2026-05-02 19:35:03 -07:00
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using Godot;
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2026-05-02 22:24:33 -07:00
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using System.Collections.Generic;
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using Theriapolis.Core.Data;
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using Theriapolis.GodotHost.Scenes.Widgets;
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using Theriapolis.GodotHost.UI;
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namespace Theriapolis.GodotHost.Scenes.Steps;
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/// <summary>
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/// Step I — Clade. Direct port of <c>StepClade</c> in
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/// <c>src/steps.jsx</c>, plus the Phase 6.5 hybrid-origin extension
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/// per port plan §10: a Hybrid toggle splits the picker into Sire +
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/// Dam grids, each independent. The dominant-parent radio drives
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/// <see cref="CharacterDraft.EffectiveCladeId"/> for downstream steps.
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///
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/// Cards are built once and mutated in place (Modulate update only) on
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/// selection change — tearing down + rebuilding inside the click
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/// callback chain caused duplicates because Free() defers when the
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/// freed node is currently mid-signal.
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/// </summary>
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public partial class StepClade : VBoxContainer, IStep
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{
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private CharacterDraft _draft = null!;
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private Button _hybridToggle = null!;
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private Button _sexMaleBtn = null!;
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private Button _sexFemaleBtn = null!;
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private VBoxContainer _purebredSection = null!;
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private VBoxContainer _hybridSection = null!;
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private OptionButton _dominantToggle = null!;
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// Lineage-bonus pickers (per theriapolis-rpg-clades.md hybrid rules,
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// simplified to allow stacking on the same ability).
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private VBoxContainer _bonusSection = null!;
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private HBoxContainer _sireBonusRow = null!;
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private HBoxContainer _damBonusRow = null!;
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2026-05-04 20:12:56 -07:00
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// Phase B clade-trait pickers: 2 from dominant parent + 1 from non-dominant.
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private VBoxContainer _traitSection = null!;
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private VBoxContainer _sireTraitCol = null!;
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private VBoxContainer _damTraitCol = null!;
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private Label _sireTraitHeader = null!;
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private Label _damTraitHeader = null!;
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private readonly Dictionary<string, PanelContainer> _purebredCards = new();
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private readonly Dictionary<string, PanelContainer> _hybridCards = new();
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// Per-card sire/dam toggle buttons in the hybrid grid header. Mutated
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// in place via SetPressedNoSignal during Refresh — same Free()-defer
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// hazard as the lineage bonus rows.
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private readonly Dictionary<string, Button> _sireToggles = new();
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private readonly Dictionary<string, Button> _damToggles = new();
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// Bonus rows are mutated in place too: when the clade hasn't changed
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// since the last build, we only flip ButtonPressed states. Rebuilding
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// would Free() the very button whose Pressed callback we're inside,
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// which Godot defers — leaving stale buttons next to the new ones.
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private readonly Dictionary<string, Button> _sireBonusButtons = new();
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private readonly Dictionary<string, Button> _damBonusButtons = new();
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private string _sireBonusBuiltFor = "";
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private string _damBonusBuiltFor = "";
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private readonly Dictionary<string, Button> _sireTraitButtons = new();
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private readonly Dictionary<string, Button> _damTraitButtons = new();
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private string _sireTraitsBuiltFor = "";
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private string _damTraitsBuiltFor = "";
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public void Bind(CharacterDraft draft)
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{
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_draft = draft;
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_draft.Changed += Refresh;
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Build();
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}
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public string? Validate() => WizardValidation.Validate(0, _draft);
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private void Build()
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{
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AddThemeConstantOverride("separation", 16);
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var intro = new VBoxContainer();
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intro.AddThemeConstantOverride("separation", 6);
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AddChild(intro);
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intro.AddChild(new Label { Text = "FOLIO I · CLADE", ThemeTypeVariation = "Eyebrow" });
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intro.AddChild(new Label { Text = "Choose a Clade", ThemeTypeVariation = "H2" });
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intro.AddChild(new Label
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{
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Text = "The broad mammalian family of your line. Clade defines the largest "
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+ "strokes — predator or prey, communal or solitary, scent-driven or "
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+ "sight-driven. Hybrid characters blend two lineages.",
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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// Sex picker — required for every character. For purebreds with
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// sex-axis variants (Elk, Lion) this drives variant resolution;
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// for hybrids it's identity-only since sire/dam are male/female
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// by parent-role definition.
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var sexRow = new HBoxContainer();
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sexRow.AddThemeConstantOverride("separation", 8);
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AddChild(sexRow);
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sexRow.AddChild(new Label { Text = "SEX", ThemeTypeVariation = "Eyebrow" });
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_sexMaleBtn = new Button
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{
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Text = "Male", ToggleMode = true, FocusMode = Control.FocusModeEnum.None,
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};
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_sexFemaleBtn = new Button
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{
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Text = "Female", ToggleMode = true, FocusMode = Control.FocusModeEnum.None,
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};
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_sexMaleBtn.Pressed += () => OnSexPicked("male");
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_sexFemaleBtn.Pressed += () => OnSexPicked("female");
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sexRow.AddChild(_sexMaleBtn);
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sexRow.AddChild(_sexFemaleBtn);
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// Toggle Button (not CheckBox) so the inverted-on-press button style
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// from the codex theme handles selection visually — no checkbox glyph
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// needed, the bg colour shift is the affordance.
