using System.Runtime.InteropServices; namespace Theriapolis.Game.Platform; /// /// Cross-platform clipboard writer via SDL2, which MonoGame.Framework.DesktopGL /// already loads. Silently no-ops if the native call fails so debug-only callers /// never crash the game. /// public static class Clipboard { [DllImport("SDL2", EntryPoint = "SDL_SetClipboardText", CallingConvention = CallingConvention.Cdecl)] private static extern int SDL_SetClipboardText([MarshalAs(UnmanagedType.LPUTF8Str)] string text); public static bool TrySetText(string text) { try { return SDL_SetClipboardText(text) == 0; } catch { return false; } } }