2db442be7e
Default boot now lands on a centered title screen instead of the M0 hello-world label. Vertical button stack — New Character, Continue, Quit — over the codex parchment field, with the H1 codex title and a PORT / GODOT · M6.20 version chip in the bottom-right. Continue is disabled until user://character.json exists; clicking it prints a placeholder until the M7 play loop can pick the persisted state up. New Character swaps the title for the wizard scene under the Main parent. The wizard's existing "← Title" back-button on Step 0 now actually does something — TitleScreen wires its BackToTitle signal to a parent-side swap that reinstates the title screen when the player backs out. --wizard command-line flag still skips straight to the wizard for fast-path development. Layout uses SetAnchorsAndOffsetsPreset (LayoutPreset.FullRect) on the backing panel and CenterContainer — manual AnchorRight = 1 doesn't fill in code because Godot's anchor setters preserve visual position by adjusting offsets, leaving the control at 0×0. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>