M6.13: Sex picker + species variant schema
Adds character Sex (male/female) as a top-level CharacterDraft field
required for every character, and species variants as a layer on top
of the base species record. Two variant axes:
- "sex": auto-resolves from CharacterDraft.Sex for purebreds; for
hybrids, pinned by parent role (sire = male, dam = female)
by definition. No picker needed beyond Step 0.
- "lineage": explicit per-species pick (Ram-Folk's sheep/goat). Has
its own picker on Step 1 (purebred path under the grid;
hybrid path embedded into the per-parent pick column).
Schema (Theriapolis.Core/Data):
- SpeciesDef gains VariantAxis (string) and Variants (array of
SpeciesVariantDef { Id, Name, Traits, Detriments }).
- JSON content not yet populated — that's M6.14.
CharacterDraft adds:
- Sex (required by Step 0 validation)
- SpeciesVariant / SireSpeciesVariant / DamSpeciesVariant
- ResolveVariantId(species, role) that returns the active variant
id for a given context — used by Aside to layer variant traits
onto the base species traits.
Step 0 (StepClade): sex picker row above the hybrid toggle. Two
toggle buttons radio-style.
Step 1 (StepSpecies): purebred path renders a lineage picker below
the grid when the picked species has VariantAxis == "lineage";
hybrid path embeds a lineage picker at the top of each parent's
pick column. Hover popovers summarise each variant's contents.
Validation: Sex is required at Step 0. Lineage variant required at
Step 1 for any picked species (purebred or per-hybrid-parent) with
VariantAxis == "lineage".
Aside: AddVariantContent layers the resolved variant's extra
traits/detriments onto the base species rendering, for both purebred
and hybrid paths.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -35,4 +35,43 @@ public sealed record SpeciesDef
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[JsonPropertyName("detriments")]
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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/// <summary>
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/// "sex" (male/female) or "lineage" (e.g. sheep/goat for Ram-Folk).
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/// Empty when the species has no variants. Determines how the variant
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/// is resolved: sex-axis is auto-keyed off character Sex (purebred) or
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/// parent role for hybrids (sire = male, dam = female); lineage-axis
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/// requires an explicit per-species pick.
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/// </summary>
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[JsonPropertyName("variant_axis")]
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public string VariantAxis { get; init; } = "";
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/// <summary>
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/// Variant entries layered onto the species' base traits/detriments.
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/// The variant's id keys it: for sex-axis variants, "male" or "female";
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/// for lineage variants, the lineage tag (e.g. "sheep", "goat").
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/// Empty when the species has no variants.
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/// </summary>
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[JsonPropertyName("variants")]
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public SpeciesVariantDef[] Variants { get; init; } = Array.Empty<SpeciesVariantDef>();
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}
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/// <summary>
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/// One sex- or lineage-keyed variant of a species. Layered on top of the
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/// base species' traits and detriments — the player ends up with both
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/// sets, not one or the other.
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/// </summary>
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public sealed record SpeciesVariantDef
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{
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[JsonPropertyName("id")]
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public string Id { get; init; } = "";
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[JsonPropertyName("name")]
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public string Name { get; init; } = "";
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[JsonPropertyName("traits")]
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public TraitDef[] Traits { get; init; } = Array.Empty<TraitDef>();
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[JsonPropertyName("detriments")]
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public TraitDef[] Detriments { get; init; } = Array.Empty<TraitDef>();
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}
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}
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@@ -269,10 +269,14 @@ public partial class Aside : MarginContainer
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// (single-pick each, per doc) plus the four universal detriments.
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// (single-pick each, per doc) plus the four universal detriments.
