2db442be7e
Default boot now lands on a centered title screen instead of the M0 hello-world label. Vertical button stack — New Character, Continue, Quit — over the codex parchment field, with the H1 codex title and a PORT / GODOT · M6.20 version chip in the bottom-right. Continue is disabled until user://character.json exists; clicking it prints a placeholder until the M7 play loop can pick the persisted state up. New Character swaps the title for the wizard scene under the Main parent. The wizard's existing "← Title" back-button on Step 0 now actually does something — TitleScreen wires its BackToTitle signal to a parent-side swap that reinstates the title screen when the player backs out. --wizard command-line flag still skips straight to the wizard for fast-path development. Layout uses SetAnchorsAndOffsetsPreset (LayoutPreset.FullRect) on the backing panel and CenterContainer — manual AnchorRight = 1 doesn't fill in code because Godot's anchor setters preserve visual position by adjusting offsets, leaving the control at 0×0. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
10 lines
249 B
Plaintext
10 lines
249 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://btheriapolis0m0"]
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[ext_resource type="Script" path="res://Main.cs" id="1_main"]
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[node name="Main" type="Control"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource("1_main")
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