Files
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

48 lines
2.1 KiB
C#

namespace Theriapolis.Core.Persistence;
/// <summary>
/// Phase 6 M2 — serializable snapshot of <see cref="Rules.Reputation.PlayerReputation"/>.
/// Plain-data fields only; rebuilt back into the live aggregate by the
/// PlayScreen restore path.
///
/// Round-trips via <c>SaveCodec</c> tags 110 (faction standings) and 112
/// (reputation aggregate). The split lets the codec emit faction
/// standings even when no personal records exist, keeping save files
/// small for short playthroughs.
/// </summary>
public sealed class ReputationSnapshot
{
/// <summary>Faction id → integer standing in <c>±C.REP_MAX</c>.</summary>
public Dictionary<string, int> FactionStandings { get; set; } = new();
/// <summary>Per-NPC personal records, keyed by role tag.</summary>
public List<PersonalDispositionSnapshot> Personal { get; set; } = new();
/// <summary>Most recent <see cref="Rules.Reputation.RepLedger.MaxEntries"/> events.</summary>
public List<RepEventSnapshot> Ledger { get; set; } = new();
}
public sealed class PersonalDispositionSnapshot
{
public string RoleTag { get; set; } = "";
public int Score { get; set; }
public byte Trust { get; set; } // TrustLevel byte value
public bool Betrayed { get; set; }
public long LastInteractionSeconds { get; set; }
public string[] MemoryTags { get; set; } = System.Array.Empty<string>();
public RepEventSnapshot[] Log { get; set; } = System.Array.Empty<RepEventSnapshot>();
}
public sealed class RepEventSnapshot
{
public int SequenceId { get; set; } // Phase 6 M5
public byte Kind { get; set; } // RepEventKind byte value
public string FactionId { get; set; } = "";
public string RoleTag { get; set; } = "";
public int Magnitude { get; set; }
public string Note { get; set; } = "";
public int OriginTileX { get; set; }
public int OriginTileY { get; set; }
public long TimestampSeconds { get; set; }
}