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if (_draft.IsHybrid)
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if (_draft.IsHybrid)
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{
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{
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AddPickedSpeciesPick(flow, CodexContent.SpeciesById(_draft.SireSpeciesId),
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var sireSp = CodexContent.SpeciesById(_draft.SireSpeciesId);
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var damSp = CodexContent.SpeciesById(_draft.DamSpeciesId);
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AddPickedSpeciesPick(flow, sireSp,
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_draft.SireChosenSpeciesTrait, _draft.SireChosenSpeciesDetriment);
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_draft.SireChosenSpeciesTrait, _draft.SireChosenSpeciesDetriment);
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AddPickedSpeciesPick(flow, CodexContent.SpeciesById(_draft.DamSpeciesId),
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AddPickedSpeciesPick(flow, damSp,
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_draft.DamChosenSpeciesTrait, _draft.DamChosenSpeciesDetriment);
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_draft.DamChosenSpeciesTrait, _draft.DamChosenSpeciesDetriment);
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AddVariantContent(flow, sireSp, _draft.ResolveVariantId(sireSp, "sire"));
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AddVariantContent(flow, damSp, _draft.ResolveVariantId(damSp, "dam"));
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// Universal hybrid detriments — every hybrid has all four.
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// Universal hybrid detriments — every hybrid has all four.
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foreach (var (name, desc) in UniversalHybridDetriments)
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foreach (var (name, desc) in UniversalHybridDetriments)
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@@ -280,7 +284,9 @@ public partial class Aside : MarginContainer
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}
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}
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else
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else
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{
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{
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AddSpeciesTraits(flow, CodexContent.SpeciesById(_draft.SpeciesId));
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var sp = CodexContent.SpeciesById(_draft.SpeciesId);
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AddSpeciesTraits(flow, sp);
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AddVariantContent(flow, sp, _draft.ResolveVariantId(sp, ""));
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}
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}
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// Class level-1 features.
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// Class level-1 features.
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@@ -362,6 +368,22 @@ public partial class Aside : MarginContainer
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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}
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/// <summary>Render the resolved variant's extra traits/detriments,
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/// if any. <paramref name="variantId"/> is the variant key (e.g. "male"
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/// or "sheep"); empty when no resolution applies.</summary>
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private static void AddVariantContent(HFlowContainer flow,
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Theriapolis.Core.Data.SpeciesDef? species,
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string variantId)
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{
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if (species is null || string.IsNullOrEmpty(variantId)) return;
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var variant = System.Array.Find(species.Variants, v => v.Id == variantId);
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if (variant is null) return;
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foreach (var t in variant.Traits)
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flow.AddChild(new TraitChip { TraitName = t.Name, Description = t.Description });
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foreach (var d in variant.Detriments)
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flow.AddChild(new TraitChip { TraitName = d.Name, Description = d.Description, Detriment = true });
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}
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/// <summary>Hybrid: one chosen species trait + one chosen species detriment.</summary>
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/// <summary>Hybrid: one chosen species trait + one chosen species detriment.</summary>
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private static void AddPickedSpeciesPick(HFlowContainer flow, Theriapolis.Core.Data.SpeciesDef? species,
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private static void AddPickedSpeciesPick(HFlowContainer flow, Theriapolis.Core.Data.SpeciesDef? species,
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string chosenTraitId, string chosenDetrimentId)
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string chosenTraitId, string chosenDetrimentId)
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@@ -22,6 +22,8 @@ public partial class StepClade : VBoxContainer, IStep
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{
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{
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private CharacterDraft _draft = null!;
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private CharacterDraft _draft = null!;
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private Button _hybridToggle = null!;
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private Button _hybridToggle = null!;
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private Button _sexMaleBtn = null!;
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private Button _sexFemaleBtn = null!;
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private VBoxContainer _purebredSection = null!;
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private VBoxContainer _purebredSection = null!;
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private VBoxContainer _hybridSection = null!;
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private VBoxContainer _hybridSection = null!;
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private OptionButton _dominantToggle = null!;
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private OptionButton _dominantToggle = null!;
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@@ -83,6 +85,27 @@ public partial class StepClade : VBoxContainer, IStep
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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AutowrapMode = TextServer.AutowrapMode.WordSmart,
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});
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});
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// Sex picker — required for every character. For purebreds with
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// sex-axis variants (Elk, Lion) this drives variant resolution;
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// for hybrids it's identity-only since sire/dam are male/female
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// by parent-role definition.
