Files
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

105 lines
4.3 KiB
C#

using Theriapolis.Core;
using Theriapolis.Core.Data;
using Theriapolis.Core.Items;
using Theriapolis.Core.Persistence;
using Theriapolis.Core.Rules.Character;
using Theriapolis.Core.Rules.Stats;
using Xunit;
namespace Theriapolis.Tests.Persistence;
public sealed class Phase5SaveRoundTripTests
{
private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
[Fact]
public void Character_RoundTripsThroughCharacterCodec()
{
var c = MakeBasicCharacter();
// Add and equip an item so the codec hits the inventory + equip-slot path.
var sword = c.Inventory.Add(_content.Items["rend_sword"]);
c.Inventory.TryEquip(sword, EquipSlot.MainHand, out _);
c.Conditions.Add(Condition.Frightened);
c.ExhaustionLevel = 2;
c.CurrentHp = c.MaxHp - 3;
c.Xp = 142;
var snap = CharacterCodec.Capture(c);
var restored = CharacterCodec.Restore(snap, _content);
Assert.Equal(c.Clade.Id, restored.Clade.Id);
Assert.Equal(c.Species.Id, restored.Species.Id);
Assert.Equal(c.ClassDef.Id, restored.ClassDef.Id);
Assert.Equal(c.Background.Id, restored.Background.Id);
Assert.Equal(c.Abilities.STR, restored.Abilities.STR);
Assert.Equal(c.Abilities.WIS, restored.Abilities.WIS);
Assert.Equal(c.Level, restored.Level);
Assert.Equal(c.Xp, restored.Xp);
Assert.Equal(c.MaxHp, restored.MaxHp);
Assert.Equal(c.CurrentHp, restored.CurrentHp);
Assert.Equal(c.ExhaustionLevel, restored.ExhaustionLevel);
Assert.Contains(Condition.Frightened, restored.Conditions);
Assert.Single(restored.Inventory.Items);
Assert.Equal("rend_sword", restored.Inventory.Items[0].Def.Id);
Assert.Equal(EquipSlot.MainHand, restored.Inventory.Items[0].EquippedAt);
Assert.Same(restored.Inventory.Items[0], restored.Inventory.GetEquipped(EquipSlot.MainHand));
// Skill set should match (set equality)
Assert.Equal(c.SkillProficiencies, restored.SkillProficiencies);
}
[Fact]
public void SaveBody_PlayerCharacter_RoundTripsThroughSaveCodec()
{
var c = MakeBasicCharacter();
var snap = CharacterCodec.Capture(c);
var header = new SaveHeader { Version = C.SAVE_SCHEMA_VERSION, WorldSeedHex = "0xFEED" };
var body = new SaveBody { PlayerCharacter = snap };
// Player is not interesting for this test; clock + chunks empty.
body.Player.Id = 1;
body.Player.Name = "Tester";
var bytes = SaveCodec.Serialize(header, body);
var (h2, body2) = SaveCodec.Deserialize(bytes);
Assert.Equal(header.Version, h2.Version);
Assert.NotNull(body2.PlayerCharacter);
Assert.Equal(snap.CladeId, body2.PlayerCharacter!.CladeId);
Assert.Equal(snap.SpeciesId, body2.PlayerCharacter.SpeciesId);
Assert.Equal(snap.ClassId, body2.PlayerCharacter.ClassId);
Assert.Equal(snap.STR, body2.PlayerCharacter.STR);
Assert.Equal(snap.WIS, body2.PlayerCharacter.WIS);
Assert.Equal(snap.MaxHp, body2.PlayerCharacter.MaxHp);
}
[Fact]
public void SaveBody_NoCharacter_StillRoundTrips()
{
// Phase-4-style body with no character. Round-trips cleanly because
// TAG_CHARACTER is only written when PlayerCharacter is non-null.
var header = new SaveHeader { Version = C.SAVE_SCHEMA_VERSION, WorldSeedHex = "0xDEAD" };
var body = new SaveBody();
var bytes = SaveCodec.Serialize(header, body);
var (_, body2) = SaveCodec.Deserialize(bytes);
Assert.Null(body2.PlayerCharacter);
}
private Character MakeBasicCharacter()
{
var b = new CharacterBuilder
{
Clade = _content.Clades["canidae"],
Species = _content.Species["wolf"],
ClassDef = _content.Classes["fangsworn"],
Background = _content.Backgrounds["pack_raised"],
BaseAbilities = new AbilityScores(15, 14, 13, 12, 10, 8),
Name = "Roundtrip",
};
// Class.SkillsChoose = 2 for fangsworn
b.ChosenClassSkills.Add(SkillId.Athletics);
b.ChosenClassSkills.Add(SkillId.Intimidation);
return b.Build();
}
}