b451f83174
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using Theriapolis.Core.Util;
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using Xunit;
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namespace Theriapolis.Tests.Determinism;
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/// <summary>
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/// Phase 0 smoke tests: two SeededRng instances with the same seed must produce
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/// identical outputs, and different seeds must diverge.
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/// </summary>
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public sealed class SeededRngTests
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{
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[Fact]
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public void SameSeed_ProducesSameSequence()
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{
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var a = new SeededRng(123);
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var b = new SeededRng(123);
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for (int i = 0; i < 1000; i++)
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Assert.Equal(a.NextUInt64(), b.NextUInt64());
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}
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[Fact]
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public void DifferentSeeds_ProduceDifferentSequences()
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{
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var a = new SeededRng(123);
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var b = new SeededRng(456);
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bool anyDifferent = false;
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for (int i = 0; i < 10; i++)
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if (a.NextUInt64() != b.NextUInt64()) { anyDifferent = true; break; }
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Assert.True(anyDifferent, "Different seeds should produce different sequences.");
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}
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[Fact]
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public void ZeroSeed_DoesNotGetStuck()
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{
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var rng = new SeededRng(0);
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ulong prev = rng.NextUInt64();
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bool moved = false;
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for (int i = 0; i < 5; i++)
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{
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ulong next = rng.NextUInt64();
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if (next != prev) { moved = true; break; }
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prev = next;
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}
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Assert.True(moved, "RNG must advance even from seed 0.");
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}
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[Fact]
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public void NextFloat_InRange()
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{
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var rng = new SeededRng(999);
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for (int i = 0; i < 10_000; i++)
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{
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float f = rng.NextFloat();
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Assert.True(f >= 0f && f < 1f, $"float {f} out of [0,1)");
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}
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}
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[Fact]
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public void ForSubsystem_DifferentTagsProduceDifferentStreams()
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{
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var a = SeededRng.ForSubsystem(0xDEADBEEF, Theriapolis.Core.C.RNG_TERRAIN);
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var b = SeededRng.ForSubsystem(0xDEADBEEF, Theriapolis.Core.C.RNG_MOISTURE);
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Assert.NotEqual(a.NextUInt64(), b.NextUInt64());
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}
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[Fact]
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public void Seed123_FirstValue_IsReproducible()
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{
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// Two independent instances must produce the exact same first value.
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var x = new SeededRng(123).NextUInt64();
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var y = new SeededRng(123).NextUInt64();
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Assert.Equal(x, y);
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}
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}
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