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TheriapolisV3/Theriapolis.Game/Platform/Clipboard.cs
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using System.Runtime.InteropServices;
namespace Theriapolis.Game.Platform;
/// <summary>
/// Cross-platform clipboard writer via SDL2, which MonoGame.Framework.DesktopGL
/// already loads. Silently no-ops if the native call fails so debug-only callers
/// never crash the game.
/// </summary>
public static class Clipboard
{
[DllImport("SDL2", EntryPoint = "SDL_SetClipboardText", CallingConvention = CallingConvention.Cdecl)]
private static extern int SDL_SetClipboardText([MarshalAs(UnmanagedType.LPUTF8Str)] string text);
public static bool TrySetText(string text)
{
try { return SDL_SetClipboardText(text) == 0; }
catch { return false; }
}
}