M6.9: Cervidae + Ursidae clade rebuild
Restore the canonical clade content from theriapolis-rpg-clades.md. Cervidae traits: Prey Sense (cannot be surprised, +WIS to initiative twice, advantage on hidden-creature Perception), Flight Response (reaction half-speed move on hostile-adjacent, prof-bonus uses), Pivoting Ears (advantage hearing-Perception, cannot be flanked) — replacing the misplaced Antlers and Fleet-Footed and the reduced Wide Field of View. Detriments: Freeze Response (stun on first undetected damage), Predator Aversion (CHA disadvantage near aggressive predator clades) — replacing the misplaced clade-level Flight Response (now correctly a trait) and Delicate Frame. Ursidae traits: Massive Frame (size category Large outright, advantage STR, doubled carry, Heavy weapons, one-paw -2-size grapple) — upgrading from the reduced Powerful Build; Thick Hide (AC 12 + CON, not the wrong 11 + DEX, dropping the un-doc'd bludgeoning resistance); Hibernation Recovery (full hit-dice on long rest, 24-hour sleep clears one exhaustion/disease/poison) — replacing the misplaced Bone-Crushing Jaws (which belongs at species level on a per-bear basis). Detriments: Ponderous (speed 25, disadvantage DEX area saves, init -2) — restoring the speed and initiative penalties dropped by Lumbering; Infrastructure Problem (CHA disadvantage in non-Large spaces) — replacing the misplaced Heat Intolerance. Migrate Delicate Frame down to Deer-Folk as Slight Frame (where the doc puts it), since the clade-level slot is now Predator Aversion. Heat Intolerance / Bone-Crushing Jaws drop entirely from Ursidae — they belong on per-species records (Polar Bear's Heat Vulnerable, Brown Bear's Devastating Swipe), which are part of audit item #5. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -55,13 +55,13 @@
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"ability_mods": { "DEX": -1, "CON": 2 },
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"languages": ["common", "ursid"],
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"traits": [
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{ "id": "powerful_build", "name": "Powerful Build", "description": "Counts as one size larger for carrying capacity and grappling. Push, drag, or lift weight is doubled." },
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{ "id": "thick_hide", "name": "Thick Hide", "description": "Natural AC = 11 + DEX when unarmored. Resistance to non-magical bludgeoning damage." },
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{ "id": "bone_crushing_jaws", "name": "Bone-Crushing Jaws", "description": "Unarmed bite deals 1d10 + STR piercing. On a critical hit, target makes a STR save (DC = 8 + prof + STR) or is knocked prone." }
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{ "id": "massive_frame", "name": "Massive Frame", "description": "Your size category is Large. Advantage on STR checks and saves. Carrying capacity doubled. Wield Heavy weapons without penalty. Grapple creatures up to two sizes smaller with one paw." },
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{ "id": "thick_hide", "name": "Thick Hide", "description": "Natural armor. When unarmored, AC = 12 + CON modifier. Stacks with shields." },
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{ "id": "hibernation_recovery", "name": "Hibernation Recovery", "description": "On a long rest, regain all spent hit dice (instead of half). Sleeping for 24 consecutive hours recovers from one level of exhaustion, one disease, or one poison." }
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],
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"detriments": [
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{ "id": "lumbering", "name": "Lumbering", "description": "Disadvantage on DEX (Stealth) checks. Disadvantage on DEX saves to avoid area effects." },
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{ "id": "heat_intolerance", "name": "Heat Intolerance", "description": "In temperatures above 80°F, CON save (DC 12) every 2 hours of activity or gain a level of exhaustion." }
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{ "id": "ponderous", "name": "Ponderous", "description": "Base movement speed is 25 ft. Disadvantage on DEX saves against area effects (you can't dodge — you're too big). Initiative rolls are made with -2." },
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{ "id": "infrastructure_problem","name": "Infrastructure Problem","description": "Doorways, chairs, vehicles, and beds built for Medium creatures are uncomfortable or unusable. Disadvantage on social checks in spaces not built for your size." }
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]
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},
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{
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@@ -71,13 +71,13 @@
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"ability_mods": { "DEX": 1, "WIS": 1 },
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"languages": ["common", "cervid"],
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"traits": [
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{ "id": "fleet_footed", "name": "Fleet-Footed", "description": "Base movement speed +5 ft. When you Dash, no opportunity attacks against you for that turn." },
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{ "id": "antlers", "name": "Antlers", "description": "(Antlered species only.) Natural antler attack deals 1d6 + STR piercing. Antlers shed annually; cosmetic only when shed, attack still functional." },
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{ "id": "wide_field_of_view", "name": "Wide Field of View", "description": "Cannot be flanked by fewer than three attackers. Advantage on Perception checks to detect movement at the periphery of vision." }
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{ "id": "prey_sense", "name": "Prey Sense", "description": "You cannot be surprised. When you roll initiative, you add your WIS modifier a second time. Advantage on WIS (Perception) checks to detect hidden or approaching creatures." },
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{ "id": "flight_response", "name": "Flight Response", "description": "Reaction: when a hostile creature moves within 5 ft. of you, move up to half your speed without provoking opportunity attacks. Uses equal to proficiency bonus per long rest." },
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{ "id": "pivoting_ears", "name": "Pivoting Ears", "description": "Your ears rotate independently, providing 360-degree auditory awareness. Advantage on Perception checks that rely on hearing, and you cannot be flanked." }
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],
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"detriments": [
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{ "id": "flight_response", "name": "Flight Response", "description": "When suddenly threatened (surprise attack, sudden loud sound), WIS save (DC 12) or compelled to move at full speed away from the threat for one turn." },
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{ "id": "delicate_frame", "name": "Delicate Frame", "description": "Hit point maximum reduced by 1 per level (minimum 1 HP per level)." }
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{ "id": "freeze_response", "name": "Freeze Response", "description": "The first time you take damage in combat from a source you didn't detect beforehand, WIS save (DC 13) or be stunned until the end of your next turn." },
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{ "id": "predator_aversion", "name": "Predator Aversion", "description": "In the presence of Canidae, Felidae, or Mustelidae displaying aggressive body language, disadvantage on CHA checks." }
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]
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},
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{
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@@ -200,7 +200,8 @@
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{ "id": "alert_eyes", "name": "Alert Eyes", "description": "You cannot be surprised while conscious." }
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],
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"detriments": [
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{ "id": "skittish", "name": "Skittish", "description": "When taking damage from a hidden or unseen attacker, WIS save (DC 12) or use your reaction to move 10 ft. away from the attack source." }
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{ "id": "skittish", "name": "Skittish", "description": "When taking damage from a hidden or unseen attacker, WIS save (DC 12) or use your reaction to move 10 ft. away from the attack source." },
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{ "id": "slight_frame", "name": "Slight Frame", "description": "Hit point maximum reduced by 1 per level (minimum 1 HP per level). You weren't built to take hits — you were built to not be there when the hit lands." }
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]
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},
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{
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