name": "Mane Guard", "description": "+1 AC against attacks targeting the neck or throat." } ], "detriments": [ { "id": "territorial_ego", "name": "Territorial Ego", "description": "Disadvantage on CHA (Persuasion) when negotiating shared resources, territory, or leadership positions." }, { "id": "heat_lethargy", "name": "Heat Lethargy", "description": "In temperatures above 90°F, CON save (DC 10) every hour of strenuous activity or gain a level of exhaustion." } ] }, { "id": "leopard", "clade_id": "felidae", "name": "Leopard-Folk", "size": "medium", "ability_mods": { "DEX": 1 }, "base_speed_ft": 30, "traits": [ { "id": "ambush_predator", "name": "Ambush Predator", "description": "Attacking a creature that hasn't acted yet in combat or is unaware deals +1d6 damage on the first hit (+2d6 at level 9)." }, { "id": "arboreal_hunter", "name": "Arboreal Hunter", "description": "Climb speed equal to walking speed. Advantage on Athletics checks to climb. Move at full speed while climbing without penalty." }, { "id": "shadow_pelt", "name": "Shadow Pelt", "description": "Advantage on Stealth checks in dim light or darkness." } ], "detriments": [ { "id": "lone_operator", "name": "Lone Operator", "description": "Disadvantage on group skill checks (coordinated efforts, team athletics, group stealth)." }, { "id": "trigger_reflexes", "name": "Trigger Reflexes", "description": "When surprised by sudden movement within 5 ft., WIS save (DC 10) or reflexively lash out with a claw attack against the triggering creature." } ] }, { "id": "housecat", "clade_id": "felidae", "name": "Housecat-Folk", "size": "small", "ability_mods": { "INT": 1 }, "base_speed_ft": 30, "traits": [ { "id": "unassuming", "name": "Unassuming", "description": "Advantage on Stealth in social settings (crowds, parties, meetings). Advantage on the first Deception check in any social encounter with a new creature." }, { "id": "tight_spaces", "name": "Tight Spaces", "description": "Squeeze through openings sized for Tiny creatures without penalty. Advantage on checks to escape grapples and restraints." }, { "id": "nine_lives", "name": "Nine Lives", "description": "When reduced to 0 HP, can choose to drop to 1 HP instead. Once per long rest." } ], "detriments": [ { "id": "size_matters", "name": "Size Matters", "description": "Disadvantage on STR checks and saves against creatures two or more sizes larger. Carrying capacity halved. Heavy weapons cannot be used effectively." }, { "id": "compulsive_curiosity", "name": "Compulsive Curiosity", "description": "When presented with a mystery, hidden space, or unknown object out of combat, WIS save (DC 12) or spend at least one action investigating." } ] }, { "id": "ferret", "clade_id": "mustelidae", "name": "Ferret-Folk", "size": "small", "ability_mods": { "CHA": 1 }, "base_speed_ft": 30, "traits": [ { "id": "weaver", "name": "Weaver", "description": "Move through any opening at least 6 inches wide. No penalty for combat in cramped spaces (tunnels, crawlspaces)." }, { "id": "social_charm", "name": "Social Charm", "description": "Advantage on Deception and Persuasion checks against creatures who underestimate you for your size." } ], "detriments": [ { "id": "small_frame", "name": "Small Frame", "description": "Carrying capacity halved. Heavy weapons cannot be used effectively." } ] }, { "id": "badger", "clade_id": "mustelidae", "name": "Badger-Folk", "size": "medium", "ability_mods": { "CON": 1 }, "base_speed_ft": 25, "traits": [ { "id": "burrower", "name": "Burrower", "description": "Burrow speed of 10 ft. through loose soil, sand, or snow. Cannot burrow through stone or hardpacked earth." }, { "id": "tenacious_grip", "name": "Tenacious Grip", "description": "Advantage on grapple attempts. Targets you grapple have disadvantage on checks to escape." } ], "detriments": [ { "id": "stocky_build", "name": "Stocky Build", "description": "Base speed 25 ft. Disadvantage on long-jump checks." } ] }, { "id": "wolverine", "clade_id": "mustelidae", "name": "Wolverine-Folk", "size": "medium_large", "ability_mods": { "STR": 1 }, "base_speed_ft": 30, "traits": [ { "id": "savage_jaws", "name": "Savage Jaws", "description": "Unarmed bite deals 1d8 + STR piercing. On a critical hit, the wound bleeds: 1d4 damage at the start of the target's