Files
TheriapolisV3/Theriapolis.Tests/Rules/HybridCharacterTests.cs
T
Christopher Wiebe f7cadaeb68 M6.19: Confirm & Begin → CharacterBuilder handoff + hybrid pick plumbing
The wizard now produces a real runtime Character instead of just
persisting the draft Resource. New Theriapolis.Godot/UI/CharacterAssembler
bridges CharacterDraft → CharacterBuilder, picking the purebred Build
or hybrid TryBuildHybrid path, threading clade/species/class/background
lookups, ability scores, skill picks, dominant-parent, subclass id,
and the items table for the starting kit. The captured
PlayerCharacterState writes to user://character.json (resumability
before the M7 save format lands) and the live Character is held in
CharacterAssembler.LastBuilt for future PlayScreen pickup.

StepReview.OnConfirmPressed surfaces build errors on the status label
instead of crashing, logs HP/hybrid/skill totals on success, and
keeps emitting the existing CharacterConfirmed signal.

Hybrid lineage bonuses now match the wizard's preview math.
CharacterBuilder gains HybridSireChosenAbility / HybridDamChosenAbility;
TryBuildHybrid replaces the old "apply both clades' full mods + both
species mods" blend with "apply each parent's chosen mod only" —
species mods don't apply for hybrids per project decision. Picks
stack additively when both parents land on the same ability
(canidae +1 CON × ursidae +2 CON → +3 CON). Empty pick = no bonus
(defensive fallback for headless builds). HybridCharacterTests'
BlendsAbilityMods rewritten for the new rule, plus two new tests
for stacking and empty-pick fallback.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 21:26:16 -07:00

338 lines
14 KiB
C#

using Theriapolis.Core.Data;
using Theriapolis.Core.Rules.Character;
using Theriapolis.Core.Rules.Stats;
using Xunit;
namespace Theriapolis.Tests.Rules;
/// <summary>
/// Phase 6.5 M4 — hybrid character creation. Validates the Sire/Dam
/// picker logic, blended ability mods, dominant-parent presentation,
/// universal hybrid detriments (Scent Dysphoria save DC, Social Stigma
/// penalty, Medical Incompatibility healing scale), and cross-clade
/// enforcement.
/// </summary>
public sealed class HybridCharacterTests
{
private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
// ── Validation ────────────────────────────────────────────────────────
[Fact]
public void TryBuildHybrid_RejectsSameClade()
{
var b = MakeHybridBuilder("canidae", "wolf", "canidae", "fox");
bool ok = b.TryBuildHybrid(_content.Items, out _, out string err);
Assert.False(ok);
Assert.Contains("different clades", err.ToLowerInvariant());
}
[Fact]
public void TryBuildHybrid_RejectsSpeciesNotInClade()
{
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "wolf");
// dam species "wolf" doesn't belong to leporidae
bool ok = b.TryBuildHybrid(_content.Items, out _, out string err);
Assert.False(ok);
Assert.Contains("clade", err.ToLowerInvariant());
}
[Fact]
public void TryBuildHybrid_RejectsMissingSire()
{
var b = NewBuilderWithClassAndSkills();
b.HybridDamClade = _content.Clades["leporidae"];
b.HybridDamSpecies = _content.Species["rabbit"];
bool ok = b.TryBuildHybrid(_content.Items, out _, out string err);
Assert.False(ok);
Assert.Contains("sire", err.ToLowerInvariant());
}
[Fact]
public void TryBuildHybrid_RejectsMissingClass()
{
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "rabbit");
b.ClassDef = null; // strip
bool ok = b.TryBuildHybrid(_content.Items, out _, out string err);
Assert.False(ok);
Assert.Contains("class", err.ToLowerInvariant());
}
// ── Build happy path ──────────────────────────────────────────────────
[Fact]
public void TryBuildHybrid_ProducesHybridCharacterWithGenealogy()
{
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "rabbit");
bool ok = b.TryBuildHybrid(_content.Items, out var c, out string err);
Assert.True(ok, err);
Assert.NotNull(c);
Assert.True(c!.IsHybrid);
Assert.NotNull(c.Hybrid);
Assert.Equal("canidae", c.Hybrid!.SireClade);
Assert.Equal("wolf", c.Hybrid.SireSpecies);
Assert.Equal("leporidae", c.Hybrid.DamClade);
Assert.Equal("rabbit", c.Hybrid.DamSpecies);
Assert.Equal(ParentLineage.Sire, c.Hybrid.DominantParent); // default
Assert.False(c.Hybrid.PassingActive);
}
[Fact]
public void TryBuildHybrid_DominantParentDrivesPresentingClade()
{
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "rabbit");
b.HybridDominantParent = ParentLineage.Dam;
bool ok = b.TryBuildHybrid(_content.Items, out var c, out _);
Assert.True(ok);
// The character's primary Clade/Species should track the dominant
// parent so existing systems keying off Character.Clade get the
// presenting clade.
