2026-04-30 20:40:51 -07:00
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using System.Text.Json.Serialization;
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namespace Theriapolis.Core.Data;
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/// <summary>
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/// Immutable species (subrace-equivalent) record loaded from species.json.
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/// Refines the parent <see cref="CladeDef"/>: adds a body size, additional
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/// ability mods, species-specific traits, and species-specific detriments.
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/// </summary>
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public sealed record SpeciesDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("clade_id")]
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public string CladeId { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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/// <summary>Body size category, snake_case (small / medium / medium_large / large).</summary>
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[JsonPropertyName("size")]
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public string Size { get; init; } = "medium";
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/// <summary>Additional ability mods on top of the clade's mods.</summary>
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[JsonPropertyName("ability_mods")]
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public Dictionary<string, int> AbilityMods { get; init; } = new();
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/// <summary>Base movement speed in feet per turn (5 ft. = 1 tactical tile per d20 standard).</summary>
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[JsonPropertyName("base_speed_ft")]
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public int BaseSpeedFt { get; init; } = 30;
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[JsonPropertyName("traits")]
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public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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2026-05-04 21:03:56 -07:00
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/// <summary>
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/// "sex" (male/female) or "lineage" (e.g. sheep/goat for Ram-Folk).
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/// Empty when the species has no variants. Determines how the variant
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/// is resolved: sex-axis is auto-keyed off character Sex (purebred) or
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/// parent role for hybrids (sire = male, dam = female); lineage-axis
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/// requires an explicit per-species pick.
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/// </summary>
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[JsonPropertyName("variant_axis")]
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public string VariantAxis { get; init; } = "";
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/// <summary>
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/// Variant entries layered onto the species' base traits/detriments.
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/// The variant's id keys it: for sex-axis variants, "male" or "female";
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/// for lineage variants, the lineage tag (e.g. "sheep", "goat").
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/// Empty when the species has no variants.
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/// </summary>
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[JsonPropertyName("variants")]
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public SpeciesVariantDef[] Variants { get; init; } = Array.Empty<SpeciesVariantDef>();
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}
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/// <summary>
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/// One sex- or lineage-keyed variant of a species. Layered on top of the
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/// base species' traits and detriments — the player ends up with both
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/// sets, not one or the other.
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/// </summary>
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public sealed record SpeciesVariantDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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[JsonPropertyName("traits")]
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public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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2026-04-30 20:40:51 -07:00
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}
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