b451f83174
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System.Text.Json.Serialization;
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namespace Theriapolis.Core.Data;
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/// <summary>
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/// Immutable subclass definition loaded from subclasses.json. Phase 5
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/// stores these but does not apply mechanics — subclass selection is the
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/// level-3 flow that ships with Phase 5.5 / 6 leveling. Loaded so
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/// <c>ContentValidate</c> can verify referential integrity from
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/// <see cref="ClassDef.SubclassIds"/>.
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/// </summary>
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public sealed record SubclassDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("class_id")]
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public string ClassId { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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[JsonPropertyName("flavor")]
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public string Flavor { get; init; } = "";
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/// <summary>Level → feature ids unlocked. Same shape as the class table.</summary>
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[JsonPropertyName("level_features")]
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public SubclassLevelEntry[] LevelFeatures { get; init; } = Array.Empty<SubclassLevelEntry>();
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/// <summary>Subclass-specific feature descriptions, keyed by feature id.</summary>
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[JsonPropertyName("feature_definitions")]
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public Dictionary<string, ClassFeatureDef> FeatureDefinitions { get; init; } = new();
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}
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public sealed record SubclassLevelEntry
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{
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[JsonPropertyName("level")]
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public int Level { get; init; } = 3;
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[JsonPropertyName("features")]
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public string[] Features { get; init; } = Array.Empty<string>();
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}
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