Assert.Equal("leporidae", c!.Clade.Id);
Assert.Equal("rabbit", c.Species.Id);
Assert.Equal("leporidae", c.Hybrid!.PresentingCladeId);
}
[Fact]
public void TryBuildHybrid_AppliesChosenAbilityFromEachParentClade()
{
// Hybrid PCs take ONE ability mod from each parent clade — the
// wizard's StepClade picker records the choices, and the builder
// applies exactly those. Species mods don't apply for hybrids.
//
// Wolf-Folk Sire (canidae: +1 CON, +1 WIS) — sire picks CON.
// Rabbit-Folk Dam (leporidae: -1 STR, +2 DEX) — dam picks DEX.
// Base 10 across the board.
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "rabbit");
b.BaseAbilities = new AbilityScores(10, 10, 10, 10, 10, 10);
b.HybridSireChosenAbility = "CON";
b.HybridDamChosenAbility = "DEX";
bool ok = b.TryBuildHybrid(_content.Items, out var c, out _);
Assert.True(ok);
Assert.Equal(10, c!.Abilities.STR); // no -1 (dam didn't pick STR), no +1 (no species mods)
Assert.Equal(12, c.Abilities.DEX); // dam pick: +2
Assert.Equal(11, c.Abilities.CON); // sire pick: +1
Assert.Equal(10, c.Abilities.WIS); // no +1 (sire picked CON, not WIS)
}
[Fact]
public void TryBuildHybrid_StacksWhenBothParentsPickSameAbility()
{
// Canidae gives +1 CON, ursidae gives +2 CON. If both parents pick
// CON, both bonuses apply additively.
var b = NewBuilderWithClassAndSkills();
b.HybridSireClade = _content.Clades["canidae"];
b.HybridSireSpecies = _content.Species["wolf"];
b.HybridDamClade = _content.Clades["ursidae"];
b.HybridDamSpecies = _content.Species["brown_bear"];
b.BaseAbilities = new AbilityScores(10, 10, 10, 10, 10, 10);
b.HybridSireChosenAbility = "CON";
b.HybridDamChosenAbility = "CON";
bool ok = b.TryBuildHybrid(_content.Items, out var c, out _);
Assert.True(ok);
Assert.Equal(13, c!.Abilities.CON); // 10 + 1 (canid) + 2 (ursid)
}
[Fact]
public void TryBuildHybrid_NoBonusWhenPickIsEmpty()
{
// Defensive: empty pick = no bonus from that side. Headless tests
// and old saves leave the field blank; the builder should not
// silently fall back to the old "apply everything" rule.
