e1fb988969
Adds character Sex (male/female) as a top-level CharacterDraft field
required for every character, and species variants as a layer on top
of the base species record. Two variant axes:
- "sex": auto-resolves from CharacterDraft.Sex for purebreds; for
hybrids, pinned by parent role (sire = male, dam = female)
by definition. No picker needed beyond Step 0.
- "lineage": explicit per-species pick (Ram-Folk's sheep/goat). Has
its own picker on Step 1 (purebred path under the grid;
hybrid path embedded into the per-parent pick column).
Schema (Theriapolis.Core/Data):
- SpeciesDef gains VariantAxis (string) and Variants (array of
SpeciesVariantDef { Id, Name, Traits, Detriments }).
- JSON content not yet populated — that's M6.14.
CharacterDraft adds:
- Sex (required by Step 0 validation)
- SpeciesVariant / SireSpeciesVariant / DamSpeciesVariant
- ResolveVariantId(species, role) that returns the active variant
id for a given context — used by Aside to layer variant traits
onto the base species traits.
Step 0 (StepClade): sex picker row above the hybrid toggle. Two
toggle buttons radio-style.
Step 1 (StepSpecies): purebred path renders a lineage picker below
the grid when the picked species has VariantAxis == "lineage";
hybrid path embeds a lineage picker at the top of each parent's
pick column. Hover popovers summarise each variant's contents.
Validation: Sex is required at Step 0. Lineage variant required at
Step 1 for any picked species (purebred or per-hybrid-parent) with
VariantAxis == "lineage".
Aside: AddVariantContent layers the resolved variant's extra
traits/detriments onto the base species rendering, for both purebred
and hybrid paths.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
78 lines
2.8 KiB
C#
78 lines
2.8 KiB
C#
using System.Text.Json.Serialization;
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namespace Theriapolis.Core.Data;
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/// <summary>
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/// Immutable species (subrace-equivalent) record loaded from species.json.
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/// Refines the parent <see cref="CladeDef"/>: adds a body size, additional
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/// ability mods, species-specific traits, and species-specific detriments.
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/// </summary>
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public sealed record SpeciesDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("clade_id")]
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public string CladeId { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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/// <summary>Body size category, snake_case (small / medium / medium_large / large).</summary>
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[JsonPropertyName("size")]
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public string Size { get; init; } = "medium";
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/// <summary>Additional ability mods on top of the clade's mods.</summary>
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[JsonPropertyName("ability_mods")]
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public Dictionary<string, int> AbilityMods { get; init; } = new();
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/// <summary>Base movement speed in feet per turn (5 ft. = 1 tactical tile per d20 standard).</summary>
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[JsonPropertyName("base_speed_ft")]
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public int BaseSpeedFt { get; init; } = 30;
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[JsonPropertyName("traits")]
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public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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/// <summary>
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/// "sex" (male/female) or "lineage" (e.g. sheep/goat for Ram-Folk).
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/// Empty when the species has no variants. Determines how the variant
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/// is resolved: sex-axis is auto-keyed off character Sex (purebred) or
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/// parent role for hybrids (sire = male, dam = female); lineage-axis
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/// requires an explicit per-species pick.
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/// </summary>
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[JsonPropertyName("variant_axis")]
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public string VariantAxis { get; init; } = "";
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/// <summary>
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/// Variant entries layered onto the species' base traits/detriments.
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/// The variant's id keys it: for sex-axis variants, "male" or "female";
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/// for lineage variants, the lineage tag (e.g. "sheep", "goat").
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/// Empty when the species has no variants.
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/// </summary>
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[JsonPropertyName("variants")]
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public SpeciesVariantDef[] Variants { get; init; } = Array.Empty<SpeciesVariantDef>();
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}
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/// <summary>
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/// One sex- or lineage-keyed variant of a species. Layered on top of the
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/// base species' traits and detriments — the player ends up with both
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/// sets, not one or the other.
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/// </summary>
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public sealed record SpeciesVariantDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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[JsonPropertyName("traits")]
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public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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}
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