Files
TheriapolisV3/Theriapolis.Tests/Architecture/CoreNoDependencyTests.cs
T
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

53 lines
1.8 KiB
C#

using System.Reflection;
using Xunit;
namespace Theriapolis.Tests.Architecture;
/// <summary>
/// Hard rule #1: Theriapolis.Core must not reference MonoGame or Microsoft.Xna.
/// This test reflects over Core.dll and fails the build if any forbidden assembly
/// is referenced.
/// </summary>
public sealed class CoreNoDependencyTests
{
private static readonly string[] ForbiddenPrefixes =
{
"Microsoft.Xna",
"MonoGame",
};
[Fact]
public void Core_DoesNotReference_MonoGame()
{
var coreAssembly = typeof(Theriapolis.Core.C).Assembly;
var referenced = coreAssembly.GetReferencedAssemblies();
var violations = referenced
.Where(r => ForbiddenPrefixes.Any(p => r.Name?.StartsWith(p, StringComparison.OrdinalIgnoreCase) == true))
.Select(r => r.Name!)
.ToList();
Assert.True(violations.Count == 0,
$"Theriapolis.Core must not reference MonoGame/XNA. Violations: {string.Join(", ", violations)}");
}
/// <summary>
/// Phase 4 also requires the new Core namespaces (Tactical, Entities,
/// Persistence, Time) to be MonoGame-free. The reflection check above
/// already proves this at the assembly level — this test is a belt-and-
/// braces audit that the namespaces actually exist (i.e., we didn't
/// accidentally put them in Game).
/// </summary>
[Theory]
[InlineData("Theriapolis.Core.Tactical")]
[InlineData("Theriapolis.Core.Entities")]
[InlineData("Theriapolis.Core.Persistence")]
[InlineData("Theriapolis.Core.Time")]
public void CoreNamespace_ExistsAndIsMonoGameFree(string ns)
{
var asm = typeof(Theriapolis.Core.C).Assembly;
var anyType = asm.GetTypes().FirstOrDefault(t => t.Namespace == ns);
Assert.NotNull(anyType);
}
}