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var sexRow = new HBoxContainer();
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sexRow.AddThemeConstantOverride("separation", 8);
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AddChild(sexRow);
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sexRow.AddChild(new Label { Text = "SEX", ThemeTypeVariation = "Eyebrow" });
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_sexMaleBtn = new Button
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{
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Text = "Male", ToggleMode = true, FocusMode = Control.FocusModeEnum.None,
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};
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_sexFemaleBtn = new Button
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{
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Text = "Female", ToggleMode = true, FocusMode = Control.FocusModeEnum.None,
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};
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_sexMaleBtn.Pressed += () => OnSexPicked("male");
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_sexFemaleBtn.Pressed += () => OnSexPicked("female");
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sexRow.AddChild(_sexMaleBtn);
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sexRow.AddChild(_sexFemaleBtn);
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// Toggle Button (not CheckBox) so the inverted-on-press button style
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// Toggle Button (not CheckBox) so the inverted-on-press button style
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// from the codex theme handles selection visually — no checkbox glyph
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// from the codex theme handles selection visually — no checkbox glyph
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// needed, the bg colour shift is the affordance.
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// needed, the bg colour shift is the affordance.
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@@ -224,6 +247,9 @@ public partial class StepClade : VBoxContainer, IStep
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_draft.Patch(patch);
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_draft.Patch(patch);
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}
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}
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private void OnSexPicked(string sex) =>
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_draft.Patch(new Godot.Collections.Dictionary { { "sex", sex } });
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private void OnDominantSelected(long index)
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private void OnDominantSelected(long index)
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{
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{
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string newDominant = index == 0 ? "sire" : "dam";
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string newDominant = index == 0 ? "sire" : "dam";
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@@ -259,6 +285,11 @@ public partial class StepClade : VBoxContainer, IStep
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_purebredSection.Visible = !hybrid;
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_purebredSection.Visible = !hybrid;
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_hybridSection.Visible = hybrid;
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_hybridSection.Visible = hybrid;
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bool isMale = _draft.Sex == "male";
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bool isFemale = _draft.Sex == "female";
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if (_sexMaleBtn.ButtonPressed != isMale) _sexMaleBtn.SetPressedNoSignal(isMale);
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if (_sexFemaleBtn.ButtonPressed != isFemale) _sexFemaleBtn.SetPressedNoSignal(isFemale);
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UpdateSelection(_purebredCards, _draft.CladeId);
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UpdateSelection(_purebredCards, _draft.CladeId);
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UpdateSelection(_sireCards, _draft.SireCladeId);
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UpdateSelection(_sireCards, _draft.SireCladeId);
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UpdateSelection(_damCards, _draft.DamCladeId);
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UpdateSelection(_damCards, _draft.DamCladeId);
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@@ -27,6 +27,11 @@ public partial class StepSpecies : VBoxContainer, IStep
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private string _sirePicksBuiltFor = "";
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private string _sirePicksBuiltFor = "";
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private string _damPicksBuiltFor = "";
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private string _damPicksBuiltFor = "";
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// Lineage-axis variant picker for purebred path (Ram-Folk sheep/goat etc.).
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// Hybrid path embeds its own lineage picker into the per-parent col.
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private VBoxContainer _purebredVariantSection = null!;
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private string _purebredVariantBuiltFor = "";
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public void Bind(CharacterDraft draft)
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public void Bind(CharacterDraft draft)
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{
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{
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_draft = draft;
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_draft = draft;
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@@ -62,6 +67,12 @@ public partial class StepSpecies : VBoxContainer, IStep
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_purebredGrid = MakeGrid();
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_purebredGrid = MakeGrid();
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_purebredSection.AddChild(_purebredGrid);
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_purebredSection.AddChild(_purebredGrid);
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// Lineage picker (Ram-Folk sheep/goat). Visible only when the
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// selected species has VariantAxis == "lineage".
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_purebredVariantSection = new VBoxContainer { Visible = false };
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_purebredVariantSection.AddThemeConstantOverride("separation", 6);
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_purebredSection.AddChild(_purebredVariantSection);
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_hybridSection = new VBoxContainer();
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_hybridSection = new VBoxContainer();
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_hybridSection.AddThemeConstantOverride("separation", 16);
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_hybridSection.AddThemeConstantOverride("separation", 16);
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AddChild(_hybridSection);
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AddChild(_hybridSection);
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@@ -131,26 +142,110 @@ public partial class StepSpecies : VBoxContainer, IStep
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else
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else
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{
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{
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RefreshGrid(_purebredGrid, _draft.CladeId, _draft.SpeciesId,
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RefreshGrid(_purebredGrid, _draft.CladeId, _draft.SpeciesId,
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spId => _draft.Patch(new Godot.Collections.Dictionary { { "species_id", spId } }));
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spId => OnPurebredSpeciesPicked(spId));
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SyncPurebredVariant();
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}
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}
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}
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}
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private void OnPurebredSpeciesPicked(string speciesId)
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{
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_draft.Patch(new Godot.Collections.Dictionary
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{
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{ "species_id", speciesId },
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// Species swap invalidates lineage variant.