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var toggleRow = new HBoxContainer();
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toggleRow.AddThemeConstantOverride("separation", 12);
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AddChild(toggleRow);
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_hybridToggle = new Button
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{
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Text = "Hybrid Origin (two parent lineages)",
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ToggleMode = true,
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FocusMode = Control.FocusModeEnum.None,
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};
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_hybridToggle.Toggled += OnHybridToggled;
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toggleRow.AddChild(_hybridToggle);
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// Purebred section
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_purebredSection = new VBoxContainer();
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_purebredSection.AddThemeConstantOverride("separation", 6);
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AddChild(_purebredSection);
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var purebredGrid = MakeGrid();
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_purebredSection.AddChild(purebredGrid);
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PopulateGrid(purebredGrid, _purebredCards, OnPurebredCladePicked);
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// Hybrid section
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_hybridSection = new VBoxContainer();
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_hybridSection.AddThemeConstantOverride("separation", 16);
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AddChild(_hybridSection);
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2026-05-04 22:01:29 -07:00
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// One unified hybrid grid: every clade card carries Sire/Dam toggle
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// buttons in its header. The same card can become either parent;
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// picking Sire on a card currently set as Dam clears the Dam pick
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// (and vice versa) atomically.
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_hybridSection.AddChild(new Label
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{
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Text = "Mark one clade as Sire (paternal) and another as Dam (maternal). "
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+ "A single clade cannot be both.",
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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var hybridGrid = MakeGrid();
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_hybridSection.AddChild(hybridGrid);
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foreach (var clade in CodexContent.Clades)
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{
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var card = BuildHybridCard(clade);
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_hybridCards[clade.Id] = card;
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hybridGrid.AddChild(card);
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}
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// Lineage bonus pickers — hybrids pick ONE ability mod from each
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// parent clade. Stacking on the same ability is allowed; mods sum.
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_bonusSection = new VBoxContainer();
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_bonusSection.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(_bonusSection);
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_bonusSection.AddChild(new Label { Text = "LINEAGE BONUSES", ThemeTypeVariation = "Eyebrow" });
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_sireBonusRow = new HBoxContainer();
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_sireBonusRow.AddThemeConstantOverride("separation", 8);
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_bonusSection.AddChild(_sireBonusRow);
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_damBonusRow = new HBoxContainer();
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_damBonusRow.AddThemeConstantOverride("separation", 8);
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_bonusSection.AddChild(_damBonusRow);
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var dominantRow = new HBoxContainer();
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dominantRow.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(dominantRow);
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dominantRow.AddChild(new Label { Text = "DOMINANT LINEAGE", ThemeTypeVariation = "Eyebrow" });
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_dominantToggle = new OptionButton();
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_dominantToggle.AddItem("Sire", 0);
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_dominantToggle.AddItem("Dam", 1);
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_dominantToggle.ItemSelected += OnDominantSelected;
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dominantRow.AddChild(_dominantToggle);
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2026-05-04 20:12:56 -07:00
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// Phase B clade-trait pickers — per doc "2/1 split, player's choice
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// of which parent is dominant". DominantParent drives the limit.
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_traitSection = new VBoxContainer();
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_traitSection.AddThemeConstantOverride("separation", 8);
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_hybridSection.AddChild(_traitSection);
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_traitSection.AddChild(new Label { Text = "CLADE TRAITS", ThemeTypeVariation = "Eyebrow" });
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_traitSection.AddChild(new Label
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{
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Text = "Pick two clade traits from the dominant parent and one from the other. "
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+ "All clade detriments from both parents are inherited automatically.",
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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var traitGrid = new HBoxContainer();
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traitGrid.AddThemeConstantOverride("separation", 16);
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traitGrid.SizeFlagsHorizontal = SizeFlags.ExpandFill;
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_traitSection.AddChild(traitGrid);
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_sireTraitCol = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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_sireTraitCol.AddThemeConstantOverride("separation", 4);
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traitGrid.AddChild(_sireTraitCol);
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_sireTraitHeader = new Label { Text = "SIRE", ThemeTypeVariation = "Eyebrow" };
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_sireTraitCol.AddChild(_sireTraitHeader);
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_damTraitCol = new VBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
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_damTraitCol.AddThemeConstantOverride("separation", 4);
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traitGrid.AddChild(_damTraitCol);
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_damTraitHeader = new Label { Text = "DAM", ThemeTypeVariation = "Eyebrow" };
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_damTraitCol.AddChild(_damTraitHeader);
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Refresh();
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}
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private static GridContainer MakeGrid()
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{
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// Single-column layout: each card spans the wizard's content width
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// and surfaces the clade's description text. Establishes the
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// world's tone before mechanics — the trade is more scrolling.
