M1: Headless parity verified between Tools and Godot
Proves Theriapolis.Core works untouched under Godot's csproj — the worldgen
pipeline produces byte-identical output whether invoked from the Tools CLI
or from inside the Godot process. This is the determinism contract surviving
the port.
Architecture test:
CoreNoDependencyTests now forbids Godot.* and GodotSharp in addition to
Microsoft.Xna and MonoGame. Both bans stay in force for the duration of
the port so neither engine can leak into Core.
Determinism oracle:
New worldgen-hash Tools command runs the full pipeline and prints FNV-1a
hashes for every channel (elevation, moisture, temperature, biomes,
settlements, polylines) plus per-stage hashes. Pairs with the Godot
smoke-test for cross-process verification.
Godot-side smoke test:
SmokeTest.cs runs WorldGenerator.RunAll inside the Godot process; Main.cs
fires it on --smoke-test <seed>. Resolves Content/Data via res:// walk-up.
M0 hello-world behaviour preserved when launched without the flag.
Verification (seed 12345):
- dotnet run -- worldgen-hash and Godot --headless --smoke-test agree on
all 6 channels and all 14 per-stage hashes (diff produces zero output)
- 10-run sweeps stable on both sides post-determinism-fix
- dotnet test: 708/708 pass
Closes M1 of theriapolis-rpg-implementation-plan-godot-port.md.
Next: M2 (world map render).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -10,6 +10,7 @@ return args[0].ToLowerInvariant() switch
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{
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"hello" => Hello(),
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"worldgen-dump" => WorldgenDump.Run(args[1..]),
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"worldgen-hash" => WorldgenHash.Run(args[1..]),
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"settlement-report" => SettlementReport.Run(args[1..]),
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"tile-inspect" => TileInspect.Run(args[1..]),
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"tactical-dump" => TacticalDump.Run(args[1..]),
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@@ -49,6 +50,10 @@ static void PrintHelp()
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Console.WriteLine(" --out <file.png>");
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Console.WriteLine(" [--data-dir <dir>]");
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Console.WriteLine(" [--show-violations]");
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Console.WriteLine(" worldgen-hash --seed <n> Run full pipeline and print FNV-1a hashes (elevation,");
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Console.WriteLine(" [--data-dir <dir>] moisture, temperature, biomes, settlements, polylines)");
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Console.WriteLine(" plus per-stage hashes. Determinism oracle for the");
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Console.WriteLine(" Godot port (compare to Godot host's smoke-test output).");
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Console.WriteLine(" settlement-report --seed <n> Run full pipeline and print settlement report.");
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Console.WriteLine(" [--data-dir <dir>]");
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Console.WriteLine(" tile-inspect --seed <n> Print polylines/bridges near a reported tile.");
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