Touchscreen driver POC
Example documentation
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#include "icnt86x_touchscreen.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace icnt86x {
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static const char *const TAG = "icnt86x.touchscreen";
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static const uint16_t REG_VERSION = 0x000A;
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static const uint16_t REG_TOUCH_CNT = 0x1001;
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static const uint16_t REG_TOUCH_DAT = 0x1002;
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static const uint8_t MAX_TOUCHES = 2;
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static const uint8_t BYTES_PER_TOUCH = 7;
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// Observed event codes from protocol analysis
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static const uint8_t EVENT_MOVE = 0x02;
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static const uint8_t EVENT_DOWN = 0x03;
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// 0x04 = idle/no-contact — chip reports count=1 with this code when untouched
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void ICNT86XTouchscreen::setup() {
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if (this->reset_pin_ != nullptr) {
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this->reset_pin_->setup();
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// Drive INT low before and during reset release. Many touch controllers
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// sample INT at reset release to select interrupt output mode; if INT is
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// left pulled high by the level shifter the chip comes up with INT disabled.
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if (this->interrupt_pin_ != nullptr) {
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this->interrupt_pin_->pin_mode(gpio::FLAG_OUTPUT);
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this->interrupt_pin_->digital_write(false);
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}
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this->reset_pin_->digital_write(true);
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delay(100);
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this->reset_pin_->digital_write(false);
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delay(100);
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this->reset_pin_->digital_write(true); // INT still driven low at release
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}
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// Allow chip 100ms to boot, then reconfigure INT as input before attaching ISR
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this->set_timeout(100, [this]() { this->setup_internal_(); });
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}
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void ICNT86XTouchscreen::setup_internal_() {
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if (this->interrupt_pin_ != nullptr) {
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this->interrupt_pin_->setup(); // reconfigure as input after driving low during reset
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}
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uint8_t ver[4];
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if (!this->read_reg16_(REG_VERSION, ver, sizeof(ver))) {
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this->mark_failed();
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ESP_LOGE(TAG, "Failed to communicate with ICNT86X at 0x%02X", this->address_);
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return;
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}
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ESP_LOGI(TAG, "ICNT86X IC version: %02X%02X, FW version: %02X%02X",
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ver[0], ver[1], ver[2], ver[3]);
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if (this->interrupt_pin_ != nullptr) {
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this->attach_interrupt_(this->interrupt_pin_, gpio::INTERRUPT_FALLING_EDGE);
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}
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this->setup_done_ = true;
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}
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void ICNT86XTouchscreen::update_touches() {
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// In polling mode loop() never runs, so is_touched_ is never reset between
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// cycles. Reset it here so send_touches_() can detect the press→release
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// transition via !is_touched_ && was_touched_.
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this->is_touched_ = false;
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if (!this->setup_done_) {
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this->skip_update_ = true;
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return;
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}
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uint8_t count = 0;
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if (!this->read_reg16_(REG_TOUCH_CNT, &count, 1)) {
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this->status_set_warning();
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this->skip_update_ = true;
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return;
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}
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this->write_reg16_(REG_TOUCH_CNT, 0x00);
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// Always allow send_touches_() to run — even with zero touches it needs to
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// fire to propagate the release event when !is_touched_ && was_touched_.
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this->skip_update_ = false;
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if (count == 0 || count > MAX_TOUCHES)
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return;
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uint8_t data[MAX_TOUCHES * BYTES_PER_TOUCH];
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if (!this->read_reg16_(REG_TOUCH_DAT, data, count * BYTES_PER_TOUCH)) {
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this->status_set_warning();
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this->skip_update_ = true;
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return;
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}
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for (uint8_t i = 0; i < count; i++) {
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// Per-point layout (7 bytes): [id, x_lo, x_hi, y_lo, y_hi, pressure, event]
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const uint8_t *p = &data[i * BYTES_PER_TOUCH];
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uint8_t event = p[6];
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if (event != EVENT_DOWN && event != EVENT_MOVE)
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continue;
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uint8_t id = p[0];
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int16_t x = ((uint16_t)p[2] << 8) | p[1];
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int16_t y = ((uint16_t)p[4] << 8) | p[3];
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this->add_raw_touch_position_(id, x, y);
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}
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}
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bool ICNT86XTouchscreen::read_reg16_(uint16_t reg, uint8_t *data, size_t len) {
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uint8_t reg_buf[2] = {(uint8_t)(reg >> 8), (uint8_t)(reg & 0xFF)};
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if (this->write(reg_buf, 2) != i2c::ERROR_OK)
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return false;
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return this->read(data, len) == i2c::ERROR_OK;
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}
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bool ICNT86XTouchscreen::write_reg16_(uint16_t reg, uint8_t value) {
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uint8_t buf[3] = {(uint8_t)(reg >> 8), (uint8_t)(reg & 0xFF), value};
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return this->write(buf, 3) == i2c::ERROR_OK;
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}
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void ICNT86XTouchscreen::dump_config() {
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ESP_LOGCONFIG(TAG, "ICNT86X Touchscreen:");
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LOG_I2C_DEVICE(this);
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LOG_PIN(" Interrupt Pin: ", this->interrupt_pin_);
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LOG_PIN(" Reset Pin: ", this->reset_pin_);
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}
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} // namespace icnt86x
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} // namespace esphome
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