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{ "species_variant", "" },
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});
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}
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private void OnLineageSpeciesPicked(string lineage, string speciesId)
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private void OnLineageSpeciesPicked(string lineage, string speciesId)
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{
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{
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_draft.Patch(new Godot.Collections.Dictionary
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_draft.Patch(new Godot.Collections.Dictionary
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{
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{
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{ lineage + "_species_id", speciesId },
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{ lineage + "_species_id", speciesId },
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// Species swap invalidates the previously-picked species trait/detriment.
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// Species swap invalidates the previously-picked species trait/detriment + variant.
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{ lineage + "_chosen_species_trait", "" },
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{ lineage + "_chosen_species_trait", "" },
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{ lineage + "_chosen_species_detriment", "" },
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{ lineage + "_chosen_species_detriment", "" },
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{ lineage + "_species_variant", "" },
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});
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});
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}
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}
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/// <summary>Sync the purebred lineage picker row. Visible iff the
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/// picked species declares a lineage-axis variant.</summary>
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private void SyncPurebredVariant()
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{
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var sp = CodexContent.SpeciesById(_draft.SpeciesId);
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bool show = sp is not null && sp.VariantAxis == "lineage" && sp.Variants.Length > 0;
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_purebredVariantSection.Visible = show;
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if (!show)
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{
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_purebredVariantBuiltFor = "";
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foreach (var c in _purebredVariantSection.GetChildren()) c.Free();
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return;
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}
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if (_purebredVariantBuiltFor == _draft.SpeciesId)
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{
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// Same species — just update which lineage button is pressed.
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foreach (var child in _purebredVariantSection.GetChildren())
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{
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if (child is Button btn)
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{
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bool want = btn.Name == _draft.SpeciesVariant;
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if (btn.ButtonPressed != want) btn.SetPressedNoSignal(want);
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}
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}
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return;
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}
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foreach (var c in _purebredVariantSection.GetChildren()) c.Free();
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_purebredVariantBuiltFor = _draft.SpeciesId;
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_purebredVariantSection.AddChild(new Label { Text = "LINEAGE", ThemeTypeVariation = "Eyebrow" });
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var row = new HBoxContainer();
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row.AddThemeConstantOverride("separation", 8);
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_purebredVariantSection.AddChild(row);
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foreach (var v in sp!.Variants)
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{
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string captured = v.Id;
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var btn = new Button
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{
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Text = v.Name,
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ToggleMode = true,
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ButtonPressed = v.Id == _draft.SpeciesVariant,
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FocusMode = Control.FocusModeEnum.None,
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Name = v.Id,
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};
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var btnRef = btn;
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btn.Pressed += () =>
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_draft.Patch(new Godot.Collections.Dictionary
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{
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{ "species_variant", btnRef.ButtonPressed ? captured : "" },
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});
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// Hover popover summarizes the variant's traits + detriments.
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string capturedName = v.Name;
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string capturedDesc = SummarizeVariant(v);
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btn.MouseEntered += () =>
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PopoverLayer.Instance?.ShowFor(btnRef, capturedName, capturedDesc, "lineage", false);
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btn.MouseExited += () =>
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PopoverLayer.Instance?.ScheduleClose();
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row.AddChild(btn);
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}
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}
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private static string SummarizeVariant(Theriapolis.Core.Data.SpeciesVariantDef v)
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{
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var parts = new System.Collections.Generic.List<string>();
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foreach (var t in v.Traits) parts.Add($"• {t.Name}: {t.Description}");
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foreach (var d in v.Detriments) parts.Add($"• {d.Name} (detriment): {d.Description}");
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return parts.Count == 0 ? "(no extra traits)" : string.Join("\n", parts);
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}
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/// <summary>
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/// <summary>
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/// Mutate-in-place sync for the species-pick column (one trait button
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/// Mutate-in-place sync for the species-pick column (one trait button
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/// group + one detriment button group, radio-style). Same Free()-defer
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/// group + one detriment button group, radio-style; plus a lineage
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/// hazard as the bonus rows in StepClade — only rebuild when the
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/// picker when the species declares a lineage-axis variant). Same
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/// species id changes.
