Initial commit: Theriapolis baseline at port/godot branch point
Captures the pre-Godot-port state of the codebase. This is the rollback anchor for the Godot port (M0 of theriapolis-rpg-implementation-plan-godot-port.md). All Phase 0 through Phase 6.5 work is included; Phase 7 is in flight. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Theriapolis.Core.Data;
|
||||
|
||||
/// <summary>
|
||||
/// Immutable species (subrace-equivalent) record loaded from species.json.
|
||||
/// Refines the parent <see cref="CladeDef"/>: adds a body size, additional
|
||||
/// ability mods, species-specific traits, and species-specific detriments.
|
||||
/// </summary>
|
||||
public sealed record SpeciesDef
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public string Id { get; init; } = "";
|
||||
|
||||
[JsonPropertyName("clade_id")]
|
||||
public string CladeId { get; init; } = "";
|
||||
|
||||
[JsonPropertyName("name")]
|
||||
public string Name { get; init; } = "";
|
||||
|
||||
/// <summary>Body size category, snake_case (small / medium / medium_large / large).</summary>
|
||||
[JsonPropertyName("size")]
|
||||
public string Size { get; init; } = "medium";
|
||||
|
||||
/// <summary>Additional ability mods on top of the clade's mods.</summary>
|
||||
[JsonPropertyName("ability_mods")]
|
||||
public Dictionary<string, int> AbilityMods { get; init; } = new();
|
||||
|
||||
/// <summary>Base movement speed in feet per turn (5 ft. = 1 tactical tile per d20 standard).</summary>
|
||||
[JsonPropertyName("base_speed_ft")]
|
||||
public int BaseSpeedFt { get; init; } = 30;
|
||||
|
||||
[JsonPropertyName("traits")]
|
||||
public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
|
||||
|
||||
[JsonPropertyName("detriments")]
|
||||
public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
|
||||
}
|
||||
Reference in New Issue
Block a user