39117a09ed
Species variants populated against the M6.13 schema: - Lion-Folk sex axis: Mane Guard (male) / Huntress Reflexes (female, +5 ft speed + advantage on initiative). - Elk-Folk sex axis: Antler Combat with 10 ft reach when full rack (male, retains seasonal Antler Drag) / Kick (female, prone on crit). Base traits restored to doc canon: Herd Coordination (Help → +3) + Endurance Runner (40 ft + advantage CON vs forced march); base speed bumped 30 → 40; new base detriment Herd Instinct. Ram-Folk replaced with separate Sheep-Folk + Goat-Folk species rather than a lineage-axis variant on a single Ram entry. Bovidae now has 4 species. The lineage-axis toggle UI in StepSpecies BuildCard rolled back; the schema stays for sex-axis (Lion/Elk) which auto-resolves. ContentLoadTests + HybridCharacterTests updated; Size.cs comment too. Calling lore: ClassDef gains Description; classes.json populated for all 8 callings with the doc's italic blockquote + paragraph profile. StepClass surfaces the description on the card. Card layout uniformity: StepClass / StepSubclass / StepBackground all switched to single-column ExpandFill grids (matching StepClade / StepSpecies). Each card now spans the wizard's content width so the description and feature chips have room to breathe. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
350 lines
14 KiB
C#
350 lines
14 KiB
C#
using Godot;
|
|
using Theriapolis.Core.Data;
|
|
using Theriapolis.GodotHost.Scenes.Widgets;
|
|
using Theriapolis.GodotHost.UI;
|
|
|
|
namespace Theriapolis.GodotHost.Scenes.Steps;
|
|
|
|
/// <summary>
|
|
/// Step II — Species. Direct port of <c>StepSpecies</c> in
|
|
/// <c>src/steps.jsx</c> plus the Phase 6.5 hybrid extension. Hybrid mode
|
|
/// uses a single unified grid (M6.16) — sire and dam species lists are
|
|
/// merged, and each card carries either a Sire or Dam toggle in its
|
|
/// header matching the clade it belongs to (sire/dam clades are
|
|
/// guaranteed disjoint by StepClade's parent-conflict rule).
|
|
/// </summary>
|
|
public partial class StepSpecies : VBoxContainer, IStep
|
|
{
|
|
private CharacterDraft _draft = null!;
|
|
private VBoxContainer _purebredSection = null!;
|
|
private VBoxContainer _hybridSection = null!;
|
|
private GridContainer _purebredGrid = null!;
|
|
private GridContainer _hybridGrid = null!;
|
|
|
|
// Phase B species trait + detriment pickers — single-pick per lineage.
|
|
private VBoxContainer _pickSection = null!;
|
|
private VBoxContainer _sirePickCol = null!;
|
|
private VBoxContainer _damPickCol = null!;
|
|
private string _sirePicksBuiltFor = "";
|
|
private string _damPicksBuiltFor = "";
|
|
|
|
public void Bind(CharacterDraft draft)
|
|
{
|
|
_draft = draft;
|
|
// Defer Refresh so it runs after the click callback that triggered
|
|
// Changed completes — Free() called on a card mid-callback returns
|
|
// without freeing, leaving a stale duplicate in the grid.
|
|
_draft.Changed += () => Callable.From(Refresh).CallDeferred();
|
|
Build();
|
|
}
|
|
|
|
public string? Validate() => WizardValidation.Validate(1, _draft);
|
|
|
|
private void Build()
|
|
{
|
|
AddThemeConstantOverride("separation", 16);
|
|
|
|
var intro = new VBoxContainer();
|
|
intro.AddThemeConstantOverride("separation", 6);
|
|
AddChild(intro);
|
|
intro.AddChild(new Label { Text = "FOLIO II · SPECIES", ThemeTypeVariation = "Eyebrow" });
|
|
intro.AddChild(new Label { Text = "Choose a Species", ThemeTypeVariation = "H2" });
|
|
intro.AddChild(new Label
|
|
{
|
|
Text = "Refine your line. Species inherits the clade's traits and adds its "
|
|
+ "own — body size, base movement speed, and species-specific abilities. "
|
|
+ "Hybrid characters pick one species per parent lineage.",
|
|
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
|
});
|
|
|
|
_purebredSection = new VBoxContainer();
|
|
_purebredSection.AddThemeConstantOverride("separation", 6);
|
|
AddChild(_purebredSection);
|
|
_purebredGrid = MakeGrid();
|
|
_purebredSection.AddChild(_purebredGrid);
|
|
|
|
_hybridSection = new VBoxContainer();
|
|
_hybridSection.AddThemeConstantOverride("separation", 16);
|
|
AddChild(_hybridSection);
|
|
|
|
_hybridSection.AddChild(new Label
|
|
{
|
|
Text = "Pick one species per parent lineage. Sire's clade species "
|
|
+ "are listed first, then Dam's — click any card to pick it.",
|
|
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
|
});
|
|
_hybridGrid = MakeGrid();
|
|
_hybridSection.AddChild(_hybridGrid);
|
|
|
|
// Phase B species pickers: one trait + one detriment per parent.