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/// Free()-defer hazard as the bonus rows in StepClade — only rebuild
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/// when the species id changes.
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/// </summary>
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/// </summary>
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private void SyncSpeciesPicks(VBoxContainer col, ref string builtFor,
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private void SyncSpeciesPicks(VBoxContainer col, ref string builtFor,
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string lineage, string speciesId,
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string lineage, string speciesId,
|
||||||
@@ -160,6 +255,8 @@ public partial class StepSpecies : VBoxContainer, IStep
|
|||||||
{
|
{
|
||||||
UpdateRadioGroup(col, "trait", chosenTrait);
|
UpdateRadioGroup(col, "trait", chosenTrait);
|
||||||
UpdateRadioGroup(col, "detriment", chosenDetriment);
|
UpdateRadioGroup(col, "detriment", chosenDetriment);
|
||||||
|
UpdateRadioGroup(col, "lineage",
|
||||||
|
lineage == "sire" ? _draft.SireSpeciesVariant : _draft.DamSpeciesVariant);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,6 +275,22 @@ public partial class StepSpecies : VBoxContainer, IStep
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Lineage picker first when applicable, so the player picks
|
||||||
|
// lineage before reading the trait/detriment list (variant
|
||||||
|
// content layers on top).
|
||||||
|
if (sp.VariantAxis == "lineage" && sp.Variants.Length > 0)
|
||||||
|
{
|
||||||
|
col.AddChild(new Label { Text = "Lineage", ThemeTypeVariation = "Eyebrow" });
|
||||||
|
string currentVariant = lineage == "sire" ? _draft.SireSpeciesVariant : _draft.DamSpeciesVariant;
|
||||||
|
BuildRadioGroup(col, "lineage", lineage, VariantsAsTraits(sp.Variants),
|
||||||
|
currentVariant,
|
||||||
|
(lin, id) => _draft.Patch(new Godot.Collections.Dictionary
|
||||||
|
{
|
||||||
|
{ lin + "_species_variant", id },
|
||||||
|
}),
|
||||||
|
isDetriment: false);
|
||||||
|
}
|
||||||
|
|
||||||
col.AddChild(new Label { Text = "Trait", ThemeTypeVariation = "Eyebrow" });
|
col.AddChild(new Label { Text = "Trait", ThemeTypeVariation = "Eyebrow" });
|
||||||
BuildRadioGroup(col, "trait", lineage, sp.Traits, chosenTrait,
|
BuildRadioGroup(col, "trait", lineage, sp.Traits, chosenTrait,
|
||||||
(lin, id) => OnSpeciesPickToggled(lin, "trait", id), isDetriment: false);
|
(lin, id) => OnSpeciesPickToggled(lin, "trait", id), isDetriment: false);
|
||||||
@@ -194,6 +307,27 @@ public partial class StepSpecies : VBoxContainer, IStep
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adapter — BuildRadioGroup operates on TraitDef[]; project the variant
|
||||||
|
/// list into TraitDef-shape so it can drive the same radio renderer.
|
||||||
|
/// Description summarises the variant's contents for the hover popover.
