953bb985ad
Programmatic Theme builder + reusable popover and stepper widgets, ported from CharacterCreator.zip's :root design tokens. Kitchen-sink scene exercises every primitive for visual eyeballing. CodexPalette.cs: Color tokens lifted verbatim from the React prototype's `:root` block (--bg, --ink, --gild, --seal, etc.). Variable names mirror the CSS so the audit trail stays readable. Spacing locked at the prototype's normal density (--gap=24, --pad=28, --radius=2). Scope cut: only the Dark theme ships. The React prototype designed Parchment, Dark, and Blood as switchable variations — user direction during M5 is that only Dark (leather + candlelight) is wanted for this game. Parchment/Blood code dropped, plan doc updated to match (§1 goal #5, §4.5 UI map, §5 M5 scope, §10 resolved decisions #4). No runtime theme switcher. CodexTheme.Build(): Programmatically constructs a Godot Theme from CodexPalette.Dark plus CodexSpacing/CodexType tokens. Configures Panel, Card, CodexPopover styleboxes; Label variations for H1..H4, CodexTitle, Eyebrow, Meta, ValidationOk/Error, CardName/Body/Meta, StepperNum/ Name; Button + PrimaryButton + GhostButton variants; LineEdit, CheckBox, scrollbar styling. Fonts: looks for CormorantGaramond / CrimsonPro / JetBrainsMono TTFs in res://Fonts/ (or Content/Fonts/) and graceful-falls-back to Godot defaults if missing. M5 ships with no fonts in repo; user can drop them in later for typography parity with the React prototype. CodexPopover.cs: Hoverable text trigger + floating PanelContainer, mirrors src/trait-hint.jsx. Viewport-clamps horizontally and vertically; flips above the trigger if there's no room below; 80 ms grace period when moving cursor from trigger to popover. Detriment variant uses the seal-coloured stylebox. Future TraitName / SkillChip / BonusPill widgets layer className differences on top. CodexStepper.cs: Roman-numeral horizontal stepper with Pending / Active / Complete / Locked states. Active step gets a 2-px gild underline, Complete shows a ✓ in seal-red, Locked shows ✕ + 0.45 modulate. Emits StepClicked(int) for non-locked rows. M5 is decorative — M6 wires the signal to the character-creation state machine. KitchenSink.cs + Main.cs --codex-test: Verification scene rendering every primitive (header, stepper, buttons, inputs, cards, trait popovers). Clicks log to console. Fonts default to Godot's Noto Sans until res://Fonts/ is populated. Closes M5 of theriapolis-rpg-implementation-plan-godot-port.md. Next: M6 (title + character creation). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using Godot;
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namespace Theriapolis.GodotHost.UI;
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/// <summary>
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/// Color, font, and spacing tokens lifted from
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/// <c>CharacterCreator.zip/index.html</c>'s <c>:root</c> block. Variable
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/// names mirror the React prototype's CSS custom properties so the audit
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/// trail is readable: --bg, --ink, --gild, --seal, etc.
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///
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/// Single theme ships: Dark (leather + candlelight). The React prototype
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/// shipped Parchment and Blood as alternates and Compact density as a dev
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/// toggle; per user direction during M5, only Dark is needed for this
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/// game and the rest are dropped from scope (port plan §10 resolved
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/// decisions).
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/// </summary>
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public struct CodexPalette
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{
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public Color Bg, Bg2, BgDeep, Ink, InkSoft, InkMute, Rule, Gild, Seal, Seal2, Accent;
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public static readonly CodexPalette Dark = new()
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{
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Bg = Hex("#1c1410"),
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Bg2 = Hex("#261b14"),
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BgDeep = Hex("#100a07"),
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Ink = Hex("#f0e2c4"),
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InkSoft = Hex("#d4be90"),
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InkMute = Hex("#8c7651"),
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Rule = Hex("#6b5635"),
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Gild = Hex("#d8a84a"),
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Seal = Hex("#b03021"),
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Seal2 = Hex("#7a1f12"),
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Accent = Hex("#d8a84a"),
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};
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private static Color Hex(string s) => new(s);
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}
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/// <summary>
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/// Spacing + radius tokens. Density is locked at "normal" per port plan
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/// §10 (compact mode dropped from scope).
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/// </summary>
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public static class CodexSpacing
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{
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public const int Gap = 24; // --gap
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public const int Pad = 28; // --pad
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public const int Radius = 2; // --radius
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}
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/// <summary>
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/// Font-size + letter-spacing tokens. Sizes are in px, matching the CSS.
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/// Letter-spacing values are in em multiplied by 1000 (em isn't a Godot
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/// concept; we use it for documentation only — see CodexTheme for actual
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/// Theme constant assignment).
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/// </summary>
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public static class CodexType
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{
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// Headings (h1..h4)
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public const int H1Size = 38;
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public const int H2Size = 28;
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public const int H3Size = 20;
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public const int H4Size = 14;
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// Body / display
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public const int BodySize = 14;
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public const int BodyLargeSize = 15;
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// Mono micro-text (eyebrows, meta lines, codex-sub)
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public const int MonoEyebrowSize = 11;
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public const int MonoSmallSize = 10;
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public const int MonoXSmallSize = 9;
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// Codex title (.codex-title)
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public const int CodexTitleSize = 28;
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// Card components
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public const int CardNameSize = 22;
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public const int CardBodySize = 14;
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// Buttons
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public const int BtnSize = 16;
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public const int BtnSmallSize = 13;
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// Stepper
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public const int StepperNumSize = 22;
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public const int StepperNameSize = 10;
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}
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