|
|
_pickSection = new VBoxContainer();
|
|
_pickSection.AddThemeConstantOverride("separation", 8);
|
|
_hybridSection.AddChild(_pickSection);
|
|
_pickSection.AddChild(new Label { Text = "SPECIES TRAITS & DETRIMENTS", ThemeTypeVariation = "Eyebrow" });
|
|
_pickSection.AddChild(new Label
|
|
{
|
|
Text = "Pick one species trait and one species detriment from each parent. "
|
|
+ "GMs may rule that traits express partially in hybrids.",
|
|
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
|
});
|
|
|
|
var pickGrid = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
|
|
pickGrid.AddThemeConstantOverride("separation", 16);
|
|
_pickSection.AddChild(pickGrid);
|
|
|
|
_sirePickCol = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
|
|
_sirePickCol.AddThemeConstantOverride("separation", 6);
|
|
pickGrid.AddChild(_sirePickCol);
|
|
|
|
_damPickCol = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
|
|
_damPickCol.AddThemeConstantOverride("separation", 6);
|
|
pickGrid.AddChild(_damPickCol);
|
|
|
|
Refresh();
|
|
}
|
|
|
|
private static GridContainer MakeGrid()
|
|
{
|
|
// Single-column layout: each card spans the wizard's content width
|
|
// and surfaces the species' description text. Matches StepClade.
|
|
var grid = new GridContainer { Columns = 1, SizeFlagsHorizontal = SizeFlags.ExpandFill };
|
|
grid.AddThemeConstantOverride("v_separation", 12);
|
|
return grid;
|
|
}
|
|
|
|
private void Refresh()
|
|
{
|
|
if (_purebredGrid is null) return;
|
|
bool hybrid = _draft.IsHybrid;
|
|
_purebredSection.Visible = !hybrid;
|
|
_hybridSection.Visible = hybrid;
|
|
|
|
if (hybrid)
|
|
{
|
|
RefreshHybridGrid();
|
|
|
|
SyncSpeciesPicks(_sirePickCol, ref _sirePicksBuiltFor, "sire",
|
|
_draft.SireSpeciesId, _draft.SireChosenSpeciesTrait, _draft.SireChosenSpeciesDetriment);
|
|
SyncSpeciesPicks(_damPickCol, ref _damPicksBuiltFor, "dam",
|
|
_draft.DamSpeciesId, _draft.DamChosenSpeciesTrait, _draft.DamChosenSpeciesDetriment);
|
|
}
|
|
else
|
|
{
|
|
RefreshPurebredGrid();
|
|
}
|
|
}
|
|
|
|
private void OnPurebredSpeciesPicked(string speciesId) =>
|
|
_draft.Patch(new Godot.Collections.Dictionary { { "species_id", speciesId } });
|
|
|
|
private void OnLineageSpeciesPicked(string lineage, string speciesId) =>
|
|
_draft.Patch(new Godot.Collections.Dictionary
|
|
{
|
|
{ lineage + "_species_id", speciesId },
|
|
// Species swap invalidates the previously-picked trait/detriment.
|
|
{ lineage + "_chosen_species_trait", "" },
|
|
{ lineage + "_chosen_species_detriment", "" },
|
|
});
|
|
|
|
/// <summary>
|
|
/// Mutate-in-place sync for the species-pick column (one trait button
|
|
/// group + one detriment button group, radio-style).
