Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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{
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"id": "imperium.entry_grand_hall",
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"name": "Grand Hall",
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"type": "imperium",
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"built_by": "imperium",
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"size_class": "medium",
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"roles_eligible": ["entry"],
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"footprint_w_tiles": 12,
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"footprint_h_tiles": 8,
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"grid": [
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"############",
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"#..........#",
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"#.P......P.#",
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"#..........D",
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"#....S.....#",
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"#..........D",
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"#.P......P.#",
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"############"
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],
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"doors": [
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{ "x": 11, "y": 3, "facing": "E" },
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{ "x": 11, "y": 5, "facing": "E" }
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],
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"decos": [
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{ "x": 2, "y": 2, "deco": "pillar" },
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{ "x": 9, "y": 2, "deco": "pillar" },
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{ "x": 2, "y": 6, "deco": "pillar" },
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{ "x": 9, "y": 6, "deco": "pillar" }
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],
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"narrative_text": "Four broken pillars frame a worn floor. The Imperium emblem inlaid in the centre has been chipped down to bare stone — defaced more than weathered.",
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"weight": 1.0
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}
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