Files
TheriapolisV3/Theriapolis.Tests/Dungeons/LootGeneratorTests.cs
T
Christopher Wiebe b451f83174 Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback
anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md).
All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-30 20:40:51 -07:00

77 lines
2.9 KiB
C#

using Theriapolis.Core;
using Theriapolis.Core.Data;
using Theriapolis.Core.Loot;
using Xunit;
namespace Theriapolis.Tests.Dungeons;
/// <summary>
/// Phase 7 M2 — determinism tests for the dungeon loot generator. Same
/// (table, containerSeed) → byte-identical item drops, regardless of
/// process / clock / PRNG warm-up.
/// </summary>
public sealed class LootGeneratorTests
{
private readonly ContentResolver _content = new(new ContentLoader(TestHelpers.DataDirectory));
[Fact]
public void RollContainer_SameSeed_ProducesIdenticalDrops()
{
const ulong seed = 0xABCDEF;
var a = LootGenerator.RollContainer("loot_dungeon_imperium_t2", seed, _content.LootTables, _content.Items);
var b = LootGenerator.RollContainer("loot_dungeon_imperium_t2", seed, _content.LootTables, _content.Items);
Assert.Equal(a.Length, b.Length);
for (int i = 0; i < a.Length; i++)
{
Assert.Equal(a[i].Def.Id, b[i].Def.Id);
Assert.Equal(a[i].Qty, b[i].Qty);
}
}
[Fact]
public void RollContainer_DifferentSeeds_DivergeAcrossManyRolls()
{
// Across 100 (seed, slotIdx) pairs, the *aggregate* drop count
// should differ between two different base seeds. (A single pair
// could collide; the population can't, with overwhelming probability.)
int aTotal = 0, bTotal = 0;
for (int i = 0; i < 100; i++)
{
ulong seedA = 0x10000UL ^ (ulong)i;
ulong seedB = 0x20000UL ^ (ulong)i;
aTotal += LootGenerator.RollContainer("loot_dungeon_imperium_t2", seedA, _content.LootTables, _content.Items).Length;
bTotal += LootGenerator.RollContainer("loot_dungeon_imperium_t2", seedB, _content.LootTables, _content.Items).Length;
}
Assert.NotEqual(aTotal, bTotal);
}
[Fact]
public void RollContainer_HonoursDungeonLayoutSeedConvention()
{
ulong dungeonLayoutSeed = 0xD06E07AUL ^ 7UL; // simulated — same shape as DungeonGenerator
var a = LootGenerator.RollContainer(
"loot_dungeon_imperium_t1", dungeonLayoutSeed, slotIdx: 0,
_content.LootTables, _content.Items);
var b = LootGenerator.RollContainer(
"loot_dungeon_imperium_t1", dungeonLayoutSeed ^ C.RNG_DUNGEON_LOOT ^ 0UL,
_content.LootTables, _content.Items);
// Both forms should produce identical results — the convenience
// overload XORs the same RNG_DUNGEON_LOOT + slotIdx the explicit
// overload's caller would.
Assert.Equal(a.Length, b.Length);
for (int i = 0; i < a.Length; i++)
{
Assert.Equal(a[i].Def.Id, b[i].Def.Id);
Assert.Equal(a[i].Qty, b[i].Qty);
}
}
[Fact]
public void RollContainer_UnknownTable_ReturnsEmpty()
{
var drops = LootGenerator.RollContainer("nonexistent_table", 1, _content.LootTables, _content.Items);
Assert.Empty(drops);
}
}