|
|
/// </summary>
|
|
private void SyncSpeciesPicks(VBoxContainer col, ref string builtFor,
|
|
string lineage, string speciesId,
|
|
string chosenTrait, string chosenDetriment)
|
|
{
|
|
if (speciesId == builtFor)
|
|
{
|
|
UpdateRadioGroup(col, "trait", chosenTrait);
|
|
UpdateRadioGroup(col, "detriment", chosenDetriment);
|
|
return;
|
|
}
|
|
|
|
foreach (var c in col.GetChildren()) c.Free();
|
|
builtFor = speciesId;
|
|
|
|
var sp = CodexContent.SpeciesById(speciesId);
|
|
col.AddChild(new Label
|
|
{
|
|
Text = lineage.ToUpperInvariant() + (sp is null ? "" : " — " + sp.Name),
|
|
ThemeTypeVariation = "Eyebrow",
|
|
});
|
|
if (sp is null)
|
|
{
|
|
col.AddChild(new Label { Text = "(pick a species above)" });
|
|
return;
|
|
}
|
|
|
|
col.AddChild(new Label { Text = "Trait", ThemeTypeVariation = "Eyebrow" });
|
|
BuildRadioGroup(col, "trait", lineage, sp.Traits, chosenTrait,
|
|
(lin, id) => OnSpeciesPickToggled(lin, "trait", id), isDetriment: false);
|
|
|
|
col.AddChild(new Label { Text = "Detriment", ThemeTypeVariation = "Eyebrow" });
|
|
if (sp.Detriments.Length == 0)
|
|
{
|
|
col.AddChild(new Label { Text = "(none)" });
|
|
}
|
|
else
|
|
{
|
|
BuildRadioGroup(col, "detriment", lineage, sp.Detriments, chosenDetriment,
|
|
(lin, id) => OnSpeciesPickToggled(lin, "detriment", id), isDetriment: true);
|
|
}
|
|
}
|
|
|
|
private static void BuildRadioGroup(VBoxContainer parent, string kind, string lineage,
|
|
Theriapolis.Core.Data.TraitDef[] options, string selected,
|
|
System.Action<string, string> onPicked, bool isDetriment)
|
|
{
|
|
var holder = new VBoxContainer { Name = $"{kind}_group" };
|
|
holder.AddThemeConstantOverride("separation", 4);
|
|
parent.AddChild(holder);
|
|
|
|
foreach (var t in options)
|
|
{
|
|
string captured = t.Id;
|
|
string capturedName = t.Name;
|
|
string capturedDesc = t.Description;
|
|
var btn = new Button
|
|
{
|
|
Text = t.Name,
|
|
ToggleMode = true,
|
|
ButtonPressed = t.Id == selected,
|
|
FocusMode = Control.FocusModeEnum.None,
|
|
SizeFlagsHorizontal = SizeFlags.ExpandFill,
|
|
Name = t.Id,
|
|
};
|
|
// Single Pressed signal handles both directions: if the
|
|
// button is now pressed (its own click flipped it on),
|
|
// commit the pick; if it's now off, clear the field.
|
|
// Reading btn.ButtonPressed lets us avoid the stale-closure
|
|
// bug from capturing `selected` at build time.
|
|
var btnRef = btn;
|
|
btn.Pressed += () =>
|
|
onPicked(lineage, btnRef.ButtonPressed ? captured : "");
|
|
btn.MouseEntered += () =>
|
|
PopoverLayer.Instance?.ShowFor(btnRef, capturedName, capturedDesc,
|
|
isDetriment ? "" : "trait", isDetriment);
|
|
btn.MouseExited += () =>
|
|
PopoverLayer.Instance?.ScheduleClose();
|
|
holder.AddChild(btn);
|
|
}
|
|
}
|
|
|
|
private static void UpdateRadioGroup(VBoxContainer col, string kind, string selected)
|
|
{
|
|
// Find the holder by Name. Bail silently if missing — a species
|
|
// with no detriments has no detriment_group node.
|
|
var holder = col.GetNodeOrNull<VBoxContainer>($"{kind}_group");
|
|
if (holder is null) return;
|
|
foreach (var child in holder.GetChildren())
|
|
{
|
|
if (child is Button btn)
|
|
{
|
|
bool want = btn.Name == selected;
|
|
if (btn.ButtonPressed != want) btn.SetPressedNoSignal(want);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnSpeciesPickToggled(string lineage, string kind, string traitId)
|
|
{
|
|
string field = lineage + "_chosen_species_" + kind;
|
|
_draft.Patch(new Godot.Collections.Dictionary { { field, traitId } });
|
|
}
|
|
|
|
private void RefreshPurebredGrid()
|
|
{
|
|
foreach (var c in _purebredGrid.GetChildren()) c.Free();
|
|
if (string.IsNullOrEmpty(_draft.CladeId)) return;
|
|
foreach (var sp in CodexContent.SpeciesOfClade(_draft.CladeId))
|
|
_purebredGrid.AddChild(BuildCard(sp, sp.Id == _draft.SpeciesId,
|
|
spId => OnPurebredSpeciesPicked(spId)));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Hybrid mode: rebuild the unified grid with sire-clade species
|
|
/// followed by dam-clade species. Sire and dam clades are
|
|
/// guaranteed distinct by StepClade's parent-conflict rule, so the
|
|
/// species lists are disjoint — each card unambiguously belongs to
|
|
/// one lineage. Full rebuild on every Refresh is safe because Bind
|
|
/// installs Refresh as a deferred callback.