turn for 2 turns." }, { "id": "indomitable_ferocity", "name": "Indomitable Ferocity", "description": "When reduced to 0 HP, drop to 1 HP instead. Once per long rest." } ], "detriments": [ { "id": "feared_kin", "name": "Feared Kin", "description": "Disadvantage on CHA (Persuasion) checks with non-Mustelid creatures who recognize your species. Wolverine reputation precedes you." } ] }, { "id": "brown_bear", "clade_id": "ursidae", "name": "Brown Bear-Folk", "size": "large", "ability_mods": { "STR": 1 }, "base_speed_ft": 30, "traits": [ { "id": "rending_claws", "name": "Rending Claws", "description": "Unarmed claw attacks deal 1d8 + STR slashing. Two-paw rend: if both claw attacks hit the same target in one Attack action, deal an extra 1d6 damage." }, { "id": "winter_hibernation", "name": "Winter Hibernation", "description": "Once per year, enter a deep restorative sleep for 1d4 weeks. On waking, fully heal and remove all levels of exhaustion." } ], "detriments": [] }, { "id": "polar_bear", "clade_id": "ursidae", "name": "Polar Bear-Folk", "size": "large", "ability_mods": { "WIS": 1 }, "base_speed_ft": 30, "traits": [ { "id": "arctic_adaptation", "name": "Arctic Adaptation", "description": "Resistance to cold damage. Immunity to environmental cold effects. Swim speed equal to walking speed." }, { "id": "white_pelt", "name": "White Pelt", "description": "Advantage on Stealth checks in snow, ice, or arctic terrain." } ], "detriments": [ { "id": "polar_appetite", "name": "Polar Appetite", "description": "Requires triple rations daily. Without them, gain a level of exhaustion every 8 hours." } ] }, { "id": "elk", "clade_id": "cervidae", "name": "Elk-Folk", "size": "medium_large", "ability_mods": { "STR": 1 }, "base_speed_ft": 30, "traits": [ { "id": "majestic_antlers", "name": "Majestic Antlers", "description": "Antler attack deals 1d8 + STR piercing. Charging attack: if you move at least 20 ft. straight before attacking, deal +1d6 damage and target makes a STR save (DC = 8 + prof + STR) or is knocked back 5 ft." } ], "detriments": [ { "id": "antler_drag", "name": "Antler Drag", "description": "During antler-shed season (1 month per year), antlers fall off — antler attack damage reduced by 1 die step until they regrow." } ] }, { "id": "deer", "clade_id": "cervidae", "name": "Deer-Folk", "size": "medium", "ability_mods": { "DEX": 1 }, "base_speed_ft": 35, "traits": [ { "id": "swift_strider", "name": "Swift Strider", "description": "Base speed 35 ft. Difficult terrain costs no extra movement when moving in a straight line." }, { "id": "alert_eyes", "name": "Alert Eyes", "description": "You cannot be surprised while conscious." } ], "detriments": [ { "id": "skittish", "name": "Skittish", "description": "When taking damage from a hidden or unseen attacker, WIS save (DC 12) or use your reaction to move 10 ft. away from the attack source." } ] }, { "id": "moose", "clade_id": "cervidae", "name": "Moose-Folk", "size": "large", "ability_mods": { "CON": 1 }, "base_speed_ft": 30, "traits": [ { "id": "broad_antlers", "name": "Broad Antlers", "description": "Antler attack deals 1d10 + STR piercing. Charging attack: if you move at least 20 ft. straight before attacking, target makes a STR save (DC = 8 + prof + STR) or is knocked prone." }, { "id": "swamp_strider", "name": "Swamp Strider", "description": "No movement penalty in marsh, mud, snow, or shallow water." } ], "detriments": [] }, { "id": "rabbit", "clade_id": "leporidae", "name": "Rabbit-Folk", "size": "small", "ability_mods": { "WIS": 1 }, "base_speed_ft": 30, "traits": [ { "id": "warren_dweller", "name": "Warren Dweller", "description": "Burrow speed 10 ft. through loose soil. Advantage on Stealth checks in your home warren. Community Resilience: once per long rest, when within 30 ft. of two or more allies, regain 1d4 + level HP." }, { "id": "powerful_legs", "name": "Powerful Legs", "description": "Standing long jump distance equals your speed; running long jump doubles it." } ], "detriments": [ { "id": "small_prey", "name": "Small Prey", "description": "Carrying capacity halved. Disadvantage on STR saves against creatures two or more sizes larger." } ] }, { "id": "hare", "clade_id": "leporidae", "name": "Hare-Folk", "size": "medium", "ability_mods": { "CON": 1 }, "base_speed_ft": 45, "traits": [ { "id": "open_ground_runner", "name": "Open Ground Runner", "description": "Base speed 45 ft. (fastest of any species). When you Dash, you can move through enemies' spaces if you end your movement outside their reach." }, { "id": "wild_born", "name": "Wild Born", "description": "Proficiency in Survival. Advantage on CON saves against environmental exposure (cold, heat, wind, rain)." }, { "id": "jackrabbit_dodge", "name": "Jackrabbit Dodge", "description": "Reaction when targeted by a ranged attack you can see, with at least 5 ft. of movement space: impose disadvantage on the attack roll. Uses equal to proficiency bonus per long rest." } ], "detriments": [ { "id": "solitary_streak", "name": "Solitary Streak", "description": "Cannot benefit from Community Resilience effects. Disadvantage on checks involving group coordination." }, { "id": "exposed", "name": "Exposed", "description": "Cannot benefit from full cover that involves enclosed spaces smaller than your body — claustrophobia is mechanical." } ] }, { "id": "bull", "clade_id": "bovidae", "name": "Bull-Folk", "size": "large", "ability_mods": { "STR": 1 }, "base_speed_ft": 25, "traits": [ { "id": "charge", "name": "Charge", "description": "If you move at least 20 ft. straight toward a target and hit with a horn attack, target takes +2d6 bludgeoning and makes a STR save (DC = 8 + prof + STR) or is knocked prone." }, { "id": "iron_constitution", "name": "Iron Constitution", "description": "Resistance to poison damage. Advantage on saves against poison and disease." }, { "id": "immovable_anchor", "name": "Immovable Anchor", "description": "Bonus action: plant yourself. Until the start of your next turn, cannot be moved against your will and AC +2. Speed becomes 0." } ], "detriments": [ { "id": "seeing_red", "name": "Seeing Red", "description": "When reduced to half HP by a melee attack, WIS save (DC 13) or compelled to attack the damaging creature on next turn, ignoring tactics." }, { "id": "hooves_not_paws", "name": "Hooves, Not Paws", "description": "Disadvantage on checks requiring fine manual dexterity (lockpicking, surgery, calligraphy)." } ] }, { "id": "ram", "clade_id": "bovidae", "name": "Ram-Folk", "size": "medium", "ability_mods": { "WIS": 1 }, "base_speed_ft": 30, "traits": [ { "id": "mountain_born", "name": "Mountain Born", "description": "Climb speed equal to walking speed. Immune to altitude sickness. Advantage on DEX checks and saves on narrow, unstable, or steep surfaces." }, { "id": "headbutt", "name": "Headbutt", "description": "Horn attack deals 1d10 + STR when using Charge (20-ft. run-up). Target hit must make a CON save (DC = 8 + prof + STR) or be dazed (disadvantage on next attack roll)." }, { "id": "wool_insulation", "name": "Wool Insulation", "description": "Resistance to cold damage. Advantage on saves against cold environments." } ], "detriments": [ { "id": "horizontal_pupils", "name": "Horizontal Pupils", "description": "Disadvantage on Perception checks requiring depth perception at distances greater than 60 ft." }, { "id": "herd_mentality", "name": "Herd Mentality", "description": "When 3+ visible allies are moving in a direction, WIS save (DC 10) or feel compelled to move with them." } ] }, { "id": "bison", "clade_id": "bovidae", "name": "Bison-Folk", "size": "large", "ability_mods": { "CON": 1 }, "base_speed_ft": 25, "traits": [ { "id": "stampede_engine", "name": "Stampede Engine", "description": "Charge deals an additional 1d6 damage. If three or more bison-folk charge the same target or area, all attacks gain +1d6." }, { "id": "prairie_endurance", "name": "Prairie Endurance", "description": "March for 16 hours before exhaustion checks begin. Advantage on CON saves against effects that would slow your movement." }, { "id": "wall_of_fur", "name": "Wall of Fur", "description": "Resistance to non-magical bludgeoning damage." } ], "detriments": [ { "id": "forward_weighted", "name": "Forward-Weighted", "description": "Disadvantage on DEX saves and checks that require backward movement, pivoting, or rapid direction changes." }, { "id": "stoic_to_a_fault", "name": "Stoic to a Fault", "description": "Disadvantage on CHA (Performance) and CHA (Persuasion) checks that require emotional expressiveness." } ] } ]