#include "icnt86x_touchscreen.h" #include "esphome/core/log.h" namespace esphome { namespace icnt86x { static const char *const TAG = "icnt86x.touchscreen"; static const uint16_t REG_VERSION = 0x000A; static const uint16_t REG_TOUCH_CNT = 0x1001; static const uint16_t REG_TOUCH_DAT = 0x1002; static const uint8_t MAX_TOUCHES = 2; static const uint8_t BYTES_PER_TOUCH = 7; // Observed event codes from protocol analysis static const uint8_t EVENT_MOVE = 0x02; static const uint8_t EVENT_DOWN = 0x03; // 0x04 = idle/no-contact — chip reports count=1 with this code when untouched void ICNT86XTouchscreen::setup() { if (this->reset_pin_ != nullptr) { this->reset_pin_->setup(); // Drive INT low before and during reset release. Many touch controllers // sample INT at reset release to select interrupt output mode; if INT is // left pulled high by the level shifter the chip comes up with INT disabled. if (this->interrupt_pin_ != nullptr) { this->interrupt_pin_->pin_mode(gpio::FLAG_OUTPUT); this->interrupt_pin_->digital_write(false); } this->reset_pin_->digital_write(true); delay(100); this->reset_pin_->digital_write(false); delay(100); this->reset_pin_->digital_write(true); // INT still driven low at release } // Allow chip 100ms to boot, then reconfigure INT as input before attaching ISR this->set_timeout(100, [this]() { this->setup_internal_(); }); } void ICNT86XTouchscreen::setup_internal_() { if (this->interrupt_pin_ != nullptr) { this->interrupt_pin_->setup(); // reconfigure as input after driving low during reset } uint8_t ver[4]; if (!this->read_reg16_(REG_VERSION, ver, sizeof(ver))) { this->mark_failed(); ESP_LOGE(TAG, "Failed to communicate with ICNT86X at 0x%02X", this->address_); return; } ESP_LOGI(TAG, "ICNT86X IC version: %02X%02X, FW version: %02X%02X", ver[0], ver[1], ver[2], ver[3]); if (this->interrupt_pin_ != nullptr) { this->attach_interrupt_(this->interrupt_pin_, gpio::INTERRUPT_FALLING_EDGE); } this->setup_done_ = true; } void ICNT86XTouchscreen::update_touches() { // In polling mode loop() never runs, so is_touched_ is never reset between // cycles. Reset it here so send_touches_() can detect the press→release // transition via !is_touched_ && was_touched_. this->is_touched_ = false; if (!this->setup_done_) { this->skip_update_ = true; return; } uint8_t count = 0; if (!this->read_reg16_(REG_TOUCH_CNT, &count, 1)) { this->status_set_warning(); this->skip_update_ = true; return; } this->write_reg16_(REG_TOUCH_CNT, 0x00); // Always allow send_touches_() to run — even with zero touches it needs to // fire to propagate the release event when !is_touched_ && was_touched_. this->skip_update_ = false; if (count == 0 || count > MAX_TOUCHES) return; uint8_t data[MAX_TOUCHES * BYTES_PER_TOUCH]; if (!this->read_reg16_(REG_TOUCH_DAT, data, count * BYTES_PER_TOUCH)) { this->status_set_warning(); this->skip_update_ = true; return; } for (uint8_t i = 0; i < count; i++) { // Per-point layout (7 bytes): [id, x_lo, x_hi, y_lo, y_hi, pressure, event] const uint8_t *p = &data[i * BYTES_PER_TOUCH]; uint8_t event = p[6]; if (event != EVENT_DOWN && event != EVENT_MOVE) continue; uint8_t id = p[0]; int16_t x = ((uint16_t)p[2] << 8) | p[1]; int16_t y = ((uint16_t)p[4] << 8) | p[3]; this->add_raw_touch_position_(id, x, y); } } bool ICNT86XTouchscreen::read_reg16_(uint16_t reg, uint8_t *data, size_t len) { uint8_t reg_buf[2] = {(uint8_t)(reg >> 8), (uint8_t)(reg & 0xFF)}; if (this->write(reg_buf, 2) != i2c::ERROR_OK) return false; return this->read(data, len) == i2c::ERROR_OK; } bool ICNT86XTouchscreen::write_reg16_(uint16_t reg, uint8_t value) { uint8_t buf[3] = {(uint8_t)(reg >> 8), (uint8_t)(reg & 0xFF), value}; return this->write(buf, 3) == i2c::ERROR_OK; } void ICNT86XTouchscreen::dump_config() { ESP_LOGCONFIG(TAG, "ICNT86X Touchscreen:"); LOG_I2C_DEVICE(this); LOG_PIN(" Interrupt Pin: ", this->interrupt_pin_); LOG_PIN(" Reset Pin: ", this->reset_pin_); } } // namespace icnt86x } // namespace esphome