b451f83174
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Theriapolis.Core.Rules.Stats;
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using Xunit;
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namespace Theriapolis.Tests.Rules;
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public sealed class XpTableTests
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{
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[Theory]
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[InlineData(0, 1)]
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[InlineData(1, 1)]
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[InlineData(299, 1)]
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[InlineData(300, 2)]
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[InlineData(899, 2)]
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[InlineData(900, 3)]
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[InlineData(2_700, 4)]
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[InlineData(355_000, 20)]
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[InlineData(1_000_000,20)]
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public void LevelForXp_MatchesD20Table(int xp, int expectedLevel)
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{
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Assert.Equal(expectedLevel, XpTable.LevelForXp(xp));
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}
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[Fact]
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public void LevelForXp_NegativeThrows()
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{
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Assert.Throws<ArgumentOutOfRangeException>(() => XpTable.LevelForXp(-1));
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}
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[Theory]
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[InlineData(1, 300)]
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[InlineData(2, 900)]
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[InlineData(19, 355_000)]
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public void XpRequiredForNextLevel_MatchesTable(int currentLevel, int expectedNext)
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{
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Assert.Equal(expectedNext, XpTable.XpRequiredForNextLevel(currentLevel));
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}
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[Fact]
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public void XpRequiredForNextLevel_AtCap_ReturnsMaxValue()
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{
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Assert.Equal(int.MaxValue, XpTable.XpRequiredForNextLevel(20));
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}
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[Fact]
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public void Threshold_IsMonotonicallyIncreasing()
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{
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for (int lv = 2; lv <= 20; lv++)
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Assert.True(XpTable.Threshold[lv] > XpTable.Threshold[lv - 1],
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$"Threshold[{lv}]={XpTable.Threshold[lv]} should be > Threshold[{lv-1}]={XpTable.Threshold[lv-1]}");
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}
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}
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