59e86af7a2
First milestone of the Godot port. Establishes the new project structure and verifies the toolchain is wired up end-to-end. - Godot.NET.Sdk/4.6.2 targeting net8.0; references Theriapolis.Core - project.godot configured for borderless fullscreen at native resolution (per port plan §10 resolved decisions); F11 toggles to windowed - Main.tscn + Main.cs hello-world; nearest-neighbor texture filtering - icon.svg placeholder (T in gild on dark) - Added to Theriapolis.sln Verification: - dotnet build Theriapolis.Godot.csproj: 0 errors, 0 warnings - dotnet build Theriapolis.sln: 0 errors (6 pre-existing warnings unrelated) - dotnet test: 708/708 pass in 26s (unchanged from master) - Godot 4.6.2 opens project; fullscreen + F11 toggle confirmed visually Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
14 lines
416 B
XML
14 lines
416 B
XML
<Project Sdk="Godot.NET.Sdk/4.6.2">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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<Nullable>enable</Nullable>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>Theriapolis.GodotHost</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Theriapolis.Core\Theriapolis.Core.csproj" />
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</ItemGroup>
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</Project>
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