796cc58e19c569620938e1b49c95a484840a530a
Restore the canonical clade content from theriapolis-rpg-clades.md. Cervidae traits: Prey Sense (cannot be surprised, +WIS to initiative twice, advantage on hidden-creature Perception), Flight Response (reaction half-speed move on hostile-adjacent, prof-bonus uses), Pivoting Ears (advantage hearing-Perception, cannot be flanked) — replacing the misplaced Antlers and Fleet-Footed and the reduced Wide Field of View. Detriments: Freeze Response (stun on first undetected damage), Predator Aversion (CHA disadvantage near aggressive predator clades) — replacing the misplaced clade-level Flight Response (now correctly a trait) and Delicate Frame. Ursidae traits: Massive Frame (size category Large outright, advantage STR, doubled carry, Heavy weapons, one-paw -2-size grapple) — upgrading from the reduced Powerful Build; Thick Hide (AC 12 + CON, not the wrong 11 + DEX, dropping the un-doc'd bludgeoning resistance); Hibernation Recovery (full hit-dice on long rest, 24-hour sleep clears one exhaustion/disease/poison) — replacing the misplaced Bone-Crushing Jaws (which belongs at species level on a per-bear basis). Detriments: Ponderous (speed 25, disadvantage DEX area saves, init -2) — restoring the speed and initiative penalties dropped by Lumbering; Infrastructure Problem (CHA disadvantage in non-Large spaces) — replacing the misplaced Heat Intolerance. Migrate Delicate Frame down to Deer-Folk as Slight Frame (where the doc puts it), since the clade-level slot is now Predator Aversion. Heat Intolerance / Bone-Crushing Jaws drop entirely from Ursidae — they belong on per-species records (Polar Bear's Heat Vulnerable, Brown Bear's Devastating Swipe), which are part of audit item #5. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
No description provided
Languages
C#
95.4%
JavaScript
3.3%
HTML
1.3%