b451f83174
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System.Text.Json.Serialization;
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namespace Theriapolis.Core.Data;
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/// <summary>
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/// Immutable species (subrace-equivalent) record loaded from species.json.
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/// Refines the parent <see cref="CladeDef"/>: adds a body size, additional
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/// ability mods, species-specific traits, and species-specific detriments.
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/// </summary>
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public sealed record SpeciesDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("clade_id")]
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public string CladeId { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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/// <summary>Body size category, snake_case (small / medium / medium_large / large).</summary>
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[JsonPropertyName("size")]
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public string Size { get; init; } = "medium";
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/// <summary>Additional ability mods on top of the clade's mods.</summary>
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[JsonPropertyName("ability_mods")]
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public Dictionary<string, int> AbilityMods { get; init; } = new();
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/// <summary>Base movement speed in feet per turn (5 ft. = 1 tactical tile per d20 standard).</summary>
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[JsonPropertyName("base_speed_ft")]
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public int BaseSpeedFt { get; init; } = 30;
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[JsonPropertyName("traits")]
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public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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}
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