b451f83174
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Theriapolis.Game.Platform;
|
|
|
|
/// <summary>
|
|
/// OS-aware save directory resolution. Per the implementation plan §4.2,
|
|
/// saves live under the platform-appropriate user data directory.
|
|
/// </summary>
|
|
public static class SavePaths
|
|
{
|
|
/// <summary>Top-level Theriapolis save directory. Created on first call if missing.</summary>
|
|
public static string SavesDir
|
|
{
|
|
get
|
|
{
|
|
string dir = ResolveBase();
|
|
Directory.CreateDirectory(dir);
|
|
return dir;
|
|
}
|
|
}
|
|
|
|
public static string SlotPath(int slot) => Path.Combine(SavesDir, $"slot_{slot:D2}.trps");
|
|
public static string AutosavePath() => Path.Combine(SavesDir, "autosave.trps");
|
|
|
|
private static string ResolveBase()
|
|
{
|
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
|
|
"Theriapolis", "Saves");
|
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
|
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
|
|
"Library", "Application Support", "Theriapolis", "Saves");
|
|
// Linux + others: respect XDG_DATA_HOME, fall back to ~/.local/share.
|
|
string xdg = Environment.GetEnvironmentVariable("XDG_DATA_HOME") ?? "";
|
|
if (string.IsNullOrEmpty(xdg))
|
|
xdg = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
|
|
".local", "share");
|
|
return Path.Combine(xdg, "Theriapolis", "saves");
|
|
}
|
|
|
|
/// <summary>Atomic-rename file write so a crash mid-save can't corrupt the slot.</summary>
|
|
public static void WriteAtomic(string path, byte[] bytes)
|
|
{
|
|
string dir = Path.GetDirectoryName(path)!;
|
|
Directory.CreateDirectory(dir);
|
|
string tmp = path + ".tmp";
|
|
File.WriteAllBytes(tmp, bytes);
|
|
if (File.Exists(path)) File.Replace(tmp, path, destinationBackupFileName: null);
|
|
else File.Move(tmp, path);
|
|
}
|
|
}
|