Files
TheriapolisV3/Theriapolis.Core/Entities/Ai/PoiGuardBehavior.cs
T
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

21 lines
732 B
C#

namespace Theriapolis.Core.Entities.Ai;
/// <summary>
/// Defends a point of interest. Phase 5 M5 ships this as Brigand-equivalent
/// combat behavior — patrolling around a home position is M6 territory once
/// out-of-combat tactical movement is implemented (currently NPCs only act
/// during encounters).
/// </summary>
public sealed class PoiGuardBehavior : INpcBehavior
{
private readonly BrigandBehavior _melee = new();
public void TakeTurn(Rules.Combat.Combatant self, AiContext ctx)
{
// Same combat logic as Brigand. The "patrol around home" behavior
// outside of combat hooks in at M6 — for now PoiGuards stand still
// until engaged.
_melee.TakeTurn(self, ctx);
}
}