M6.18: Skill expansion to 5 per ability — 12 new Theriapolis-flavored skills

Skill list grows from 18 → 30 so every ability has 5 skills tied to it.
New skills appended at SkillId byte indices 18–29 to preserve
save-game compat with pre-M6.18 characters.

  STR (+4): Brawl, Build-Read, Force, Haulage
  DEX (+2): Driving, Marksmanship
  CON (+5): Endurance, Fortitude, Hardiness, Lung-Craft, Pain Tolerance
  CHA (+1): Scent-Speak

Endurance covers applied effort over time; Hardiness covers external
condition tolerance (temperature, smoke, altitude); Fortitude is
ingestion-only (poison, spoiled food, ritual draughts). Pain Tolerance
is function-while-wounded. Lung-Craft is breath/voice discipline.

Class skill_options updated across all 8 callings so every new skill
has 3+ class homes (Muzzle-Speaker remains the universal pick of
all 30). Backgrounds left untouched — their skill grants are
doc-canon and would benefit from a separate balancing pass.

CharacterBuilder.SkillToJsonName extended with explicit cases for the
new skills so compound enum names like BuildRead serialize as
"build_read" rather than the fallback "buildread" — caught by
CharacterBuilderTests.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Christopher Wiebe
2026-05-09 20:25:56 -07:00
parent 39117a09ed
commit 97b49d4145
4 changed files with 95 additions and 15 deletions
@@ -401,6 +401,19 @@ public sealed class CharacterBuilder
SkillId.SleightOfHand => "sleight_of_hand",
SkillId.Stealth => "stealth",
SkillId.Survival => "survival",
SkillId.Brawl => "brawl",
SkillId.BuildRead => "build_read",
SkillId.Driving => "driving",
SkillId.Endurance => "endurance",
SkillId.Force => "force",
SkillId.Fortitude => "fortitude",
SkillId.Hardiness => "hardiness",
SkillId.Haulage => "haulage",
SkillId.LungCraft => "lung_craft",
SkillId.Marksmanship => "marksmanship",
SkillId.PainTolerance => "pain_tolerance",
SkillId.ScentSpeak => "scent_speak",
_ => s.ToString().ToLowerInvariant(),
};
+45 -2
View File
@@ -1,8 +1,11 @@
namespace Theriapolis.Core.Rules.Stats;
/// <summary>
/// Standard d20-adjacent skill list. Each skill is backed by a single
/// ability — see <see cref="SkillAbility"/>.
/// Skill list used by Theriapolis — extends the d20 baseline with 12
/// additional skills (M6.18) so each ability has 5 skills tied to it.
/// New skills appended at the end of the byte enum to preserve save-game
/// compatibility with characters created before M6.18. Each skill is
/// backed by a single ability — see <see cref="SkillIdExtensions.Ability"/>.
/// </summary>
public enum SkillId : byte
{
@@ -24,6 +27,20 @@ public enum SkillId : byte
SleightOfHand = 15,
Stealth = 16,
Survival = 17,
// M6.18 — Theriapolis-flavored expansions, 5 per ability.
Brawl = 18, // STR
BuildRead = 19, // STR
Driving = 20, // DEX
Endurance = 21, // CON
Force = 22, // STR
Fortitude = 23, // CON
Hardiness = 24, // CON
Haulage = 25, // STR
LungCraft = 26, // CON
Marksmanship = 27, // DEX
PainTolerance = 28, // CON
ScentSpeak = 29, // CHA
}
public static class SkillIdExtensions
@@ -48,6 +65,19 @@ public static class SkillIdExtensions
SkillId.SleightOfHand => AbilityId.DEX,
SkillId.Stealth => AbilityId.DEX,
SkillId.Survival => AbilityId.WIS,
SkillId.Brawl => AbilityId.STR,
SkillId.BuildRead => AbilityId.STR,
SkillId.Driving => AbilityId.DEX,
SkillId.Endurance => AbilityId.CON,
SkillId.Force => AbilityId.STR,
SkillId.Fortitude => AbilityId.CON,
SkillId.Hardiness => AbilityId.CON,
SkillId.Haulage => AbilityId.STR,
SkillId.LungCraft => AbilityId.CON,
SkillId.Marksmanship => AbilityId.DEX,
SkillId.PainTolerance => AbilityId.CON,
SkillId.ScentSpeak => AbilityId.CHA,
_ => throw new ArgumentOutOfRangeException(nameof(s)),
};
@@ -72,6 +102,19 @@ public static class SkillIdExtensions
"sleight_of_hand" => SkillId.SleightOfHand,
"stealth" => SkillId.Stealth,
"survival" => SkillId.Survival,
"brawl" => SkillId.Brawl,
"build_read" => SkillId.BuildRead,
"driving" => SkillId.Driving,
"endurance" => SkillId.Endurance,
"force" => SkillId.Force,
"fortitude" => SkillId.Fortitude,
"hardiness" => SkillId.Hardiness,
"haulage" => SkillId.Haulage,
"lung_craft" => SkillId.LungCraft,
"marksmanship" => SkillId.Marksmanship,
"pain_tolerance" => SkillId.PainTolerance,
"scent_speak" => SkillId.ScentSpeak,
_ => throw new ArgumentException($"Unknown skill: '{raw}'"),
};
}