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var grid = new GridContainer { Columns = 1, SizeFlagsHorizontal = SizeFlags.ExpandFill };
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grid.AddThemeConstantOverride("v_separation", 12);
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return grid;
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}
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private void PopulateGrid(GridContainer grid, Dictionary<string, PanelContainer> cardMap, System.Action<string> onClick)
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{
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foreach (var clade in CodexContent.Clades)
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{
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var card = BuildCard(clade, onClick);
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cardMap[clade.Id] = card;
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grid.AddChild(card);
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}
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}
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private void OnHybridToggled(bool pressed)
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{
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var patch = new Godot.Collections.Dictionary { { "is_hybrid", pressed } };
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if (pressed)
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{
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patch["clade_id"] = "";
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patch["species_id"] = "";
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}
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else
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{
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patch["sire_clade_id"] = "";
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patch["sire_species_id"] = "";
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patch["dam_clade_id"] = "";
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patch["dam_species_id"] = "";
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patch["sire_chosen_ability"] = "";
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patch["dam_chosen_ability"] = "";
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patch["sire_chosen_clade_traits"] = new Godot.Collections.Array<string>();
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patch["dam_chosen_clade_traits"] = new Godot.Collections.Array<string>();
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patch["sire_chosen_species_trait"] = "";
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patch["dam_chosen_species_trait"] = "";
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patch["sire_chosen_species_detriment"] = "";
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patch["dam_chosen_species_detriment"] = "";
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}
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ClearBackgroundIfInvalidated(patch);
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_draft.Patch(patch);
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}
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private void OnSexPicked(string sex) =>
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_draft.Patch(new Godot.Collections.Dictionary { { "sex", sex } });
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private void OnDominantSelected(long index)
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{
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string newDominant = index == 0 ? "sire" : "dam";
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var patch = new Godot.Collections.Dictionary
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{
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{ "dominant_parent", newDominant },
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};
|
|
|
|
|
|
|
|
|
|
// Trim clade-trait picks down to the new limit per side: 2 for the
|
|
|
|
|
// dominant lineage, 1 for the other. Only trims, never expands —
|
|
|
|
|