|
|
/// </summary>
|
|
private void RefreshHybridGrid()
|
|
{
|
|
foreach (var c in _hybridGrid.GetChildren()) c.Free();
|
|
AddHybridLineageBlock("sire", _draft.SireCladeId, _draft.SireSpeciesId);
|
|
AddHybridLineageBlock("dam", _draft.DamCladeId, _draft.DamSpeciesId);
|
|
}
|
|
|
|
private void AddHybridLineageBlock(string lineage, string cladeId, string selectedSpeciesId)
|
|
{
|
|
if (string.IsNullOrEmpty(cladeId)) return;
|
|
var clade = CodexContent.Clade(cladeId);
|
|
string headerLabel = (lineage == "sire" ? "SIRE" : "DAM")
|
|
+ (clade is null ? "" : " — " + clade.Name.ToUpperInvariant());
|
|
_hybridGrid.AddChild(new Label { Text = headerLabel, ThemeTypeVariation = "Eyebrow" });
|
|
|
|
foreach (var sp in CodexContent.SpeciesOfClade(cladeId))
|
|
_hybridGrid.AddChild(BuildCard(sp, sp.Id == selectedSpeciesId,
|
|
spId => OnLineageSpeciesPicked(lineage, spId)));
|
|
}
|
|
|
|
private static Control BuildCard(SpeciesDef sp, bool selected, System.Action<string> onClick)
|
|
{
|
|
var card = CodexCard.Make();
|
|
card.SizeFlagsHorizontal = Control.SizeFlags.ExpandFill;
|
|
CodexCard.SetSelected(card, selected);
|
|
|
|
card.GuiInput += (InputEvent e) =>
|
|
{
|
|
if (e is InputEventMouseButton mb && mb.Pressed && mb.ButtonIndex == MouseButton.Left)
|
|
onClick(sp.Id);
|
|
};
|
|
|
|
var box = new VBoxContainer { MouseFilter = MouseFilterEnum.Pass };
|
|
box.AddThemeConstantOverride("separation", 6);
|
|
card.AddChild(box);
|
|
|
|
box.AddChild(new Label { Text = sp.Name, ThemeTypeVariation = "CardName" });
|
|
box.AddChild(new Label
|
|
{
|
|
Text = $"{sp.Size.ToUpperInvariant()} · {sp.BaseSpeedFt} FT/TURN",
|
|
ThemeTypeVariation = "CardMeta",
|
|
});
|
|
|
|
if (!string.IsNullOrEmpty(sp.Description))
|
|
{
|
|
box.AddChild(new Label
|
|
{
|
|
Text = sp.Description,
|
|
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
|
MouseFilter = Control.MouseFilterEnum.Pass,
|
|
});
|
|
}
|
|
|
|
if (sp.AbilityMods.Count > 0)
|
|
{
|
|
var modsRow = new HBoxContainer();
|
|
modsRow.AddThemeConstantOverride("separation", 8);
|
|
box.AddChild(modsRow);
|
|
foreach (var (k, v) in sp.AbilityMods)
|
|
modsRow.AddChild(new Label { Text = $"{k} {(v >= 0 ? "+" : "")}{v}" });
|
|
}
|
|
|
|
if (sp.Traits.Length > 0 || sp.Detriments.Length > 0)
|
|
{
|
|
var chips = new HFlowContainer { MouseFilter = MouseFilterEnum.Pass };
|
|
chips.AddThemeConstantOverride("h_separation", 6);
|
|
chips.AddThemeConstantOverride("v_separation", 4);
|
|
box.AddChild(chips);
|
|
foreach (var t in sp.Traits)
|
|
chips.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
|
|
foreach (var d in sp.Detriments)
|
|
chips.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
|
|
}
|
|
|
|
return card;
|
|
}
|
|
}
|