using System.Text.Json.Serialization;
namespace Theriapolis.Core.Data;
///
/// Immutable species (subrace-equivalent) record loaded from species.json.
/// Refines the parent : adds a body size, additional
/// ability mods, species-specific traits, and species-specific detriments.
///
public sealed record SpeciesDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("clade_id")]
public string CladeId { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
/// Codex-voice species description: usually the doc's italicized
/// blockquote followed by a one-sentence physical/cultural summary.
/// Surfaced on the Step 1 card.
[JsonPropertyName("description")]
public string Description { get; init; } = "";
/// Body size category, snake_case (small / medium / medium_large / large).
[JsonPropertyName("size")]
public string Size { get; init; } = "medium";
/// Additional ability mods on top of the clade's mods.
[JsonPropertyName("ability_mods")]
public Dictionary AbilityMods { get; init; } = new();
/// Base movement speed in feet per turn (5 ft. = 1 tactical tile per d20 standard).
[JsonPropertyName("base_speed_ft")]
public int BaseSpeedFt { get; init; } = 30;
[JsonPropertyName("traits")]
public TraitDef[] Traits { get; init; } = Array.Empty();
[JsonPropertyName("detriments")]
public TraitDef[] Detriments { get; init; } = Array.Empty();
///
/// "sex" (male/female) or "lineage" (e.g. sheep/goat for Ram-Folk).
/// Empty when the species has no variants. Determines how the variant
/// is resolved: sex-axis is auto-keyed off character Sex (purebred) or
/// parent role for hybrids (sire = male, dam = female); lineage-axis
/// requires an explicit per-species pick.
///
[JsonPropertyName("variant_axis")]
public string VariantAxis { get; init; } = "";
///
/// Variant entries layered onto the species' base traits/detriments.
/// The variant's id keys it: for sex-axis variants, "male" or "female";
/// for lineage variants, the lineage tag (e.g. "sheep", "goat").
/// Empty when the species has no variants.
///
[JsonPropertyName("variants")]
public SpeciesVariantDef[] Variants { get; init; } = Array.Empty();
}
///
/// One sex- or lineage-keyed variant of a species. Layered on top of the
/// base species' traits and detriments — the player ends up with both
/// sets, not one or the other.
///
public sealed record SpeciesVariantDef
{
[JsonPropertyName("id")]
public string Id { get; init; } = "";
[JsonPropertyName("name")]
public string Name { get; init; } = "";
[JsonPropertyName("traits")]
public TraitDef[] Traits { get; init; } = Array.Empty();
[JsonPropertyName("detriments")]
public TraitDef[] Detriments { get; init; } = Array.Empty();
}