// user re-picks the missing slot manually.
|
|
|
|
|
TrimToLimit(patch, "sire", _draft.SireChosenCladeTraits, newDominant == "sire" ? 2 : 1);
|
|
|
|
|
TrimToLimit(patch, "dam", _draft.DamChosenCladeTraits, newDominant == "dam" ? 2 : 1);
|
|
|
|
|
|
|
|
|
|
_draft.Patch(patch);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void TrimToLimit(Godot.Collections.Dictionary patch, string lineage,
|
|
|
|
|
Godot.Collections.Array<string> current, int limit)
|
|
|
|
|
{
|
|
|
|
|
if (current.Count <= limit) return;
|
|
|
|
|
var trimmed = new Godot.Collections.Array<string>();
|
|
|
|
|
for (int i = 0; i < limit; i++) trimmed.Add(current[i]);
|
|
|
|
|
patch[lineage + "_chosen_clade_traits"] = trimmed;
|
2026-05-02 22:24:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void Refresh()
|
|
|
|
|
{
|
|
|
|
|
if (_hybridToggle is null) return;
|
|
|
|
|
|
|
|
|
|
bool hybrid = _draft.IsHybrid;
|
|
|
|
|
if (_hybridToggle.ButtonPressed != hybrid) _hybridToggle.SetPressedNoSignal(hybrid);
|
|
|
|
|
_purebredSection.Visible = !hybrid;
|
|
|
|
|
_hybridSection.Visible = hybrid;
|
|
|
|
|
|
2026-05-04 21:03:56 -07:00
|
|
|
bool isMale = _draft.Sex == "male";
|
|
|
|
|
bool isFemale = _draft.Sex == "female";
|
|
|
|
|
if (_sexMaleBtn.ButtonPressed != isMale) _sexMaleBtn.SetPressedNoSignal(isMale);
|
|
|
|
|
if (_sexFemaleBtn.ButtonPressed != isFemale) _sexFemaleBtn.SetPressedNoSignal(isFemale);
|
|
|
|
|
|
2026-05-02 22:24:33 -07:00
|
|
|
UpdateSelection(_purebredCards, _draft.CladeId);
|
2026-05-04 22:01:29 -07:00
|
|
|
UpdateHybridCards();
|
2026-05-02 22:24:33 -07:00
|
|
|
|
|
|
|
|
int dominantIdx = _draft.DominantParent == "dam" ? 1 : 0;
|
|
|
|
|
if (_dominantToggle.Selected != dominantIdx) _dominantToggle.Select(dominantIdx);
|
2026-05-03 20:51:55 -07:00
|
|
|
|
2026-05-04 20:12:56 -07:00
|
|
|
if (hybrid)
|
|
|
|
|
{
|
|
|
|
|
RebuildBonusPickers();
|
|
|
|
|
RebuildTraitPickers();
|
|
|
|
|
}
|
2026-05-03 20:51:55 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Syncs the lineage-bonus button rows with the current sire/dam
|
|
|
|
|
/// clade picks. When the clade hasn't changed since the last build
|
|
|
|
|
/// we only update each button's ButtonPressed state — see field
|
|
|
|
|
/// comment above for why a full rebuild here is unsafe.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void RebuildBonusPickers()
|
|
|
|
|
{
|
|
|
|
|
SyncLineageBonusRow(_sireBonusRow, _sireBonusButtons, ref _sireBonusBuiltFor, "sire",
|
|
|
|
|
_draft.SireCladeId, _draft.SireChosenAbility);
|
|
|
|
|
SyncLineageBonusRow(_damBonusRow, _damBonusButtons, ref _damBonusBuiltFor, "dam",
|
|
|
|
|
_draft.DamCladeId, _draft.DamChosenAbility);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void SyncLineageBonusRow(HBoxContainer row, Dictionary<string, Button> cache,
|
|
|
|
|
ref string builtFor, string lineage,
|
|
|
|
|
string cladeId, string chosen)
|
|
|
|
|
{
|
|
|
|
|
if (cladeId == builtFor)
|
|
|
|
|
{
|
|
|
|
|
foreach (var (ab, btn) in cache)
|
|
|
|
|
{
|
|
|
|
|
bool want = ab == chosen;
|
|
|
|
|
if (btn.ButtonPressed != want) btn.SetPressedNoSignal(want);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (var c in row.GetChildren()) c.Free();
|
|
|
|
|
cache.Clear();
|
|
|
|
|
builtFor = cladeId;
|
|
|
|
|
|
|
|
|
|
var clade = CodexContent.Clade(cladeId);
|
|
|
|
|
if (clade is null)
|
|
|
|
|
{
|
|
|
|
|
row.AddChild(new Label { Text = "(pick a clade above)" });
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (var (ab, value) in clade.AbilityMods)
|
|
|
|
|
{
|
|
|
|
|
string captured = ab;
|
|
|
|
|
var btn = new Button
|
|
|
|
|
{
|
|
|
|
|
Text = $"{ab} {(value >= 0 ? "+" : "")}{value}",
|
|
|
|
|
ToggleMode = true,
|
|
|
|
|
ButtonPressed = ab == chosen,
|
|
|
|
|
FocusMode = Control.FocusModeEnum.None,
|
|
|
|
|
};
|
|
|
|
|
btn.Pressed += () => OnLineageBonusPicked(lineage, captured);
|
|
|
|
|
row.AddChild(btn);
|
|
|
|
|
cache[ab] = btn;
|
|
|
|
|
}
|
2026-05-02 22:24:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void UpdateSelection(Dictionary<string, PanelContainer> cards, string selectedId)
|
|
|
|
|
{
|
|
|
|
|
foreach (var (id, card) in cards)
|
2026-05-03 22:04:24 -07:00
|
|
|