|
||||||
|
/// </summary>
|
||||||
|
private static Theriapolis.Core.Data.TraitDef[] VariantsAsTraits(
|
||||||
|
Theriapolis.Core.Data.SpeciesVariantDef[] variants)
|
||||||
|
{
|
||||||
|
var arr = new Theriapolis.Core.Data.TraitDef[variants.Length];
|
||||||
|
for (int i = 0; i < variants.Length; i++)
|
||||||
|
{
|
||||||
|
arr[i] = new Theriapolis.Core.Data.TraitDef
|
||||||
|
{
|
||||||
|
Id = variants[i].Id,
|
||||||
|
Name = variants[i].Name,
|
||||||
|
Description = SummarizeVariant(variants[i]),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
return arr;
|
||||||
|
}
|
||||||
|
|
||||||
private static void BuildRadioGroup(VBoxContainer parent, string kind, string lineage,
|
private static void BuildRadioGroup(VBoxContainer parent, string kind, string lineage,
|
||||||
Theriapolis.Core.Data.TraitDef[] options, string selected,
|
Theriapolis.Core.Data.TraitDef[] options, string selected,
|
||||||
System.Action<string, string> onPicked, bool isDetriment)
|
System.Action<string, string> onPicked, bool isDetriment)
|
||||||
|
|||||||
@@ -28,6 +28,23 @@ public partial class CharacterDraft : Resource
|
|||||||
[Export] public string SubclassId { get; set; } = "";
|
[Export] public string SubclassId { get; set; } = "";
|
||||||
[Export] public string BackgroundId { get; set; } = "";
|
[Export] public string BackgroundId { get; set; } = "";
|
||||||
|
|
||||||
|
/// <summary>"male" or "female". Required for every character. For
|
||||||
|
/// purebreds with sex-axis variants (Elk, Lion), drives variant
|
||||||
|
/// resolution. For hybrids, sire variant always resolves to "male"
|
||||||
|
/// and dam variant to "female" by parent-role definition — the
|
||||||
|
/// character's own Sex remains an identity field.</summary>
|
||||||
|
[Export] public string Sex { get; set; } = "";
|
||||||
|
|
||||||
|
/// <summary>Lineage-axis variant id picked for the purebred species
|
||||||
|
/// (e.g. "sheep" or "goat" for Ram-Folk). Empty if the picked species
|
||||||
|
/// has no lineage variant.</summary>
|
||||||
|
[Export] public string SpeciesVariant { get; set; } = "";
|
||||||
|
|
||||||
|
/// <summary>Hybrid: lineage-axis variant for sire's species.</summary>
|
||||||
|
[Export] public string SireSpeciesVariant { get; set; } = "";
|
||||||
|
/// <summary>Hybrid: lineage-axis variant for dam's species.</summary>
|
||||||
|
[Export] public string DamSpeciesVariant { get; set; } = "";
|
||||||
|
|
||||||
// ── Phase 6.5 hybrid origin ────────────────────────────────────────
|
// ── Phase 6.5 hybrid origin ────────────────────────────────────────
|
||||||
/// <summary>True when the PC is a hybrid (two parent lineages).</summary>
|
/// <summary>True when the PC is a hybrid (two parent lineages).</summary>
|
||||||
[Export] public bool IsHybrid { get; set; }
|
[Export] public bool IsHybrid { get; set; }
|
||||||
@@ -67,6 +84,36 @@ public partial class CharacterDraft : Resource
|
|||||||
public int CladeTraitLimit(string lineage) =>
|
public int CladeTraitLimit(string lineage) =>
|
||||||
lineage == DominantParent ? 2 : 1;
|
lineage == DominantParent ? 2 : 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Resolves the active variant id for a species. <paramref name="role"/>
|
||||||
|
/// is "" for purebred, "sire" or "dam" for hybrid lineages. Returns
|
||||||
|
/// empty when the species has no variants or the relevant pick/sex is
|
||||||
|
/// missing.
|
||||||
|
/// </summary>
|
||||||
|
public string ResolveVariantId(Theriapolis.Core.Data.SpeciesDef? species, string role)
|
||||||
|
{
|
||||||
|
if (species is null || string.IsNullOrEmpty(species.VariantAxis)) return "";
|
||||||
|
return species.VariantAxis switch
|
||||||
|
{
|
||||||
|
// Sex-axis: purebred uses character Sex; hybrid lineages are
|
||||||
|
// pinned by parent role (sire = male, dam = female).
|
||||||
|
"sex" => role switch
|
||||||
|
{
|
||||||
|
"sire" => "male",
|
||||||
|
"dam" => "female",
|
||||||
|
_ => Sex,
|
||||||
|
},
|
||||||
|
// Lineage-axis: explicit per-species pick.