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "rabbit");
b.BaseAbilities = new AbilityScores(10, 10, 10, 10, 10, 10);
// No sire or dam pick set.
bool ok = b.TryBuildHybrid(_content.Items, out var c, out _);
Assert.True(ok);
Assert.Equal(10, c!.Abilities.STR);
Assert.Equal(10, c.Abilities.DEX);
Assert.Equal(10, c.Abilities.CON);
Assert.Equal(10, c.Abilities.WIS);
}
// ── Cross-clade pairings smoke ────────────────────────────────────────
[Theory]
[InlineData("canidae", "wolf", "felidae", "lion")]
[InlineData("canidae", "coyote", "leporidae", "hare")]
[InlineData("ursidae", "brown_bear", "bovidae", "bull")]
[InlineData("felidae", "leopard", "cervidae", "deer")]
[InlineData("mustelidae","badger", "leporidae", "rabbit")]
[InlineData("bovidae", "sheep", "cervidae", "elk")]
[InlineData("leporidae", "rabbit", "felidae", "housecat")]
public void TryBuildHybrid_AllCrossCladeCombinationsValid(
string sireClade, string sireSpecies, string damClade, string damSpecies)
{
var b = MakeHybridBuilder(sireClade, sireSpecies, damClade, damSpecies);
bool ok = b.TryBuildHybrid(_content.Items, out var c, out string err);
Assert.True(ok, err);
Assert.True(c!.MaxHp > 0);
Assert.True(c.IsAlive);
Assert.True(c.IsHybrid);
}
// ── HybridDetriments ──────────────────────────────────────────────────
[Fact]
public void HybridDetriments_HaveDocumentedConstants()
{
Assert.Equal(10, HybridDetriments.ScentDysphoriaSaveDc);
Assert.Equal(-2, HybridDetriments.SocialStigmaFirstCheckPenalty);
Assert.Equal(0.75f, HybridDetriments.MedicalIncompatibilityMultiplier);
Assert.True(HybridDetriments.IllegibleBodyLanguagePenalty);
}
[Fact]
public void ScaleHealForHybrid_AppliesMultiplierToHybrids()
{
var hybrid = MakeHybrid();
Assert.Equal(6, HybridDetriments.ScaleHealForHybrid(hybrid, 8)); // floor(8*0.75)=6
Assert.Equal(3, HybridDetriments.ScaleHealForHybrid(hybrid, 4)); // floor(4*0.75)=3
// Min 1 floor: a hybrid healed for 1 raw still gets 1.
Assert.Equal(1, HybridDetriments.ScaleHealForHybrid(hybrid, 1));
}
[Fact]
public void ScaleHealForHybrid_NoOpForPurebreds()
{
var purebred = MakePurebred();
Assert.Equal(8, HybridDetriments.ScaleHealForHybrid(purebred, 8));
Assert.Equal(1, HybridDetriments.ScaleHealForHybrid(purebred, 1));
}
[Fact]
public void ScaleHealForHybrid_PassesThroughZeroAndNegative()
{
var hybrid = MakeHybrid();
Assert.Equal(0, HybridDetriments.ScaleHealForHybrid(hybrid, 0));
Assert.Equal(-3, HybridDetriments.ScaleHealForHybrid(hybrid, -3));
}
// ── Save round-trip ───────────────────────────────────────────────────
[Fact]
public void Hybrid_RoundTripsThroughCharacterCodec()
{
var c = MakeHybrid();
c.Hybrid!.PassingActive = true;
c.Hybrid.NpcsWhoKnow.Add(42);
c.Hybrid.NpcsWhoKnow.Add(99);
var snap = Theriapolis.Core.Persistence.CharacterCodec.Capture(c);
Assert.NotNull(snap.Hybrid);
Assert.Equal("canidae", snap.Hybrid!.SireClade);
Assert.Equal("leporidae", snap.Hybrid.DamClade);
Assert.True(snap.Hybrid.PassingActive);
Assert.Equal(2, snap.Hybrid.NpcsWhoKnow.Length);
var restored = Theriapolis.Core.Persistence.CharacterCodec.Restore(snap, _content);
Assert.NotNull(restored.Hybrid);
Assert.Equal("canidae", restored.Hybrid!.SireClade);
