59e86af7a2
First milestone of the Godot port. Establishes the new project structure and verifies the toolchain is wired up end-to-end. - Godot.NET.Sdk/4.6.2 targeting net8.0; references Theriapolis.Core - project.godot configured for borderless fullscreen at native resolution (per port plan §10 resolved decisions); F11 toggles to windowed - Main.tscn + Main.cs hello-world; nearest-neighbor texture filtering - icon.svg placeholder (T in gild on dark) - Added to Theriapolis.sln Verification: - dotnet build Theriapolis.Godot.csproj: 0 errors, 0 warnings - dotnet build Theriapolis.sln: 0 errors (6 pre-existing warnings unrelated) - dotnet test: 708/708 pass in 26s (unchanged from master) - Godot 4.6.2 opens project; fullscreen + F11 toggle confirmed visually Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
21 lines
522 B
Plaintext
21 lines
522 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://btheriapolis0m0"]
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[ext_resource type="Script" path="res://Main.cs" id="1_main"]
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[node name="Main" type="Node"]
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script = ExtResource("1_main")
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[node name="Label" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -200.0
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offset_top = -16.0
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offset_right = 200.0
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offset_bottom = 16.0
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horizontal_alignment = 1
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vertical_alignment = 1
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text = "Theriapolis · Godot port · M0 · F11 toggles fullscreen"
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