b451f83174
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
141 lines
5.7 KiB
C#
141 lines
5.7 KiB
C#
using Theriapolis.Core;
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using Theriapolis.Core.Data;
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using Theriapolis.Core.Items;
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using Theriapolis.Core.Rules.Character;
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using Theriapolis.Core.Rules.Combat;
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using Theriapolis.Core.Rules.Stats;
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using Theriapolis.Core.Util;
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using Xunit;
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namespace Theriapolis.Tests.Combat;
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/// <summary>
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/// Phase 6.5 M4 — Medical Incompatibility scales healing received by a
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/// hybrid PC at 75% (round down, min 1). Verified end-to-end via the
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/// healer features wired in M1.
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/// </summary>
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public sealed class HybridMedicalIncompatibilityTests
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{
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private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
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[Fact]
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public void FieldRepair_OnHybridTarget_ScalesAtSeventyFivePercent()
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{
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var enc = MakeEncounter(out var healer, out var ally,
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healerClass: "claw_wright", isAllyHybrid: true);
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ally.CurrentHp = 5;
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int beforeHp = ally.CurrentHp;
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FeatureProcessor.TryFieldRepair(enc, healer, ally);
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// 1d8 + INT mod (claw_wright kit gives INT 14 → +2 mod) → range 3–10.
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// After 0.75 scale: range 2–7 (rounded down, min 1).
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int gained = ally.CurrentHp - beforeHp;
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Assert.True(gained >= 2, $"hybrid should still gain at least 2 HP after scaling; got {gained}");
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Assert.True(gained <= 7, $"hybrid heal should be 75% of raw range; got {gained}");
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}
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[Fact]
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public void FieldRepair_OnPurebredTarget_DoesNotScale()
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{
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var enc = MakeEncounter(out var healer, out var ally,
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healerClass: "claw_wright", isAllyHybrid: false);
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ally.CurrentHp = 5;
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int beforeHp = ally.CurrentHp;
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FeatureProcessor.TryFieldRepair(enc, healer, ally);
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int gained = ally.CurrentHp - beforeHp;
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// Purebred: full 1d8 + INT 2 → range 3–10.
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Assert.True(gained >= 3, $"purebred should gain full heal; got {gained}");
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}
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[Fact]
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public void LayOnPaws_OnHybridTarget_ScalesDeliveredHpButNotPoolCost()
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{
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var enc = MakeEncounter(out var healer, out var ally,
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healerClass: "covenant_keeper", isAllyHybrid: true);
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FeatureProcessor.EnsureLayOnPawsPoolReady(healer.SourceCharacter!);
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int poolBefore = healer.SourceCharacter!.LayOnPawsPoolRemaining;
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ally.CurrentHp = ally.MaxHp - 4;
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FeatureProcessor.TryLayOnPaws(enc, healer, ally, requestHp: 4);
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// Pool cost is the requested 4 (the inefficiency models the body
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// resisting calibration, not the healer wasting effort).
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Assert.Equal(poolBefore - 4, healer.SourceCharacter.LayOnPawsPoolRemaining);
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// But ally only receives 3 HP (4 * 0.75 = 3, floor).
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int gained = ally.CurrentHp - (ally.MaxHp - 4);
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Assert.Equal(3, gained);
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}
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[Fact]
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public void LayOnPaws_OnPurebredTarget_DeliversFullHp()
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{
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var enc = MakeEncounter(out var healer, out var ally,
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healerClass: "covenant_keeper", isAllyHybrid: false);
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FeatureProcessor.EnsureLayOnPawsPoolReady(healer.SourceCharacter!);
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ally.CurrentHp = ally.MaxHp - 4;
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FeatureProcessor.TryLayOnPaws(enc, healer, ally, requestHp: 4);
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Assert.Equal(ally.MaxHp, ally.CurrentHp);
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}
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// ── Helpers ───────────────────────────────────────────────────────────
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private Encounter MakeEncounter(
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out Combatant healer, out Combatant ally,
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string healerClass, bool isAllyHybrid)
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{
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var hc = MakeChar(healerClass, new AbilityScores(10, 12, 13, 14, 12, 14));
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var ac = isAllyHybrid
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? MakeHybrid()
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: MakeChar("fangsworn", new AbilityScores(15, 12, 13, 10, 10, 8));
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healer = Combatant.FromCharacter(hc, 1, "Healer", new Vec2(0, 0), Allegiance.Player);
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ally = Combatant.FromCharacter(ac, 2, "Ally", new Vec2(1, 0), Allegiance.Allied);
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return new Encounter(0xCAFEUL, 1, new[] { healer, ally });
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}
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private Theriapolis.Core.Rules.Character.Character MakeChar(string classId, AbilityScores a)
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{
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var b = new CharacterBuilder
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{
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Clade = _content.Clades["canidae"],
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Species = _content.Species["wolf"],
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ClassDef = _content.Classes[classId],
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Background = _content.Backgrounds["pack_raised"],
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BaseAbilities = a,
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};
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int n = b.ClassDef.SkillsChoose;
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foreach (var raw in b.ClassDef.SkillOptions)
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{
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if (b.ChosenClassSkills.Count >= n) break;
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try { b.ChosenClassSkills.Add(SkillIdExtensions.FromJson(raw)); } catch { }
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}
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return b.Build(_content.Items);
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}
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private Theriapolis.Core.Rules.Character.Character MakeHybrid()
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{
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var b = new CharacterBuilder
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{
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ClassDef = _content.Classes["fangsworn"],
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Background = _content.Backgrounds["pack_raised"],
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BaseAbilities = new AbilityScores(15, 14, 13, 12, 10, 8),
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IsHybridOrigin = true,
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HybridSireClade = _content.Clades["canidae"],
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HybridSireSpecies = _content.Species["wolf"],
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HybridDamClade = _content.Clades["leporidae"],
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HybridDamSpecies = _content.Species["rabbit"],
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HybridDominantParent = ParentLineage.Sire,
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};
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int n = b.ClassDef.SkillsChoose;
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foreach (var raw in b.ClassDef.SkillOptions)
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{
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if (b.ChosenClassSkills.Count >= n) break;
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try { b.ChosenClassSkills.Add(SkillIdExtensions.FromJson(raw)); } catch { }
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}
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bool ok = b.TryBuildHybrid(_content.Items, out var c, out string err);
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Assert.True(ok, err);
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return c!;
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}
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}
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