CodexCard.SetSelected(card, id == selectedId);
|
2026-05-02 22:24:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnPurebredCladePicked(string cladeId)
|
|
|
|
|
{
|
|
|
|
|
string speciesId = _draft.SpeciesId;
|
|
|
|
|
var sp = CodexContent.SpeciesById(speciesId);
|
|
|
|
|
if (sp is null || !string.Equals(sp.CladeId, cladeId, System.StringComparison.OrdinalIgnoreCase))
|
|
|
|
|
speciesId = "";
|
2026-05-03 18:10:05 -07:00
|
|
|
var patch = new Godot.Collections.Dictionary
|
2026-05-02 22:24:33 -07:00
|
|
|
{
|
|
|
|
|
{ "clade_id", cladeId },
|
|
|
|
|
{ "species_id", speciesId },
|
2026-05-03 18:10:05 -07:00
|
|
|
};
|
|
|
|
|
ClearBackgroundIfInvalidated(patch);
|
|
|
|
|
_draft.Patch(patch);
|
2026-05-02 19:35:03 -07:00
|
|
|
}
|
|
|
|
|
|
2026-05-04 22:01:29 -07:00
|
|
|
/// <summary>
|
|
|
|
|
/// Build the patch dict that records "<paramref name="lineage"/>'s
|
|
|
|
|
/// clade is now <paramref name="cladeId"/>" — clearing the dependent
|
|
|
|
|
/// fields (species, lineage bonus, clade traits) so they don't carry
|
|
|
|
|
/// stale picks from the prior clade. Returned without applying so the
|
|
|
|
|
/// caller can merge multiple lineage patches into one atomic Patch.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private Godot.Collections.Dictionary BuildLineageCladePatch(string lineage, string cladeId)
|
2026-05-02 19:35:03 -07:00
|
|
|
{
|
2026-05-02 22:24:33 -07:00
|
|
|
var patch = new Godot.Collections.Dictionary
|
|
|
|
|
{
|
|
|
|
|
{ lineage + "_clade_id", cladeId },
|
|
|
|
|
};
|
|
|
|
|
string currentSpecies = lineage == "sire" ? _draft.SireSpeciesId : _draft.DamSpeciesId;
|
|
|
|
|
var sp = CodexContent.SpeciesById(currentSpecies);
|
|
|
|
|
if (sp is null || !string.Equals(sp.CladeId, cladeId, System.StringComparison.OrdinalIgnoreCase))
|
2026-05-04 20:12:56 -07:00
|
|
|
{
|
2026-05-02 22:24:33 -07:00
|
|
|
patch[lineage + "_species_id"] = "";
|
2026-05-04 20:12:56 -07:00
|
|
|
patch[lineage + "_chosen_species_trait"] = "";
|
|
|
|
|
patch[lineage + "_chosen_species_detriment"] = "";
|
|
|
|
|
}
|
2026-05-03 20:51:55 -07:00
|
|
|
patch[lineage + "_chosen_ability"] = "";
|
2026-05-04 20:12:56 -07:00
|
|
|
patch[lineage + "_chosen_clade_traits"] = new Godot.Collections.Array<string>();
|
2026-05-04 22:01:29 -07:00
|
|
|
return patch;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// User toggled Sire or Dam on a hybrid card. If the toggle was just
|
|
|
|
|
/// turned ON, record the pick (and clear the OTHER lineage if it was
|
|
|
|
|
/// already pointing at this same clade — a clade can't be both
|
|
|
|
|
/// parents). If turned OFF, clear that lineage.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void OnHybridParentPressed(string lineage, string cladeId)
|
|
|
|
|
{
|
|
|
|
|
string currentForLineage = lineage == "sire" ? _draft.SireCladeId : _draft.DamCladeId;
|
|
|
|
|
bool wasOn = currentForLineage == cladeId;
|
|
|
|
|
string newCladeId = wasOn ? "" : cladeId;
|
|
|
|
|
|
|
|
|
|
var patch = BuildLineageCladePatch(lineage, newCladeId);
|
|
|
|
|
|
|
|
|
|
// If the new pick collides with the OTHER parent, clear it.
|
|
|
|
|
if (!string.IsNullOrEmpty(newCladeId))
|
|
|
|
|
{
|
|
|
|
|
string otherLineage = lineage == "sire" ? "dam" : "sire";
|
|
|
|
|
string otherCladeId = lineage == "sire" ? _draft.DamCladeId : _draft.SireCladeId;
|
|
|
|
|
if (otherCladeId == newCladeId)
|
|
|
|
|
{
|
|
|
|
|
var otherPatch = BuildLineageCladePatch(otherLineage, "");
|
|
|
|
|
foreach (var key in otherPatch.Keys) patch[(string)key] = otherPatch[key];
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-05-03 20:51:55 -07:00
|
|
|
|
2026-05-03 18:10:05 -07:00
|
|
|
ClearBackgroundIfInvalidated(patch);
|
2026-05-02 22:24:33 -07:00
|
|
|
_draft.Patch(patch);
|
|
|
|
|
}
|
2026-05-02 19:35:03 -07:00
|
|
|
|
2026-05-04 22:01:29 -07:00
|
|
|
private void UpdateHybridCards()
|
|
|
|
|
{
|
|
|
|
|
foreach (var (id, card) in _hybridCards)
|
|
|
|
|
{
|
|
|
|
|
bool isSire = id == _draft.SireCladeId;
|
|
|
|
|
bool isDam = id == _draft.DamCladeId;
|
|
|
|
|
// The card itself gets a "selected" highlight when either
|
|
|
|
|
// toggle is on, so it pops visually from the unmarked clades.