|
||||||
|
"lineage" => role switch
|
||||||
|
{
|
||||||
|
"sire" => SireSpeciesVariant,
|
||||||
|
"dam" => DamSpeciesVariant,
|
||||||
|
_ => SpeciesVariant,
|
||||||
|
},
|
||||||
|
_ => "",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resolves the "active" clade for downstream steps (Class / Subclass
|
/// Resolves the "active" clade for downstream steps (Class / Subclass
|
||||||
/// / Background). Purebred uses <see cref="CladeId"/>; hybrids use
|
/// / Background). Purebred uses <see cref="CladeId"/>; hybrids use
|
||||||
@@ -149,6 +196,10 @@ public partial class CharacterDraft : Resource
|
|||||||
case "dam_chosen_species_trait": DamChosenSpeciesTrait = (string)patch[key]; break;
|
case "dam_chosen_species_trait": DamChosenSpeciesTrait = (string)patch[key]; break;
|
||||||
case "sire_chosen_species_detriment":SireChosenSpeciesDetriment = (string)patch[key]; break;
|
case "sire_chosen_species_detriment":SireChosenSpeciesDetriment = (string)patch[key]; break;
|
||||||
case "dam_chosen_species_detriment": DamChosenSpeciesDetriment = (string)patch[key]; break;
|
case "dam_chosen_species_detriment": DamChosenSpeciesDetriment = (string)patch[key]; break;
|
||||||
|
case "sex": Sex = (string)patch[key]; break;
|
||||||
|
case "species_variant": SpeciesVariant = (string)patch[key]; break;
|
||||||
|
case "sire_species_variant": SireSpeciesVariant = (string)patch[key]; break;
|
||||||
|
case "dam_species_variant": DamSpeciesVariant = (string)patch[key]; break;
|
||||||
default:
|
default:
|
||||||
GD.PushWarning($"[CharacterDraft] unknown patch key: {k}");
|
GD.PushWarning($"[CharacterDraft] unknown patch key: {k}");
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ public static class WizardValidation
|
|||||||
|
|
||||||
private static string? ValidateClade(CharacterDraft draft)
|
private static string? ValidateClade(CharacterDraft draft)
|
||||||
{
|
{
|
||||||
|
if (string.IsNullOrEmpty(draft.Sex)) return "Pick a sex.";
|
||||||
if (draft.IsHybrid)
|
if (draft.IsHybrid)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(draft.SireCladeId)) return "Pick a sire clade.";
|
if (string.IsNullOrEmpty(draft.SireCladeId)) return "Pick a sire clade.";
|
||||||
@@ -85,9 +86,23 @@ public static class WizardValidation
|
|||||||
&& string.IsNullOrEmpty(draft.DamChosenSpeciesDetriment))
|
&& string.IsNullOrEmpty(draft.DamChosenSpeciesDetriment))
|
||||||
return "Pick a dam species detriment.";
|
return "Pick a dam species detriment.";
|
||||||
|
|
||||||
|
// Lineage-axis variants: each parent species needs an
|
||||||
|
// explicit lineage pick when applicable.
|
||||||
|
if (sireSp is not null && sireSp.VariantAxis == "lineage"
|
||||||
|
&& string.IsNullOrEmpty(draft.SireSpeciesVariant))
|
||||||
|
return "Pick a sire species lineage.";
|
||||||
|
if (damSp is not null && damSp.VariantAxis == "lineage"
|
||||||
|
&& string.IsNullOrEmpty(draft.DamSpeciesVariant))
|
||||||
|
return "Pick a dam species lineage.";
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return string.IsNullOrEmpty(draft.SpeciesId) ? "Pick a species." : null;
|
if (string.IsNullOrEmpty(draft.SpeciesId)) return "Pick a species.";
|
||||||
|
var purebredSp = CodexContent.SpeciesById(draft.SpeciesId);
|
||||||
|
if (purebredSp is not null && purebredSp.VariantAxis == "lineage"
|
||||||
|
&& string.IsNullOrEmpty(draft.SpeciesVariant))
|
||||||
|
return "Pick a species lineage.";
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string? ValidateSkills(CharacterDraft draft)
|
private static string? ValidateSkills(CharacterDraft draft)
|
||||||
|
|||||||
Reference in New Issue
Block a user