Assert.Equal("wolf", restored.Hybrid.SireSpecies);
Assert.Equal("leporidae", restored.Hybrid.DamClade);
Assert.Equal("rabbit", restored.Hybrid.DamSpecies);
Assert.True(restored.Hybrid.PassingActive);
Assert.Contains(42, restored.Hybrid.NpcsWhoKnow);
Assert.Contains(99, restored.Hybrid.NpcsWhoKnow);
}
[Fact]
public void Purebred_RoundTripDoesNotEmitHybridSection()
{
var c = MakePurebred();
var snap = Theriapolis.Core.Persistence.CharacterCodec.Capture(c);
Assert.Null(snap.Hybrid);
var restored = Theriapolis.Core.Persistence.CharacterCodec.Restore(snap, _content);
Assert.Null(restored.Hybrid);
Assert.False(restored.IsHybrid);
}
[Fact]
public void Hybrid_RoundTripsThroughBinarySaveCodec()
{
var c = MakeHybrid();
c.Hybrid!.PassingActive = true;
var header = new Theriapolis.Core.Persistence.SaveHeader
{
Version = Theriapolis.Core.C.SAVE_SCHEMA_VERSION,
WorldSeedHex = "0xFEED",
};
var body = new Theriapolis.Core.Persistence.SaveBody
{
PlayerCharacter = Theriapolis.Core.Persistence.CharacterCodec.Capture(c),
};
body.Player.Id = 1;
body.Player.Name = "Hybrid";
var bytes = Theriapolis.Core.Persistence.SaveCodec.Serialize(header, body);
var (h2, body2) = Theriapolis.Core.Persistence.SaveCodec.Deserialize(bytes);
Assert.Equal(header.Version, h2.Version);
Assert.NotNull(body2.PlayerCharacter);
Assert.NotNull(body2.PlayerCharacter!.Hybrid);
Assert.Equal("canidae", body2.PlayerCharacter.Hybrid!.SireClade);
Assert.Equal("leporidae", body2.PlayerCharacter.Hybrid.DamClade);
Assert.True(body2.PlayerCharacter.Hybrid.PassingActive);
}
// ── Helpers ───────────────────────────────────────────────────────────
private CharacterBuilder NewBuilderWithClassAndSkills()
{
var b = new CharacterBuilder
{
ClassDef = _content.Classes["fangsworn"],
Background = _content.Backgrounds["pack_raised"],
BaseAbilities = new AbilityScores(15, 14, 13, 12, 10, 8),
Name = "Test",
IsHybridOrigin = true,
};
int n = b.ClassDef.SkillsChoose;
foreach (var raw in b.ClassDef.SkillOptions)
{
if (b.ChosenClassSkills.Count >= n) break;
try { b.ChosenClassSkills.Add(SkillIdExtensions.FromJson(raw)); } catch { }
}
return b;
}
private CharacterBuilder MakeHybridBuilder(
string sireClade, string sireSpecies,
string damClade, string damSpecies)
{
var b = NewBuilderWithClassAndSkills();
b.HybridSireClade = _content.Clades[sireClade];
b.HybridSireSpecies = _content.Species[sireSpecies];
b.HybridDamClade = _content.Clades[damClade];
b.HybridDamSpecies = _content.Species[damSpecies];
return b;
}
private Character MakeHybrid()
{
var b = MakeHybridBuilder("canidae", "wolf", "leporidae", "rabbit");
Assert.True(b.TryBuildHybrid(_content.Items, out var c, out _));
return c!;
}
private Character MakePurebred()
{
var b = new CharacterBuilder
{
Clade = _content.Clades["canidae"],
Species = _content.Species["wolf"],
ClassDef = _content.Classes["fangsworn"],
Background = _content.Backgrounds["pack_raised"],
BaseAbilities = new AbilityScores(15, 14, 13, 12, 10, 8),
Name = "Test",
};
int n = b.ClassDef.SkillsChoose;
foreach (var raw in b.ClassDef.SkillOptions)
{
if (b.ChosenClassSkills.Count >= n) break;
try { b.ChosenClassSkills.Add(SkillIdExtensions.FromJson(raw)); } catch { }
}
return b.Build(_content.Items);
}
}