|
|
|
|
|
CodexCard.SetSelected(card, isSire || isDam);
|
|
|
|
|
if (_sireToggles.TryGetValue(id, out var sireBtn) && sireBtn.ButtonPressed != isSire)
|
|
|
|
|
sireBtn.SetPressedNoSignal(isSire);
|
|
|
|
|
if (_damToggles.TryGetValue(id, out var damBtn) && damBtn.ButtonPressed != isDam)
|
|
|
|
|
damBtn.SetPressedNoSignal(isDam);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-03 20:51:55 -07:00
|
|
|
private void OnLineageBonusPicked(string lineage, string ability)
|
|
|
|
|
{
|
|
|
|
|
_draft.Patch(new Godot.Collections.Dictionary
|
|
|
|
|
{
|
|
|
|
|
{ lineage + "_chosen_ability", ability },
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-04 20:12:56 -07:00
|
|
|
/// <summary>
|
|
|
|
|
/// Syncs both clade-trait columns. Header text reflects the current
|
|
|
|
|
/// limit (2 for dominant, 1 for other). Mutate-in-place same as
|
|
|
|
|
/// SyncLineageBonusRow — Free()-during-Pressed leaves stale buttons.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void RebuildTraitPickers()
|
|
|
|
|
{
|
|
|
|
|
SyncCladeTraitColumn(_sireTraitCol, _sireTraitHeader, _sireTraitButtons,
|
|
|
|
|
ref _sireTraitsBuiltFor, "sire", _draft.SireCladeId,
|
|
|
|
|
_draft.SireChosenCladeTraits, _draft.CladeTraitLimit("sire"));
|
|
|
|
|
SyncCladeTraitColumn(_damTraitCol, _damTraitHeader, _damTraitButtons,
|
|
|
|
|
ref _damTraitsBuiltFor, "dam", _draft.DamCladeId,
|
|
|
|
|
_draft.DamChosenCladeTraits, _draft.CladeTraitLimit("dam"));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void SyncCladeTraitColumn(VBoxContainer col, Label header,
|
|
|
|
|
Dictionary<string, Button> cache,
|
|
|
|
|
ref string builtFor, string lineage,
|
|
|
|
|
string cladeId,
|
|
|
|
|
Godot.Collections.Array<string> chosen,
|
|
|
|
|
int limit)
|
|
|
|
|
{
|
|
|
|
|
string headerLabel = lineage.ToUpperInvariant() + (lineage == _draft.DominantParent ? " ★" : "");
|
|
|
|
|
header.Text = $"{headerLabel} ({chosen.Count}/{limit})";
|
|
|
|
|
|
|
|
|
|
if (cladeId == builtFor)
|
|
|
|
|
{
|
|
|
|
|
foreach (var (id, btn) in cache)
|
|
|
|
|
{
|
|
|
|
|
bool want = chosen.Contains(id);
|
|
|
|
|
if (btn.ButtonPressed != want) btn.SetPressedNoSignal(want);
|
|
|
|
|
bool atCap = chosen.Count >= limit && !want;
|
|
|
|
|
btn.Disabled = atCap;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Remove old buttons but keep the header (index 0).
|
|
|
|
|
for (int i = col.GetChildCount() - 1; i >= 1; i--) col.GetChild(i).Free();
|
|
|
|
|
cache.Clear();
|
|
|
|
|
builtFor = cladeId;
|
|
|
|
|
|
|
|
|
|
var clade = CodexContent.Clade(cladeId);
|
|
|
|
|
if (clade is null)
|
|
|
|
|
{
|
|
|
|
|
col.AddChild(new Label { Text = "(pick a clade above)" });
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (var t in clade.Traits)
|
|
|
|
|
{
|
|
|
|
|
string captured = t.Id;
|
|
|
|
|
string capturedName = t.Name;
|
|
|
|
|
string capturedDesc = t.Description;
|
|
|
|
|
bool isPicked = chosen.Contains(t.Id);
|
|
|
|
|
var btn = new Button
|
|
|
|
|
{
|
|
|
|
|
Text = t.Name,
|
|
|
|
|
ToggleMode = true,
|
|
|
|
|
ButtonPressed = isPicked,
|
|
|
|
|
FocusMode = Control.FocusModeEnum.None,
|
|
|
|
|
Disabled = !isPicked && chosen.Count >= limit,
|
|
|
|
|
SizeFlagsHorizontal = SizeFlags.ExpandFill,
|
|
|
|
|
};
|
|
|
|
|
btn.Toggled += pressed => OnCladeTraitToggled(lineage, captured, pressed);
|
|
|
|
|
var btnRef = btn;
|
|
|
|
|
btn.MouseEntered += () =>
|
|
|
|
|
PopoverLayer.Instance?.ShowFor(btnRef, capturedName, capturedDesc, "trait", false);
|
|
|
|
|
btn.MouseExited += () =>
|
|
|
|
|
PopoverLayer.Instance?.ScheduleClose();
|
|
|
|
|
col.AddChild(btn);
|
|
|
|
|
cache[t.Id] = btn;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnCladeTraitToggled(string lineage, string traitId, bool pressed)
|
|
|
|
|
{
|
|
|
|
|
var current = lineage == "sire" ? _draft.SireChosenCladeTraits : _draft.DamChosenCladeTraits;
|
|
|
|
|
int limit = _draft.CladeTraitLimit(lineage);
|
|
|
|
|
var next = new Godot.Collections.Array<string>(current);
|
|
|
|
|
if (pressed)
|
|
|
|
|
{
|
|
|
|
|
if (next.Contains(traitId)) return;
|
|
|
|
|
if (next.Count >= limit) return; // cap (UI also disables, defense-in-depth)
|
|
|
|
|
next.Add(traitId);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
next.Remove(traitId);
|
|
|
|
|
}
|
|
|
|
|
_draft.Patch(new Godot.Collections.Dictionary
|
|
|
|
|
{
|
|
|
|
|
{ lineage + "_chosen_clade_traits", next },
|
|
|
|
|
});
|
|
|
|
|
}
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2026-05-03 18:10:05 -07:00
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/// <summary>
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/// Clade changes can make a previously-valid background unavailable
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/// (e.g. picking Felidae while Pack-Raised is selected). Build the
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/// hypothetical post-patch state via Resource.Duplicate, run it
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/// through BackgroundAvailability, and clear background_id in the
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/// patch if the rule no longer matches.
