97b49d4145e0ef9a772de09217400c8972a0a762
Skill list grows from 18 → 30 so every ability has 5 skills tied to it. New skills appended at SkillId byte indices 18–29 to preserve save-game compat with pre-M6.18 characters. STR (+4): Brawl, Build-Read, Force, Haulage DEX (+2): Driving, Marksmanship CON (+5): Endurance, Fortitude, Hardiness, Lung-Craft, Pain Tolerance CHA (+1): Scent-Speak Endurance covers applied effort over time; Hardiness covers external condition tolerance (temperature, smoke, altitude); Fortitude is ingestion-only (poison, spoiled food, ritual draughts). Pain Tolerance is function-while-wounded. Lung-Craft is breath/voice discipline. Class skill_options updated across all 8 callings so every new skill has 3+ class homes (Muzzle-Speaker remains the universal pick of all 30). Backgrounds left untouched — their skill grants are doc-canon and would benefit from a separate balancing pass. CharacterBuilder.SkillToJsonName extended with explicit cases for the new skills so compound enum names like BuildRead serialize as "build_read" rather than the fallback "buildread" — caught by CharacterBuilderTests. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
No description provided
Languages
C#
95.4%
JavaScript
3.3%
HTML
1.3%