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/// </summary>
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private void ClearBackgroundIfInvalidated(Godot.Collections.Dictionary patch)
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{
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if (string.IsNullOrEmpty(_draft.BackgroundId)) return;
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var future = (CharacterDraft)_draft.Duplicate();
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// Apply the same patch we're about to commit, in-place on the copy.
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future.Patch(patch);
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if (!BackgroundAvailability.IsAvailable(_draft.BackgroundId, future))
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patch["background_id"] = "";
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}
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2026-05-02 22:24:33 -07:00
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private PanelContainer BuildCard(CladeDef clade, System.Action<string> onClick)
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{
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2026-05-03 22:04:24 -07:00
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var card = CodexCard.Make();
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2026-05-04 21:47:00 -07:00
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card.SizeFlagsHorizontal = Control.SizeFlags.ExpandFill;
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2026-05-02 20:57:02 -07:00
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card.GuiInput += (InputEvent e) =>
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2026-05-02 19:35:03 -07:00
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{
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2026-05-02 20:57:02 -07:00
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if (e is InputEventMouseButton mb && mb.Pressed && mb.ButtonIndex == MouseButton.Left)
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2026-05-02 22:24:33 -07:00
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onClick(clade.Id);
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2026-05-02 19:35:03 -07:00
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};
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2026-05-02 20:57:02 -07:00
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var box = new VBoxContainer { MouseFilter = MouseFilterEnum.Pass };
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2026-05-02 19:35:03 -07:00
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box.AddThemeConstantOverride("separation", 6);
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2026-05-02 20:57:02 -07:00
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card.AddChild(box);
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2026-05-02 19:35:03 -07:00
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2026-05-03 22:04:24 -07:00
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box.AddChild(new Label { Text = clade.Name, ThemeTypeVariation = "CardName" });
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box.AddChild(new Label { Text = clade.Kind.ToUpperInvariant(), ThemeTypeVariation = "CardMeta" });
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2026-05-02 19:35:03 -07:00
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2026-05-04 21:47:00 -07:00
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if (!string.IsNullOrEmpty(clade.Description))
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{
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box.AddChild(new Label
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{
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Text = clade.Description,
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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MouseFilter = Control.MouseFilterEnum.Pass,
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});
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}
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2026-05-04 22:01:29 -07:00
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if (clade.AbilityMods.Count > 0)
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{
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var modsRow = new HBoxContainer();
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modsRow.AddThemeConstantOverride("separation", 8);
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box.AddChild(modsRow);
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foreach (var (k, v) in clade.AbilityMods)
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modsRow.AddChild(new Label { Text = $"{k} {(v >= 0 ? "+" : "")}{v}" });
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}
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if (clade.Traits.Length > 0 || clade.Detriments.Length > 0)
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{
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var chips = new HFlowContainer { MouseFilter = MouseFilterEnum.Pass };
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chips.AddThemeConstantOverride("h_separation", 6);
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chips.AddThemeConstantOverride("v_separation", 4);
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box.AddChild(chips);
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foreach (var t in clade.Traits)
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chips.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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|
|
foreach (var d in clade.Detriments)
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|
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chips.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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|
|
}
|
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|
|
return card;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Hybrid-mode clade card. Same body as BuildCard but with Sire and
|
|
|
|
|
/// Dam toggle buttons stacked at the right edge of the title row, so a
|
|
|
|
|
/// single grid replaces the old two-stacked-grid layout. Body click is
|
|
|
|
|
/// disabled — only the toggles change selection.
|
|
|
|
|
/// </summary>
|
|
|
|
|
private PanelContainer BuildHybridCard(CladeDef clade)
|
|
|
|
|
{
|
|
|
|
|
var card = CodexCard.Make();
|
|
|
|
|
card.SizeFlagsHorizontal = Control.SizeFlags.ExpandFill;
|
|
|
|
|
|
|
|
|
|
var box = new VBoxContainer { MouseFilter = MouseFilterEnum.Pass };
|
|
|
|
|
box.AddThemeConstantOverride("separation", 6);
|
|
|
|
|
card.AddChild(box);
|
|
|
|
|
|
|
|
|
|
// Header HBox: title VBox (expand fill) + Sire/Dam toggle column.
|
|
|
|
|
var header = new HBoxContainer { SizeFlagsHorizontal = Control.SizeFlags.ExpandFill };
|
|
|
|
|
header.AddThemeConstantOverride("separation", 12);
|
|
|
|
|
box.AddChild(header);
|
|
|
|
|
|
|
|
|
|
var titleCol = new VBoxContainer { SizeFlagsHorizontal = Control.SizeFlags.ExpandFill };
|
|
|
|
|
titleCol.AddThemeConstantOverride("separation", 2);
|
|
|
|
|
header.AddChild(titleCol);
|
|
|
|
|
titleCol.AddChild(new Label { Text = clade.Name, ThemeTypeVariation = "CardName" });
|
|
|
|
|
titleCol.AddChild(new Label { Text = clade.Kind.ToUpperInvariant(), ThemeTypeVariation = "CardMeta" });
|
|
|
|
|
|
|
|
|
|
var toggleCol = new HBoxContainer
|
|
|
|
|
{
|
|
|
|
|
SizeFlagsVertical = Control.SizeFlags.ShrinkBegin,
|
|
|
|
|
};
|
|
|
|
|
toggleCol.AddThemeConstantOverride("separation", 6);
|
|
|
|
|
header.AddChild(toggleCol);
|
|
|
|
|
|
|
|
|
|
string capturedId = clade.Id;
|
|
|
|
|
var sireBtn = new Button
|
|
|
|
|
{
|
|
|
|
|
Text = "Sire",
|
|
|
|
|
ToggleMode = true,
|
|
|
|
|
FocusMode = Control.FocusModeEnum.None,
|
|
|
|
|
CustomMinimumSize = new Vector2(64, 0),
|
|
|
|
|
};
|
|
|
|
|
sireBtn.Pressed += () => OnHybridParentPressed("sire", capturedId);
|
|
|
|
|
toggleCol.AddChild(sireBtn);
|
|
|
|
|
_sireToggles[clade.Id] = sireBtn;
|
|
|
|
|
|
|
|
|
|
var damBtn = new Button
|
|
|
|
|
{
|
|
|
|
|
Text = "Dam",
|
|
|
|
|
ToggleMode = true,
|
|
|
|
|
FocusMode = Control.FocusModeEnum.None,
|
|
|
|
|
CustomMinimumSize = new Vector2(64, 0),
|
|
|
|
|
};
|
|
|
|
|
damBtn.Pressed += () => OnHybridParentPressed("dam", capturedId);
|
|
|
|
|
toggleCol.AddChild(damBtn);
|
|
|
|
|
_damToggles[clade.Id] = damBtn;
|
|
|
|
|
|
|
|
|
|
if (!string.IsNullOrEmpty(clade.Description))
|
|
|
|
|
{
|
|
|
|
|
box.AddChild(new Label
|
|
|
|
|
{
|
|
|
|
|
Text = clade.Description,
|
|
|
|
|
AutowrapMode = TextServer.AutowrapMode.WordSmart,
|
|
|
|
|
MouseFilter = Control.MouseFilterEnum.Pass,
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-05-04 21:47:00 -07:00
|
|
|
|
2026-05-02 19:35:03 -07:00
|
|
|
if (clade.AbilityMods.Count > 0)
|
|
|
|
|
{
|
2026-05-02 22:24:33 -07:00
|
|
|
var modsRow = new HBoxContainer();
|
2026-05-02 19:35:03 -07:00
|
|
|
modsRow.AddThemeConstantOverride("separation", 8);
|
|
|
|
|
box.AddChild(modsRow);
|
|
|
|
|
foreach (var (k, v) in clade.AbilityMods)
|
2026-05-02 22:24:33 -07:00
|
|
|
modsRow.AddChild(new Label { Text = $"{k} {(v >= 0 ? "+" : "")}{v}" });
|
2026-05-02 19:35:03 -07:00
|
|
|
}
|
|
|
|
|
|
2026-05-02 20:57:02 -07:00
|
|
|
if (clade.Traits.Length > 0 || clade.Detriments.Length > 0)
|
2026-05-02 19:35:03 -07:00
|
|
|
{
|
2026-05-02 20:57:02 -07:00
|
|
|
var chips = new HFlowContainer { MouseFilter = MouseFilterEnum.Pass };
|
|
|
|
|
chips.AddThemeConstantOverride("h_separation", 6);
|
|
|
|
|
chips.AddThemeConstantOverride("v_separation", 4);
|
|
|
|
|
box.AddChild(chips);
|
|
|
|
|
foreach (var t in clade.Traits)
|
2026-05-02 22:24:33 -07:00
|
|
|
chips.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
|
2026-05-02 20:57:02 -07:00
|
|
|
foreach (var d in clade.Detriments)
|
2026-05-02 22:24:33 -07:00
|
|
|
chips.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
|
2026-05-02 19:35:03 -07:00
|
|
|
}
|
|
|
|
|
|
2026-05-02 20:57:02 -07:00
|
|
|
return card;
|
2026-05-02 19:35:03 -07:00
|
|
|
}
|
|
|
|
|
}
|